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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerCellState.hpp

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899 B
C++

#ifndef OPENMW_PROCESSORPLAYERCELLSTATE_HPP
#define OPENMW_PROCESSORPLAYERCELLSTATE_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
namespace mwmp
{
class ProcessorPlayerCellState final: public PlayerProcessor
{
PlayerPacketController *playerController;
public:
ProcessorPlayerCellState()
{
BPP_INIT(ID_PLAYER_CELL_STATE)
playerController = Networking::get().getPlayerPacketController();
}
void Do(PlayerPacket &packet, const std::shared_ptr<Player> &player) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
CellController::get().update(player.get());
}
};
}
#endif //OPENMW_PROCESSORPLAYERCELLSTATE_HPP