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openmw-tes3mp/apps/openmw/mwclass/weapon.cpp
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00

451 lines
15 KiB
C++

#include "weapon.hpp"
#include <components/esm/loadweap.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace MWClass
{
std::string Weapon::getId (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
return ref->mBase->mId;
}
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
}
std::string Weapon::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
assert(ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Weapon::getName (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
bool Weapon::hasItemHealth (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return (ref->mBase->mData.mType < 11); // thrown weapons and arrows/bolts don't have health, only quantity
}
int Weapon::getItemMaxHealth (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->mBase->mData.mHealth;
}
std::string Weapon::getScript (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
std::vector<int> slots_;
bool stack = false;
if (ref->mBase->mData.mType==ESM::Weapon::Arrow || ref->mBase->mData.mType==ESM::Weapon::Bolt)
{
slots_.push_back (int (MWWorld::InventoryStore::Slot_Ammunition));
stack = true;
}
else if (ref->mBase->mData.mType==ESM::Weapon::MarksmanThrown)
{
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
stack = true;
}
else
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
return std::make_pair (slots_, stack);
}
int Weapon::getEquipmentSkill (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
const int size = 12;
static const int sMapping[size][2] =
{
{ ESM::Weapon::ShortBladeOneHand, ESM::Skill::ShortBlade },
{ ESM::Weapon::LongBladeOneHand, ESM::Skill::LongBlade },
{ ESM::Weapon::LongBladeTwoHand, ESM::Skill::LongBlade },
{ ESM::Weapon::BluntOneHand, ESM::Skill::BluntWeapon },
{ ESM::Weapon::BluntTwoClose, ESM::Skill::BluntWeapon },
{ ESM::Weapon::BluntTwoWide, ESM::Skill::BluntWeapon },
{ ESM::Weapon::SpearTwoWide, ESM::Skill::Spear },
{ ESM::Weapon::AxeOneHand, ESM::Skill::Axe },
{ ESM::Weapon::AxeTwoHand, ESM::Skill::Axe },
{ ESM::Weapon::MarksmanBow, ESM::Skill::Marksman },
{ ESM::Weapon::MarksmanCrossbow, ESM::Skill::Marksman },
{ ESM::Weapon::MarksmanThrown, ESM::Skill::Marksman }
};
for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->mBase->mData.mType)
return sMapping[i][1];
return -1;
}
int Weapon::getValue (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
if (ptr.getCellRef().mCharge == -1)
return ref->mBase->mData.mValue;
else
return ref->mBase->mData.mValue * (static_cast<float>(ptr.getCellRef().mCharge) / getItemMaxHealth(ptr));
}
void Weapon::registerSelf()
{
boost::shared_ptr<Class> instance (new Weapon);
registerClass (typeid (ESM::Weapon).name(), instance);
}
std::string Weapon::getUpSoundId (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
int type = ref->mBase->mData.mType;
// Ammo
if (type == 12 || type == 13)
{
return std::string("Item Ammo Up");
}
// Bow
if (type == 9)
{
return std::string("Item Weapon Bow Up");
}
// Crossbow
if (type == 10)
{
return std::string("Item Weapon Crossbow Up");
}
// Longblades, One hand and Two
if (type == 1 || type == 2)
{
return std::string("Item Weapon Longblade Up");
}
// Shortblade and thrown weapons
// thrown weapons may not be entirely correct
if (type == 0 || type == 11)
{
return std::string("Item Weapon Shortblade Up");
}
// Spear
if (type == 6)
{
return std::string("Item Weapon Spear Up");
}
// Blunts and Axes
if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
{
return std::string("Item Weapon Blunt Up");
}
return std::string("Item Misc Up");
}
std::string Weapon::getDownSoundId (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
int type = ref->mBase->mData.mType;
// Ammo
if (type == 12 || type == 13)
{
return std::string("Item Ammo Down");
}
// Bow
if (type == 9)
{
return std::string("Item Weapon Bow Down");
}
// Crossbow
if (type == 10)
{
return std::string("Item Weapon Crossbow Down");
}
// Longblades, One hand and Two
if (type == 1 || type == 2)
{
return std::string("Item Weapon Longblade Down");
}
// Shortblade and thrown weapons
// thrown weapons may not be entirely correct
if (type == 0 || type == 11)
{
return std::string("Item Weapon Shortblade Down");
}
// Spear
if (type == 6)
{
return std::string("Item Weapon Spear Down");
}
// Blunts and Axes
if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
{
return std::string("Item Weapon Blunt Down");
}
return std::string("Item Misc Down");
}
std::string Weapon::getInventoryIcon (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->mBase->mIcon;
}
bool Weapon::hasToolTip (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Weapon::getToolTipInfo (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
std::string text;
// weapon type & damage. arrows / bolts don't have his info.
