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192 lines
5.4 KiB
C++
192 lines
5.4 KiB
C++
#include <qmessagebox.h>
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#include "ServerModel.hpp"
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#include <qdebug.h>
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#include <apps/browser/netutils/Utils.hpp>
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ServerModel::ServerModel(QObject *parent) : QAbstractTableModel(parent)
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{
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}
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/*QHash<int, QByteArray> ServerModel::roleNames() const
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{
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return roles;
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}*/
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QVariant ServerModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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if (index.row() < 0 || index.row() > myData.size())
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return QVariant();
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const ServerData &sd = myData.at(index.row());
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if (role == Qt::DisplayRole)
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{
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QVariant var;
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switch (index.column())
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{
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case ServerData::ADDR:
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var = sd.addr;
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break;
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case ServerData::PASSW:
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var = (int)(sd.rules.at("passw").val) == 1 ? "Yes" : "No";
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break;
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case ServerData::VERSION:
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var = QString(sd.rules.at("version").str.c_str());
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break;
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case ServerData::PLAYERS:
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var = (int) sd.rules.at("players").val;
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break;
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case ServerData::MAX_PLAYERS:
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var = (int) sd.rules.at("maxPlayers").val;
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break;
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case ServerData::HOSTNAME:
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var = QString(sd.rules.at("name").str.c_str());
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break;
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case ServerData::PING:
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var = sd.ping == PING_UNREACHABLE ? QVariant("Unreachable") : sd.ping;
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break;
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case ServerData::MODNAME:
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if (sd.rules.at("gamemode").str == "")
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var = "default";
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else
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var = QString(sd.rules.at("gamemode").str.c_str());
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break;
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}
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return var;
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}
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return QVariant();
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}
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QVariant ServerModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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QVariant var;
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if (orientation == Qt::Horizontal)
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{
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if (role == Qt::SizeHintRole)
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{
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/*if (section == ServerData::HOSTNAME)
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var = QSize(200, 25);*/
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}
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else if (role == Qt::DisplayRole)
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{
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switch (section)
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{
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case ServerData::ADDR:
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var = "Address";
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break;
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case ServerData::PASSW:
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var = "Password";
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break;
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case ServerData::VERSION:
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var = "Version";
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break;
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case ServerData::HOSTNAME:
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var = "Host name";
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break;
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case ServerData::PLAYERS:
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var = "Players";
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break;
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case ServerData::MAX_PLAYERS:
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var = "Max players";
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break;
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case ServerData::PING:
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var = "Ping";
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break;
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case ServerData::MODNAME:
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var = "Game mode";
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}
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}
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}
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return var;
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}
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int ServerModel::rowCount(const QModelIndex &parent) const
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{
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return myData.size();
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}
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int ServerModel::columnCount(const QModelIndex &parent) const
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{
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return ServerData::LAST;
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}
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bool ServerModel::setData(const QModelIndex &index, const QVariant &value, int role)
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{
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if (index.isValid() && role == Qt::EditRole)
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{
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int row = index.row();
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int col = index.column();
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ServerData &sd = myData[row];
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bool ok = true;
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switch(col)
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{
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case ServerData::ADDR:
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sd.addr = value.toString();
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ok = !sd.addr.isEmpty();
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break;
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case ServerData::PASSW:
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sd.SetPassword(value.toBool());
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break;
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case ServerData::VERSION:
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sd.SetVersion(value.toString().toUtf8());
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ok = !sd.addr.isEmpty();
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break;
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case ServerData::PLAYERS:
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sd.SetPlayers(value.toInt(&ok));
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break;
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case ServerData::MAX_PLAYERS:
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sd.SetMaxPlayers(value.toInt(&ok));
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break;
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case ServerData::HOSTNAME:
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sd.SetName(value.toString().toUtf8());
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ok = !sd.addr.isEmpty();
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break;
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case ServerData::PING:
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sd.ping = value.toInt(&ok);
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break;
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case ServerData::MODNAME:
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sd.SetGameMode(value.toString().toUtf8());
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break;
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default:
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return false;
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}
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if (ok)
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emit(dataChanged(index, index));
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return true;
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}
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return false;
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}
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bool ServerModel::insertRows(int position, int count, const QModelIndex &index)
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{
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Q_UNUSED(index);
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beginInsertRows(QModelIndex(), position, position + count - 1);
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myData.insert(position, count, {});
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endInsertRows();
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return true;
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}
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bool ServerModel::removeRows(int position, int count, const QModelIndex &parent)
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{
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if (count == 0)
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return false;
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beginRemoveRows(parent, position, position + count - 1);
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myData.erase(myData.begin()+position, myData.begin() + position + count);
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endRemoveRows();
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return true;
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}
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QModelIndex ServerModel::index(int row, int column, const QModelIndex &parent) const
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{
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QModelIndex index = QAbstractTableModel::index(row, column, parent);
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return index;
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}
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