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247 lines
7.2 KiB
C++
247 lines
7.2 KiB
C++
//
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// Created by koncord on 06.01.17.
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//
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#include "MainWindow.hpp"
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#include "QueryHelper.hpp"
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#include "PingHelper.hpp"
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#include "ServerInfoDialog.hpp"
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#include "components/files/configurationmanager.hpp"
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#include <qdebug.h>
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#include <QInputDialog>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QFile>
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#include <QJsonDocument>
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using namespace Process;
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using namespace std;
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MainWindow::MainWindow(QWidget *parent)
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{
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setupUi(this);
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mGameInvoker = new ProcessInvoker();
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browser = new ServerModel;
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favorites = new ServerModel;
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proxyModel = new MySortFilterProxyModel(this);
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proxyModel->setSourceModel(browser);
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tblServerBrowser->setModel(proxyModel);
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tblFavorites->setModel(proxyModel);
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// Remove Favorites tab while it remains broken
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tabWidget->removeTab(1);
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tblServerBrowser->hideColumn(ServerData::ADDR);
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tblFavorites->hideColumn(ServerData::ADDR);
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PingHelper::Get().SetModel((ServerModel*)proxyModel->sourceModel());
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queryHelper = new QueryHelper(proxyModel->sourceModel());
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connect(queryHelper, &QueryHelper::started, [this](){actionRefresh->setEnabled(false);});
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connect(queryHelper, &QueryHelper::finished, [this](){actionRefresh->setEnabled(true);});
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connect(tabWidget, SIGNAL(currentChanged(int)), this, SLOT(tabSwitched(int)));
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connect(actionAdd, SIGNAL(triggered(bool)), this, SLOT(addServer()));
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connect(actionAdd_by_IP, SIGNAL(triggered(bool)), this, SLOT(addServerByIP()));
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connect(actionDelete, SIGNAL(triggered(bool)), this, SLOT(deleteServer()));
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connect(actionRefresh, SIGNAL(triggered(bool)), queryHelper, SLOT(refresh()));
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connect(actionPlay, SIGNAL(triggered(bool)), this, SLOT(play()));
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connect(tblServerBrowser, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
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connect(tblFavorites, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
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connect(tblFavorites, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
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connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
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connect(cBoxNotFull, SIGNAL(toggled(bool)), this, SLOT(notFullSwitch(bool)));
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connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool)));
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connect(cBBoxWOPass, SIGNAL(toggled(bool)), this, SLOT(noPasswordSwitch(bool)));
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connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int)));
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connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &)));
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loadFavorites();
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queryHelper->refresh();
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}
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MainWindow::~MainWindow()
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{
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delete mGameInvoker;
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}
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void MainWindow::addServerAndUpdate(const QString &addr)
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{
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favorites->insertRow(0);
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QModelIndex mi = favorites->index(0, ServerData::ADDR);
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favorites->setData(mi, addr, Qt::EditRole);
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//NetController::get()->updateInfo(favorites, mi);
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//QueryClient::Update(RakNet::SystemAddress())
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/*auto data = QueryClient::Get().Query();
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if (data.empty())
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return;
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transform(data.begin(), data.end(), back_inserter());*/
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}
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void MainWindow::addServer()
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{
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int id = tblServerBrowser->selectionModel()->currentIndex().row();
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if (id >= 0)
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{
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int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
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favorites->myData.push_back(browser->myData[sourceId]);
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}
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}
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void MainWindow::addServerByIP()
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{
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bool ok;
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QString text = QInputDialog::getText(this, tr("Add Server by address"), tr("Address:"), QLineEdit::Normal, "", &ok);
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if (ok && !text.isEmpty())
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addServerAndUpdate(text);
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}
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void MainWindow::deleteServer()
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{
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if (tabWidget->currentIndex() != 1)
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return;
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int id = tblFavorites->selectionModel()->currentIndex().row();
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if (id >= 0)
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{
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int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
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favorites->removeRow(sourceId);
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if (favorites->myData.isEmpty())
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{
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actionPlay->setEnabled(false);
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actionDelete->setEnabled(false);
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}
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}
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}
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void MainWindow::play()
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{
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QTableView *curTable = tabWidget->currentIndex() ? tblFavorites : tblServerBrowser;
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int id = curTable->selectionModel()->currentIndex().row();
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if (id < 0)
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return;
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ServerModel *sm = ((ServerModel*)proxyModel->sourceModel());
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int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
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ServerInfoDialog infoDialog(sm->myData[sourceId].addr, this);
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if (!infoDialog.exec())
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return;
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if (!infoDialog.isUpdated())
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return;
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QStringList arguments;
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arguments.append(QLatin1String("--connect=") + sm->myData[sourceId].addr.toLatin1());
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if (sm->myData[sourceId].GetPassword() == 1)
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{
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bool ok;
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QString passw = QInputDialog::getText(this, tr("Connecting to: ") + sm->myData[sourceId].addr, tr("Password: "),
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QLineEdit::Password, "", &ok);
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if (!ok)
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return;
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arguments.append(QLatin1String("--password=") + passw.toLatin1());
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}
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if (mGameInvoker->startProcess(QLatin1String("tes3mp"), arguments, true))
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return qApp->quit();
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}
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void MainWindow::tabSwitched(int index)
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{
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if (index == 0)
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{
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proxyModel->setSourceModel(browser);
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actionDelete->setEnabled(false);
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}
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else
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{
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proxyModel->setSourceModel(favorites);
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}
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actionPlay->setEnabled(false);
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actionAdd->setEnabled(false);
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}
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void MainWindow::serverSelected()
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{
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actionPlay->setEnabled(true);
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if (tabWidget->currentIndex() == 0)
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actionAdd->setEnabled(true);
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if (tabWidget->currentIndex() == 1)
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actionDelete->setEnabled(true);
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}
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void MainWindow::closeEvent(QCloseEvent *event)
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{
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Files::ConfigurationManager cfgMgr;
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QString cfgPath = QString::fromStdString((cfgMgr.getUserConfigPath() / "favorites.dat").string());
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QJsonArray saveData;
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for (auto server : favorites->myData)
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saveData.push_back(server.addr);
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QFile file(cfgPath);
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if (!file.open(QIODevice::WriteOnly))
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{
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qDebug() << "Cannot save " << cfgPath;
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return;
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}
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file.write(QJsonDocument(saveData).toJson());
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file.close();
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}
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void MainWindow::loadFavorites()
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{
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Files::ConfigurationManager cfgMgr;
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QString cfgPath = QString::fromStdString((cfgMgr.getUserConfigPath() / "favorites.dat").string());
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QFile file(cfgPath);
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if (!file.open(QIODevice::ReadOnly))
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{
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qDebug() << "Cannot open " << cfgPath;
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return;
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}
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QJsonDocument jsonDoc(QJsonDocument::fromJson(file.readAll()));
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for (auto server : jsonDoc.array())
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addServerAndUpdate(server.toString());
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file.close();
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}
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void MainWindow::notFullSwitch(bool state)
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{
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proxyModel->filterFullServer(state);
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}
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void MainWindow::havePlayersSwitch(bool state)
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{
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proxyModel->filterEmptyServers(state);
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}
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void MainWindow::noPasswordSwitch(bool state)
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{
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proxyModel->filterPassworded(state);
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}
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void MainWindow::maxLatencyChanged(int index)
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{
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int maxLatency = index * 50;
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proxyModel->pingLessThan(maxLatency);
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}
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void MainWindow::gamemodeChanged(const QString &text)
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{
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proxyModel->setFilterFixedString(text);
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proxyModel->setFilterKeyColumn(ServerData::MODNAME);
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}
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