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972 lines
32 KiB
C++
972 lines
32 KiB
C++
#include "engine.hpp"
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#include <iomanip>
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#include <boost/filesystem/fstream.hpp>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <SDL.h>
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/registerarchives.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <components/sdlutil/imagetosurface.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/stats.hpp>
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#include <components/compiler/extensions0.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/version/version.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/Log.hpp>
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#include "mwmp/Main.hpp"
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#include "mwmp/GUIController.hpp"
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/*
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End of tes3mp addition
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*/
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#include "mwinput/inputmanagerimp.hpp"
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#include "mwgui/windowmanagerimp.hpp"
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#include "mwscript/scriptmanagerimp.hpp"
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#include "mwscript/extensions.hpp"
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#include "mwscript/interpretercontext.hpp"
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#include "mwsound/soundmanagerimp.hpp"
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#include "mwworld/class.hpp"
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#include "mwworld/player.hpp"
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#include "mwworld/worldimp.hpp"
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#include "mwrender/vismask.hpp"
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#include "mwclass/classes.hpp"
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#include "mwdialogue/dialoguemanagerimp.hpp"
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#include "mwdialogue/journalimp.hpp"
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#include "mwdialogue/scripttest.hpp"
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#include "mwmechanics/mechanicsmanagerimp.hpp"
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#include "mwstate/statemanagerimp.hpp"
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namespace
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{
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void checkSDLError(int ret)
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{
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if (ret != 0)
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std::cerr << "SDL error: " << SDL_GetError() << std::endl;
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}
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}
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void OMW::Engine::executeLocalScripts()
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{
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MWWorld::LocalScripts& localScripts = mEnvironment.getWorld()->getLocalScripts();
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localScripts.startIteration();
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std::pair<std::string, MWWorld::Ptr> script;
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while (localScripts.getNext(script))
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{
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MWScript::InterpreterContext interpreterContext (
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&script.second.getRefData().getLocals(), script.second);
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/*
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Start of tes3mp addition
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By comparing its name with a list of script names, check if this script
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is allowed to send packets about its value changes
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If it is, set a tes3mp-only boolean to true in its interpreterContext
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*/
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if (mwmp::Main::isValidPacketScript(script.first))
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{
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interpreterContext.sendPackets = true;
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}
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/*
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End of tes3mp addition
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*/
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/*
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Start of tes3mp addition
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Mark this InterpreterContext as having a CONSOLE context,
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so that packets sent by the Interpreter can have their
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origin determined by serverside scripts
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*/
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interpreterContext.setContextType(Interpreter::Context::SCRIPT_LOCAL);
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/*
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End of tes3mp addition
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*/
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mEnvironment.getScriptManager()->run (script.first, interpreterContext);
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}
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}
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bool OMW::Engine::frame(float frametime)
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{
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try
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{
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mStartTick = mViewer->getStartTick();
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mEnvironment.setFrameDuration(frametime);
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// update input
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mEnvironment.getInputManager()->update(frametime, false);
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// When the window is minimized, pause the game. Currently this *has* to be here to work around a MyGUI bug.
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// If we are not currently rendering, then RenderItems will not be reused resulting in a memory leak upon changing widget textures (fixed in MyGUI 3.3.2),
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// and destroyed widgets will not be deleted (not fixed yet, https://github.com/MyGUI/mygui/issues/21)
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/*
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Start of tes3mp change (major)
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The game cannot be paused in multiplayer, so prevent that from happening even here
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*/
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//if (!mEnvironment.getInputManager()->isWindowVisible())
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// return false;
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/*
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End of tes3mp change (major)
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*/
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// sound
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if (mUseSound)
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mEnvironment.getSoundManager()->update(frametime);
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/*
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Start of tes3mp addition
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Update multiplayer processing for the current frame
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*/
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mwmp::Main::frame(frametime);
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/*
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End of tes3mp addition
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*/
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// Main menu opened? Then scripts are also paused.
