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			349 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			349 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <iostream>
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#include <components/files/configurationmanager.hpp>
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#include <SDL_main.h>
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#include "engine.hpp"
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#if defined(_WIN32) && !defined(_CONSOLE)
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#include <boost/iostreams/concepts.hpp>
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#include <boost/iostreams/stream_buffer.hpp>
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// For OutputDebugString
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#include <Windows.h>
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// makes __argc and __argv available on windows
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#include <cstdlib>
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#endif
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// for Ogre::macBundlePath
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#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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#include <OSX/macUtils.h>
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#endif
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#include "config.hpp"
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#include <boost/version.hpp>
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/**
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 * Workaround for problems with whitespaces in paths in older versions of Boost library
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 */
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#if (BOOST_VERSION <= 104600)
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namespace boost
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{
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template<>
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inline boost::filesystem::path lexical_cast<boost::filesystem::path, std::string>(const std::string& arg)
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{
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    return boost::filesystem::path(arg);
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}
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} /* namespace boost */
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#endif /* (BOOST_VERSION <= 104600) */
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struct FallbackMap {
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    std::map<std::string,std::string> mMap;
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};
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void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int)
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{
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    if(v.empty())
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    {
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        v = boost::any(FallbackMap());
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    }
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    FallbackMap *map = boost::any_cast<FallbackMap>(&v);
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    std::map<std::string,std::string>::iterator mapIt;
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    for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); it++)
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    {
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        int sep = it->find(",");
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        if(sep < 1 || sep == (int)it->length()-1)
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#if (BOOST_VERSION < 104200)
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            throw boost::program_options::validation_error("invalid value");
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#else
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            throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value);
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#endif
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        std::string key(it->substr(0,sep));
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        std::string value(it->substr(sep+1));
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        if((mapIt = map->mMap.find(key)) == map->mMap.end())
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        {
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            map->mMap.insert(std::make_pair (key,value));
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        }
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    }
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}
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/**
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 * \brief Parses application command line and calls \ref Cfg::ConfigurationManager
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 * to parse configuration files.
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 *
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 * Results are directly written to \ref Engine class.
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 *
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 * \retval true - Everything goes OK
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 * \retval false - Error
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 */
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bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
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{
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    // Create a local alias for brevity
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    namespace bpo = boost::program_options;
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    typedef std::vector<std::string> StringsVector;
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    bpo::options_description desc("Syntax: openmw <options>\nAllowed options");
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    desc.add_options()
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        ("help", "print help message")
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        ("version", "print version information and quit")
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        ("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
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            ->multitoken(), "set data directories (later directories have higher priority)")
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        ("data-local", bpo::value<std::string>()->default_value(""),
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            "set local data directory (highest priority)")
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        ("fallback-archive", bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")
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            ->multitoken(), "set fallback BSA archives (later archives have higher priority)")
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        ("resources", bpo::value<std::string>()->default_value("resources"),
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            "set resources directory")
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        ("start", bpo::value<std::string>()->default_value("Beshara"),
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            "set initial cell")
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        ("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
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            ->multitoken(), "master file(s)")
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        ("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
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            ->multitoken(), "plugin file(s)")
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        ("anim-verbose", bpo::value<bool>()->implicit_value(true)
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            ->default_value(false), "output animation indices files")
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        ("nosound", bpo::value<bool>()->implicit_value(true)
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            ->default_value(false), "disable all sounds")
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        ("script-verbose", bpo::value<bool>()->implicit_value(true)
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            ->default_value(false), "verbose script output")
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        ("script-all", bpo::value<bool>()->implicit_value(true)
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            ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
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        ("script-console", bpo::value<bool>()->implicit_value(true)
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            ->default_value(false), "enable console-only script functionality")
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        ("script-run", bpo::value<std::string>()->default_value(""),
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            "select a file containing a list of console commands that is executed on startup")
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        ("new-game", bpo::value<bool>()->implicit_value(true)
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            ->default_value(false), "activate char gen/new game mechanics")
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        ("fs-strict", bpo::value<bool>()->implicit_value(true)
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            ->default_value(false), "strict file system handling (no case folding)")
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        ( "encoding", bpo::value<std::string>()->
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            default_value("win1252"),
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            "Character encoding used in OpenMW game messages:\n"
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            "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
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            "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
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            "\n\twin1252 - Western European (Latin) alphabet, used by default")
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        ("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
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            ->multitoken()->composing(), "fallback values")
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        ("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override");
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        ;
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    bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
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        .options(desc).allow_unregistered().run();
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    bpo::variables_map variables;
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    // Runtime options override settings from all configs
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    bpo::store(valid_opts, variables);
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    bpo::notify(variables);
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    cfgMgr.readConfiguration(variables, desc);
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    bool run = true;
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    if (variables.count ("help"))
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    {
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        std::cout << desc << std::endl;
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        run = false;
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    }
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    if (variables.count ("version"))
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    {
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        std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;
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        run = false;
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    }
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    if (!run)
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        return false;
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    // Font encoding settings
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    std::string encoding(variables["encoding"].as<std::string>());
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    std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl;
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    engine.setEncoding(ToUTF8::calculateEncoding(encoding));
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    // directory settings
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    engine.enableFSStrict(variables["fs-strict"].as<bool>());
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    Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());
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    std::string local(variables["data-local"].as<std::string>());
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    if (!local.empty())
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    {
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        dataDirs.push_back(Files::PathContainer::value_type(local));
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    }
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    cfgMgr.processPaths(dataDirs);
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    engine.setDataDirs(dataDirs);
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    // fallback archives
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    StringsVector archives = variables["fallback-archive"].as<StringsVector>();
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    for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); it++)
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    {
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        engine.addArchive(*it);
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    }
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    engine.setResourceDir(variables["resources"].as<std::string>());
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    // master and plugin
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    StringsVector master = variables["master"].as<StringsVector>();
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    if (master.empty())
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    {
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        std::cout << "No master file given. Aborting...\n";
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        return false;
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    }
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    StringsVector plugin = variables["plugin"].as<StringsVector>();
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    // Removed check for 255 files, which would be the hard-coded limit in Morrowind.
