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596 lines
19 KiB
C++
596 lines
19 KiB
C++
#include "Player.hpp"
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#include "processors/ProcessorInitializer.hpp"
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#include <RakPeer.h>
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#include <Kbhit.h>
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#include <components/misc/stringops.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <components/openmw-mp/Packets/PacketPreInit.hpp>
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#include <iostream>
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#include <Script/Script.hpp>
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#include <Script/API/TimerAPI.hpp>
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#include <chrono>
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#include <thread>
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#include "Networking.hpp"
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#include "MasterClient.hpp"
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#include "Cell.hpp"
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#include "CellController.hpp"
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#include "processors/PlayerProcessor.hpp"
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#include "processors/ActorProcessor.hpp"
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#include "processors/ObjectProcessor.hpp"
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#include "processors/WorldstateProcessor.hpp"
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using namespace mwmp;
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using namespace std;
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Networking *Networking::sThis = 0;
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static int currentMpNum = 0;
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static bool dataFileEnforcementState = true;
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static bool scriptErrorIgnoringState = false;
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Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr)
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{
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sThis = this;
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this->peer = peer;
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players = Players::getPlayers();
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CellController::create();
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playerPacketController = new PlayerPacketController(peer);
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actorPacketController = new ActorPacketController(peer);
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objectPacketController = new ObjectPacketController(peer);
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worldstatePacketController = new WorldstatePacketController(peer);
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// Set send stream
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playerPacketController->SetStream(0, &bsOut);
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actorPacketController->SetStream(0, &bsOut);
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objectPacketController->SetStream(0, &bsOut);
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worldstatePacketController->SetStream(0, &bsOut);
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running = true;
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exitCode = 0;
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Script::Call<Script::CallbackIdentity("OnServerInit")>();
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serverPassword = TES3MP_DEFAULT_PASSW;
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ProcessorInitializer();
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}
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Networking::~Networking()
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{
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Script::Call<Script::CallbackIdentity("OnServerExit")>(false);
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CellController::destroy();
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sThis = 0;
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delete playerPacketController;
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delete actorPacketController;
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delete objectPacketController;
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delete worldstatePacketController;
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}
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void Networking::setServerPassword(std::string password) noexcept
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{
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serverPassword = password.empty() ? TES3MP_DEFAULT_PASSW : password;
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}
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bool Networking::isPassworded() const
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{
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return serverPassword != TES3MP_DEFAULT_PASSW;
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}
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void Networking::processPlayerPacket(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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PlayerPacket *myPacket = playerPacketController->GetPacket(packet->data[0]);
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if (packet->data[0] == ID_HANDSHAKE)
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{
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myPacket->setPlayer(player);
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myPacket->Read();
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if (!myPacket->isPacketValid())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Invalid handshake packet from client at %s", packet->systemAddress.ToString());
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kickPlayer(player->guid);
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return;
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}
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if (player->isHandshaked())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with client at %s", packet->systemAddress.ToString());
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kickPlayer(player->guid);
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return;
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}
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if (player->serverPassword != serverPassword)
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{
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if (isPassworded())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password %s used by client at %s",
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player->serverPassword.c_str(), packet->systemAddress.ToString());
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kickPlayer(player->guid);
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return;
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}
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else
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Client at %s tried to join using password, despite the server not being passworded",
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packet->systemAddress.ToString());
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}
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}
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player->setHandshake();
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return;
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}
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if (!player->isHandshaked())
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{
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player->incrementHandshakeAttempts();
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with client at %s", packet->systemAddress.ToString());
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LOG_APPEND(Log::LOG_WARN, "- Attempts so far: %i", player->getHandshakeAttempts());
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if (player->getHandshakeAttempts() > 20)
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kickPlayer(player->guid, false);
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else if (player->getHandshakeAttempts() > 5)
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kickPlayer(player->guid, true);