if (ref->mBase->mData.mType < 12)
{
text += "\n#{sType} ";
std::map <int, std::pair <std::string, std::string> > mapping;
mapping[ESM::Weapon::ShortBladeOneHand] = std::make_pair("sSkillShortblade", "sOneHanded");
mapping[ESM::Weapon::LongBladeOneHand] = std::make_pair("sSkillLongblade", "sOneHanded");
mapping[ESM::Weapon::LongBladeTwoHand] = std::make_pair("sSkillLongblade", "sTwoHanded");
mapping[ESM::Weapon::BluntOneHand] = std::make_pair("sSkillBluntweapon", "sOneHanded");
mapping[ESM::Weapon::BluntTwoClose] = std::make_pair("sSkillBluntweapon", "sTwoHanded");
mapping[ESM::Weapon::BluntTwoWide] = std::make_pair("sSkillBluntweapon", "sTwoHanded");
mapping[ESM::Weapon::SpearTwoWide] = std::make_pair("sSkillSpear", "sTwoHanded");
mapping[ESM::Weapon::AxeOneHand] = std::make_pair("sSkillAxe", "sOneHanded");
mapping[ESM::Weapon::AxeTwoHand] = std::make_pair("sSkillAxe", "sTwoHanded");
mapping[ESM::Weapon::MarksmanBow] = std::make_pair("sSkillMarksman", "");
mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", "");
mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", "");
std::string type = mapping[ref->mBase->mData.mType].first;
std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second;
text += store.get<ESM::GameSetting>().find(type)->getString() +
((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->getString() : "");
// weapon damage
if (ref->mBase->mData.mType >= 9)
{
// marksman
text += "\n#{sAttack}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
}
else
{
// Chop
text += "\n#{sChop}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
// Slash
text += "\n#{sSlash}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1]));
// Thrust
text += "\n#{sThrust}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1]));
}
}
if (ref->mBase->mData.mType < 11) // thrown weapons and arrows/bolts don't have health, only quantity
{
int remainingHealth = (ptr.getCellRef().mCharge != -1) ? ptr.getCellRef().mCharge : ref->mBase->mData.mHealth;
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
+ MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
}
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(getValue(ptr), "#{sValue}");
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mRef.mFaction, "Faction");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
std::string Weapon::getEnchantment (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->mBase->mEnchant;
}
void Weapon::applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
ESM::Weapon newItem = *ref->mBase;
newItem.mId="";
newItem.mName=newName;
newItem.mData.mEnchant=enchCharge;
newItem.mEnchant=enchId;
const ESM::Weapon *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
ref->mBase = record;
ref->mRef.mRefID = record->mId;
}
std::pair<int, std::string> Weapon::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
if (ptr.getCellRef().mCharge == 0)
return std::make_pair(0, "#{sInventoryMessage1}");
std::pair<std::vector<int>, bool> slots_ = ptr.getClass().getEquipmentSlots(ptr);
if (slots_.first.empty())
return std::make_pair (0, "");
if(ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
return std::make_pair (2, "");
}
return std::make_pair(1, "");
}
boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
action->setSound(getUpSoundId(ptr));
return action;
}
MWWorld::Ptr
Weapon::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return MWWorld::Ptr(&cell.get<ESM::Weapon>().insert(*ref), &cell);
}
int Weapon::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->mBase->mData.mEnchant;
}
bool Weapon::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Weapon;
}
float Weapon::getWeight(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->mBase->mData.mWeight;
}
}