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openmw-tes3mp/components/resource
scrawl 24ae9f4ac1 Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
9 years ago
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bulletshape.cpp Raise the required bullet version to 2.83 9 years ago
bulletshape.hpp Improve const-correctness in BulletShapeManager 9 years ago
bulletshapemanager.cpp Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor 9 years ago
bulletshapemanager.hpp Parse the bullet version in FindBullet.cmake 9 years ago
imagemanager.cpp ShaderVisitor: support automatic recognition of normal maps based on file pattern 9 years ago
imagemanager.hpp Use a common base class for resource managers 9 years ago
keyframemanager.cpp Use a common base class for resource managers 9 years ago
keyframemanager.hpp Use a common base class for resource managers 9 years ago
multiobjectcache.cpp Preload instances in SceneManager 9 years ago
multiobjectcache.hpp Preload instances in SceneManager 9 years ago
niffilemanager.cpp Clean up ObjectCache includes 9 years ago
niffilemanager.hpp Use a common base class for resource managers 9 years ago
objectcache.cpp Make it work with appveyor's outdated OSG build 9 years ago
objectcache.hpp Change the way that texture filtering settings are applied at runtime 9 years ago
resourcemanager.cpp Make ResourceManager destructor virtual 9 years ago
resourcemanager.hpp Make ResourceManager destructor virtual 9 years ago
resourcesystem.cpp Make the cache expiryDelay configurable 9 years ago
resourcesystem.hpp Make the cache expiryDelay configurable 9 years ago
scenemanager.cpp Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor 9 years ago
scenemanager.hpp Add specular mapping for objects 9 years ago