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			198 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| vertex_program UnderwaterEffectVP cg
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| {
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|     source underwater.cg
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|     entry_point main_vp
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|     profiles vs_1_1 arbvp1
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| 
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|     default_params 
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|     {
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|         param_named_auto worldViewProj worldviewproj_matrix
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|     }
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| }
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| 
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| 
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| fragment_program UnderwaterEffectFP_NoMRT cg
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| {
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|     source underwater.cg
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|     entry_point main_fp_nomrt
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|     profiles ps_2_0 arbfp1
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| }
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| 
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| fragment_program UnderwaterEffectFP cg
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| {
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|     source underwater.cg
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|     entry_point main_fp
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|     profiles ps_2_0 arbfp1
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| }
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| 
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| vertex_program Water_VP cg
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| {
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|     source water.cg
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|     entry_point main_vp
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|     profiles vs_2_x arbvp1
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| 
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|     default_params
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|     {
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|         param_named_auto wvpMat worldviewproj_matrix
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|     }
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| }
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| 
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| fragment_program Water_FP cg
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| {
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|     source water.cg
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|     entry_point main_fp
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|     profiles ps_2_x arbfp1
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| }
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| 
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| material Water
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| {
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|     technique
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|     {
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|         pass
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|         {
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|             cull_hardware none
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| 
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|             vertex_program_ref Water_VP
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|             {
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|                 param_named_auto camPosObjSpace camera_position_object_space
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|             }
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|             fragment_program_ref Water_FP
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|             {
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|                 param_named_auto time time 0.1
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|                 //param_named_auto fogColour fog_colour
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|                 //param_named_auto fogParams fog_params
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|                 param_named_auto renderTargetFlipping render_target_flipping
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|                 param_named_auto far far_clip_distance
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|                 param_named_auto lightPosObjSpace0 light_position_object_space 0
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|                 param_named_auto lightSpecularColour0 light_specular_colour 0
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|                 param_named isUnderwater float 0
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|             }
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| 
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|             texture_unit reflectionMap
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|             {
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|                 texture WaterReflection
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|                 tex_address_mode clamp
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|             }
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| 
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|             texture_unit refractionMap
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|             {
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|                 tex_address_mode clamp
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|             }
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| 
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|             texture_unit depthMap
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|             {
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|                 tex_address_mode clamp
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|             }
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| 
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|             texture_unit normalMap
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|             {
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|                 texture WaterNormal2.tga
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|             }
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|         }
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|     }
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|     technique
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|     {
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|         scheme Fallback
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|         pass
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|         {
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|             cull_hardware none
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|             scene_blend alpha_blend
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|             depth_write off
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|             diffuse 0 0 0 1
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|             emissive 0.6 0.7 1.0
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|             ambient 0 0 0
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|             texture_unit
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|             {
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|                 // texture names set via code
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|                 scale 0.1 0.1
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|                 alpha_op_ex source1 src_manual src_current 0.7
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|             }
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|         }
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|     }
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| }
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| 
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| material Water/CompositorNoMRT
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| {
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|     technique
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|     {
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|         pass
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|         {
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|             depth_check off
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|             vertex_program_ref UnderwaterEffectVP
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|             {
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|                 param_named_auto timeVal time 0.25
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|                 param_named scale float 0.1
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|             }
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| 
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|             fragment_program_ref UnderwaterEffectFP_NoMRT
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|             {
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|                 param_named tintColour float4 0 0.35 0.35 1
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|             }
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| 
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|             texture_unit RT
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|             {
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|                     tex_coord_set 0
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|                 tex_address_mode clamp
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|                 filtering linear linear linear
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|             }
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| 
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|             texture_unit
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|             {
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|                 texture WaterNormal2.tga 2d
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|                         tex_coord_set 1
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|                 //tex_address_mode clamp
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|                 filtering linear linear linear
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|             }
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|             texture_unit
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|             {
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|                 texture caustic_0.png 2d
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|                         tex_coord_set 2
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|                 //tex_address_mode clamp
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|                 filtering linear linear linear
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|             }
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|         }
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|     }
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| }
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| 
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| material Water/Compositor
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| {
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|     technique
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|     {
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|         pass
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|         {
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|             depth_check off
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|             vertex_program_ref UnderwaterEffectVP
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|             {
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|                 param_named_auto timeVal time 0.25
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|                 param_named scale float 0.1
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|             }
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| 
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|             fragment_program_ref UnderwaterEffectFP
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|             {
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|                 param_named tintColour float4 0 0.35 0.35 1
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|                 param_named_auto far far_clip_distance
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|             }
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| 
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|             texture_unit RT
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|             {
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|                 tex_coord_set 0
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|                 tex_address_mode clamp
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|             }
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| 
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|             texture_unit
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|             {
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|                 texture WaterNormal2.tga 2d
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|                 tex_coord_set 2
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|             }
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|             texture_unit
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|             {
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|                 texture caustic_0.png 2d
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|                 tex_coord_set 3
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|             }
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| 
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|             texture_unit DepthMap
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|             {
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|             }
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|         }
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|     }
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| }
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