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return;
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}
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if (packet->data[0] == ID_LOADED)
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{
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player->setLoadState(Player::LOADED);
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unsigned short pid = Players::getPlayer(packet->guid)->getId();
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Script::Call<Script::CallbackIdentity("OnPlayerConnect")>(pid);
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if (player->getLoadState() == Player::KICKED) // kicked inside in OnPlayerConnect
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{
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playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(Players::getPlayer(packet->guid));
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playerPacketController->GetPacket(ID_USER_DISCONNECTED)->Send(false);
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Players::deletePlayer(packet->guid);
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return;
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}
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}
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else if (packet->data[0] == ID_PLAYER_BASEINFO)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s", player->npc.mName.c_str());
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myPacket->setPlayer(player);
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myPacket->Read();
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myPacket->Send(true);
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}
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if (player->getLoadState() == Player::NOTLOADED)
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return;
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else if (player->getLoadState() == Player::LOADED)
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{
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player->setLoadState(Player::POSTLOADED);
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newPlayer(packet->guid);
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return;
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}
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if (!PlayerProcessor::Process(*packet))
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived", packet->data[0]);
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}
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void Networking::processActorPacket(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
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return;
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if (!ActorProcessor::Process(*packet, baseActorList))
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]);
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}
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void Networking::processObjectPacket(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
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return;
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if (!ObjectProcessor::Process(*packet, baseObjectList))
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ObjectPacket with identifier %i has arrived", packet->data[0]);
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}
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void Networking::processWorldstatePacket(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
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return;
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if (!WorldstateProcessor::Process(*packet, baseWorldstate))
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldstatePacket with identifier %i has arrived", packet->data[0]);
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}
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bool Networking::preInit(RakNet::Packet *packet, RakNet::BitStream &bsIn)
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{
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if (packet->data[0] != ID_GAME_PREINIT)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s sent wrong first packet (ID_GAME_PREINIT was expected)",
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packet->systemAddress.ToString());
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peer->CloseConnection(packet->systemAddress, true);
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}
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DEBUG_PRINTF("ID_GAME_PREINIT");
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PacketPreInit::PluginContainer dataFiles;
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PacketPreInit packetPreInit(peer);
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packetPreInit.SetReadStream(&bsIn);
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packetPreInit.setChecksums(&dataFiles);
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packetPreInit.Read();
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if (!packetPreInit.isPacketValid() || dataFiles.empty())
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{
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LOG_APPEND(Log::LOG_ERROR, "Invalid packetPreInit");
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peer->CloseConnection(packet->systemAddress, false); // close connection without notification
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return false;
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}
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auto dataFile = dataFiles.begin();
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if (samples.size() == dataFiles.size())
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{
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for (int i = 0; dataFile != dataFiles.end(); dataFile++, i++)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", dataFile->second[0], dataFile->first.c_str());
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// Check if the filenames match, ignoring case
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if (Misc::StringUtils::ciEqual(samples[i].first, dataFile->first))
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{
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auto &hashList = samples[i].second;
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// Proceed if no checksums have been listed for this dataFile on the server
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if (hashList.empty())
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continue;
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auto it = find(hashList.begin(), hashList.end(), dataFile->second[0]);
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// Break the loop if the client's checksum isn't among those accepted by
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// the server
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if (it == hashList.end())
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break;
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}
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else // name is incorrect
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break;
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}
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}
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RakNet::BitStream bs;
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packetPreInit.SetSendStream(&bs);
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// If the loop above was broken, then the client's data files do not match the server's
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if (dataFileEnforcementState && dataFile != dataFiles.end())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was not allowed to connect due to incompatible data files", packet->systemAddress.ToString());
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packetPreInit.setChecksums(&samples);
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packetPreInit.Send(packet->systemAddress);
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peer->CloseConnection(packet->systemAddress, true);
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}
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else
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was allowed to connect", packet->systemAddress.ToString());
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PacketPreInit::PluginContainer tmp;
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packetPreInit.setChecksums(&tmp);