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    //  I'll keep the following variable in, maybe we can use it for something different.
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    //  Say, a feedback like "loading file x/cnt".
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    // Commenting this out for now to silence compiler warning.
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    //int cnt = master.size() + plugin.size();
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    // Prepare loading master/plugin files (i.e. send filenames to engine)
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    for (std::vector<std::string>::size_type i = 0; i < master.size(); i++)
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    {
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        engine.addMaster(master[i]);
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    }
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    for (std::vector<std::string>::size_type i = 0; i < plugin.size(); i++)
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    {
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        engine.addPlugin(plugin[i]);
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    }
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    // startup-settings
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    engine.setCell(variables["start"].as<std::string>());
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    engine.setNewGame(variables["new-game"].as<bool>());
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    // other settings
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    engine.setSoundUsage(!variables["nosound"].as<bool>());
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    engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
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    engine.setCompileAll(variables["script-all"].as<bool>());
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    engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
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    engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
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    engine.setScriptConsoleMode (variables["script-console"].as<bool>());
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    engine.setStartupScript (variables["script-run"].as<std::string>());
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    engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());
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    return true;
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}
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int main(int argc, char**argv)
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{
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#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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    // set current dir to bundle path
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    boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()).parent_path();
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    boost::filesystem::current_path(bundlePath);
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#endif
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    try
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    {
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        Files::ConfigurationManager cfgMgr;
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        OMW::Engine engine(cfgMgr);
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        if (parseOptions(argc, argv, engine, cfgMgr))
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        {
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            engine.go();
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        }
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    }
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    catch (std::exception &e)
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    {
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        std::cout << "\nERROR: " << e.what() << std::endl;
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        return 1;
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    }
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    return 0;
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}
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// Platform specific for Windows when there is no console built into the executable.
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// Windows will call the WinMain function instead of main in this case, the normal
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// main function is then called with the __argc and __argv parameters.
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// In addition if it is a debug build it will redirect cout to the debug console in Visual Studio
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#if defined(_WIN32) && !defined(_CONSOLE)
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#if defined(_DEBUG)
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class DebugOutput : public boost::iostreams::sink
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{
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public:
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    std::streamsize write(const char *str, std::streamsize size)
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    {
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        // Make a copy for null termination
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        std::string tmp (str, size);
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        // Write string to Visual Studio Debug output
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        OutputDebugString (tmp.c_str ());
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        return size;
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    }
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};
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#else
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class Logger : public boost::iostreams::sink
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{
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public:
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    Logger(std::ofstream &stream)
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        : out(stream)
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    {
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    }
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    std::streamsize write(const char *str, std::streamsize size)
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    {
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        out.write (str, size);
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        out.flush();
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        return size;
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    }
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private:
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    std::ofstream &out;
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};
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#endif
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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    std::streambuf* old_rdbuf = std::cout.rdbuf ();
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    int ret = 0;
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#if defined(_DEBUG)
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    // Redirect cout to VS debug output when running in debug mode
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    {
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        boost::iostreams::stream_buffer<DebugOutput> sb;
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        sb.open(DebugOutput());
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#else
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    // Redirect cout to openmw.log
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    std::ofstream logfile ("openmw.log");
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    {
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        boost::iostreams::stream_buffer<Logger> sb;
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        sb.open (Logger (logfile));
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#endif
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        std::cout.rdbuf (&sb);
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        ret = main (__argc, __argv);
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        std::cout.rdbuf(old_rdbuf);
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    }
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    return ret;
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}
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#endif
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