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packetPreInit.Send(packet->systemAddress);
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Players::newPlayer(packet->guid); // create player if connection allowed
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playerPacketController->SetStream(&bsIn, nullptr); // and request handshake
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playerPacketController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
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return true;
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}
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return false;
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}
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void Networking::update(RakNet::Packet *packet, RakNet::BitStream &bsIn)
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{
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if (playerPacketController->ContainsPacket(packet->data[0]))
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{
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playerPacketController->SetStream(&bsIn, nullptr);
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processPlayerPacket(packet);
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}
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else if (actorPacketController->ContainsPacket(packet->data[0]))
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{
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actorPacketController->SetStream(&bsIn, 0);
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processActorPacket(packet);
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}
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else if (objectPacketController->ContainsPacket(packet->data[0]))
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{
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objectPacketController->SetStream(&bsIn, 0);
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processObjectPacket(packet);
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}
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else if (worldstatePacketController->ContainsPacket(packet->data[0]))
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{
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worldstatePacketController->SetStream(&bsIn, 0);
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processWorldstatePacket(packet);
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}
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else
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled RakNet packet with identifier %i has arrived", packet->data[0]);
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}
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void Networking::newPlayer(RakNet::RakNetGUID guid)
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{
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playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
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playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(guid);
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playerPacketController->GetPacket(ID_PLAYER_POSITION)->RequestData(guid);
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playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid);
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playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid);
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu", guid.g);
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for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) //sending other players to new player
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{
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// If we are iterating over the new player, don't send the packets below
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if (pl->first == guid) continue;
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// If an invalid key makes it into the Players map, ignore it
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else if (pl->first == RakNet::UNASSIGNED_CRABNET_GUID) continue;
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// if player not fully connected
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else if (pl->second == nullptr) continue;
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// If we are iterating over a player who has inputted their name, proceed
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else if (pl->second->getLoadState() == Player::POSTLOADED)
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{
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playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_POSITION)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl->second);
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playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->Send(guid);
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playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(guid);
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playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(guid);
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playerPacketController->GetPacket(ID_PLAYER_SKILL)->Send(guid);
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playerPacketController->GetPacket(ID_PLAYER_POSITION)->Send(guid);
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playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(guid);
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playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(guid);
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}
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}
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LOG_APPEND(Log::LOG_WARN, "- Done");
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}
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void Networking::disconnectPlayer(RakNet::RakNetGUID guid)
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{
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Player *player = Players::getPlayer(guid);
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if (!player)
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return;
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Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(player->getId());
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playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player);
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playerPacketController->GetPacket(ID_USER_DISCONNECTED)->Send(true);
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Players::deletePlayer(guid);
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}
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PlayerPacketController *Networking::getPlayerPacketController() const
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{
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return playerPacketController;
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}
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ActorPacketController *Networking::getActorPacketController() const
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{
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return actorPacketController;
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}
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ObjectPacketController *Networking::getObjectPacketController() const
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{
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return objectPacketController;
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}
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WorldstatePacketController *Networking::getWorldstatePacketController() const
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{
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return worldstatePacketController;
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}
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BaseActorList *Networking::getReceivedActorList()
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{
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return &baseActorList;
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}
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BaseObjectList *Networking::getReceivedObjectList()
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{
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return &baseObjectList;
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}
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BaseWorldstate *Networking::getReceivedWorldstate()
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{
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return &baseWorldstate;
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}
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int Networking::getCurrentMpNum()
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{
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return currentMpNum;
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}
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void Networking::setCurrentMpNum(int value)
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{
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currentMpNum = value;
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}
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int Networking::incrementMpNum()
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{
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currentMpNum++;
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Script::Call<Script::CallbackIdentity("OnMpNumIncrement")>(currentMpNum);
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return currentMpNum;
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}
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bool Networking::getDataFileEnforcementState()
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{
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return dataFileEnforcementState;
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}
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void Networking::setDataFileEnforcementState(bool state)
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{
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dataFileEnforcementState = state;
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}
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bool Networking::getScriptErrorIgnoringState()
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{
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return scriptErrorIgnoringState;
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}
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void Networking::setScriptErrorIgnoringState(bool state)
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{
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scriptErrorIgnoringState = state;
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}
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const Networking &Networking::get()
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{
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return *sThis;
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}
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Networking *Networking::getPtr()
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{
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return sThis;
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}
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RakNet::SystemAddress Networking::getSystemAddress(RakNet::RakNetGUID guid)
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{
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return peer->GetSystemAddressFromGuid(guid);
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}
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void Networking::stopServer(int code)
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{
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running = false;
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exitCode = code;
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}
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int Networking::mainLoop()
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{
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RakNet::Packet *packet;
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while (running)
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{
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if (kbhit() && getch() == '\n')
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break;
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for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
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{
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if (getMasterClient()->Process(packet))
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continue;
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switch (packet->data[0])
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{
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case ID_REMOTE_DISCONNECTION_NOTIFICATION:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString());
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break;
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case ID_REMOTE_CONNECTION_LOST:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString());
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break;
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case ID_REMOTE_NEW_INCOMING_CONNECTION:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has connected", packet->systemAddress.ToString());
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break;
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case ID_CONNECTION_REQUEST_ACCEPTED: // client to server
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted");
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break;
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}
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case ID_NEW_INCOMING_CONNECTION:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "A connection is incoming from %s", packet->systemAddress.ToString());
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break;
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case ID_NO_FREE_INCOMING_CONNECTIONS:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "The server is full");
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break;
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case ID_DISCONNECTION_NOTIFICATION:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString());
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disconnectPlayer(packet->guid);
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break;
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case ID_CONNECTION_LOST:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString());
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disconnectPlayer(packet->guid);
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break;
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case ID_SND_RECEIPT_ACKED:
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case ID_CONNECTED_PING:
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case ID_UNCONNECTED_PING:
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break;
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default:
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{
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RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
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bsIn.IgnoreBytes((unsigned int) RakNet::RakNetGUID::size()); // Ignore GUID from received packet
|
|
|
|
|
|
if (Players::doesPlayerExist(packet->guid))
|
|
update(packet, bsIn);
|
|
else
|
|
preInit(packet, bsIn);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
TimerAPI::Tick();
|
|
this_thread::sleep_for(chrono::milliseconds(1));
|
|
}
|
|
|
|
TimerAPI::Terminate();
|
|
return exitCode;
|
|
}
|
|
|
|
void Networking::kickPlayer(RakNet::RakNetGUID guid, bool sendNotification)
|
|
{
|
|
peer->CloseConnection(guid, sendNotification);
|
|
}
|
|
|
|
void Networking::banAddress(const char *ipAddress)
|
|
{
|
|
peer->AddToBanList(ipAddress);
|
|
}
|
|
|
|
void Networking::unbanAddress(const char *ipAddress)
|
|
{
|
|
peer->RemoveFromBanList(ipAddress);
|
|
}
|
|
|
|
unsigned short Networking::numberOfConnections() const
|
|
{
|
|
return peer->NumberOfConnections();
|
|
}
|
|
|
|
unsigned int Networking::maxConnections() const
|
|
{
|
|
return peer->GetMaximumIncomingConnections();
|
|
}
|
|
|
|
int Networking::getAvgPing(RakNet::AddressOrGUID addr) const
|
|
{
|
|
return peer->GetAveragePing(addr);
|
|
}
|
|
|
|
unsigned short Networking::getPort() const
|
|
{
|
|
return peer->GetMyBoundAddress().GetPort();
|
|
}
|
|
|
|
MasterClient *Networking::getMasterClient()
|
|
{
|
|
return mclient;
|
|
}
|
|
|
|
void Networking::InitQuery(std::string queryAddr, unsigned short queryPort)
|
|
{
|
|
mclient = new MasterClient(peer, queryAddr, queryPort);
|
|
}
|
|
|
|
void Networking::postInit()
|
|
{
|
|
Script::Call<Script::CallbackIdentity("OnRequestDataFileList")>();
|
|
Script::Call<Script::CallbackIdentity("OnServerPostInit")>();
|
|
}
|
|
|
|
PacketPreInit::PluginContainer &Networking::getSamples()
|
|
{
|
|
return samples;
|
|
}
|