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bool paused = mEnvironment.getWindowManager()->containsMode(MWGui::GM_MainMenu);
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/*
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Start of tes3mp change (major)
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Time should not be frozen in multiplayer, so the paused boolean is always set to
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false instead
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*/
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paused = false;
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/*
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End of tes3mp change (major)
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*/
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// update game state
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mEnvironment.getStateManager()->update (frametime);
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bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
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/*
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Start of tes3mp change (major)
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Whether the GUI is active should have no relevance in multiplayer, so the guiActive
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boolean is always set to false instead
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*/
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guiActive = false;
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/*
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End of tes3mp change (major)
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*/
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osg::Timer_t beforeScriptTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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{
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if (!paused)
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{
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if (mEnvironment.getWorld()->getScriptsEnabled())
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{
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// local scripts
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executeLocalScripts();
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// global scripts
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mEnvironment.getScriptManager()->getGlobalScripts().run();
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}
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mEnvironment.getWorld()->markCellAsUnchanged();
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}
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if (!guiActive)
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{
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double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0;
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mEnvironment.getWorld()->advanceTime(hours, true);
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}
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}
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osg::Timer_t afterScriptTick = osg::Timer::instance()->tick();
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// update actors
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osg::Timer_t beforeMechanicsTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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{
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mEnvironment.getMechanicsManager()->update(frametime,
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guiActive);
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}
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osg::Timer_t afterMechanicsTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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{
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/*
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Start of tes3mp change (major)
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In multiplayer, the game should not end when the player dies,
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so the code here has been commented out
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*/
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//MWWorld::Ptr player = mEnvironment.getWorld()->getPlayerPtr();
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//if(!guiActive && player.getClass().getCreatureStats(player).isDead())
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// mEnvironment.getStateManager()->endGame();
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/*
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End of tes3mp change (major)
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*/
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}
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// update world
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osg::Timer_t beforePhysicsTick = osg::Timer::instance()->tick();;
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if (mEnvironment.getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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{
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mEnvironment.getWorld()->update(frametime, guiActive);
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}
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osg::Timer_t afterPhysicsTick = osg::Timer::instance()->tick();
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// update GUI
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mEnvironment.getWindowManager()->onFrame(frametime);
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unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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osg::Stats* stats = mViewer->getViewerStats();
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stats->setAttribute(frameNumber, "script_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeScriptTick));
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stats->setAttribute(frameNumber, "script_time_taken", osg::Timer::instance()->delta_s(beforeScriptTick, afterScriptTick));
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stats->setAttribute(frameNumber, "script_time_end", osg::Timer::instance()->delta_s(mStartTick, afterScriptTick));
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stats->setAttribute(frameNumber, "mechanics_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeMechanicsTick));
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stats->setAttribute(frameNumber, "mechanics_time_taken", osg::Timer::instance()->delta_s(beforeMechanicsTick, afterMechanicsTick));
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stats->setAttribute(frameNumber, "mechanics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterMechanicsTick));
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stats->setAttribute(frameNumber, "physics_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforePhysicsTick));
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stats->setAttribute(frameNumber, "physics_time_taken", osg::Timer::instance()->delta_s(beforePhysicsTick, afterPhysicsTick));
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stats->setAttribute(frameNumber, "physics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterPhysicsTick));
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if (stats->collectStats("resource"))
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{
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mResourceSystem->reportStats(frameNumber, stats);
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stats->setAttribute(frameNumber, "WorkQueue", mWorkQueue->getNumItems());
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stats->setAttribute(frameNumber, "WorkThread", mWorkQueue->getNumActiveThreads());
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}
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}
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catch (const std::exception& e)
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{
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std::cerr << "Error in frame: " << e.what() << std::endl;
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}
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return true;
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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: mWindow(NULL)
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, mEncoding(ToUTF8::WINDOWS_1252)
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, mEncoder(NULL)
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, mScreenCaptureOperation(nullptr)
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, mSkipMenu (false)
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, mUseSound (true)
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, mCompileAll (false)
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, mCompileAllDialogue (false)
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, mWarningsMode (1)
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, mScriptConsoleMode (false)
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, mActivationDistanceOverride(-1)
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, mGrab(true)
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, mExportFonts(false)
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, mScriptContext (0)
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, mFSStrict (false)
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, mScriptBlacklistUse (true)
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, mNewGame (false)
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, mCfgMgr(configurationManager)
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{
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Misc::Rng::init();
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MWClass::registerClasses();
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Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE|SDL_INIT_GAMECONTROLLER|SDL_INIT_JOYSTICK;
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if(SDL_WasInit(flags) == 0)
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{
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SDL_SetMainReady();
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if(SDL_Init(flags) != 0)
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{
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throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
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}
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}
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mStartTick = osg::Timer::instance()->tick();
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}
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OMW::Engine::~Engine()
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{
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/*
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Start of tes3mp addition
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Free up memory allocated by multiplayer's GUIController
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*/
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mwmp::Main::get().getGUIController()->cleanUp();
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/*
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End of tes3mp addition
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*/
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mEnvironment.cleanup();
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/*
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Start of tes3mp addition
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Free up memory allocated by multiplayer's Main class
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*/
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mwmp::Main::destroy();
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/*
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End of tes3mp addition
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*/
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delete mScriptContext;
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mScriptContext = NULL;
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mWorkQueue = NULL;
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mResourceSystem.reset();
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mViewer = NULL;
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if (mWindow)
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{
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SDL_DestroyWindow(mWindow);
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mWindow = NULL;
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}
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SDL_Quit();
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/*
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Start of tes3mp addition
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Free up memory allocated by multiplayer's logger
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*/
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LOG_QUIT();
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/*
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End of tes3mp addition
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*/
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}
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void OMW::Engine::enableFSStrict(bool fsStrict)
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{
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mFSStrict = fsStrict;
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}
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// Set data dir
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void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
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{
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mDataDirs = dataDirs;
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mFileCollections = Files::Collections (dataDirs, !mFSStrict);
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}
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// Add BSA archive
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void OMW::Engine::addArchive (const std::string& archive) {
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mArchives.push_back(archive);
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}
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// Set resource dir
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void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
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{
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mResDir = parResDir;
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}
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// Set start cell name
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void OMW::Engine::setCell (const std::string& cellName)
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{
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mCellName = cellName;
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}
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void OMW::Engine::addContentFile(const std::string& file)
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{
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mContentFiles.push_back(file);
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}
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void OMW::Engine::setSkipMenu (bool skipMenu, bool newGame)
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{
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mSkipMenu = skipMenu;
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mNewGame = newGame;
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}
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std::string OMW::Engine::loadSettings (Settings::Manager & settings)
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{
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// Create the settings manager and load default settings file
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const std::string localdefault = (mCfgMgr.getLocalPath() / "settings-default.cfg").string();
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const std::string globaldefault = (mCfgMgr.getGlobalPath() / "settings-default.cfg").string();
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// prefer local
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if (boost::filesystem::exists(localdefault))
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settings.loadDefault(localdefault);
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else if (boost::filesystem::exists(globaldefault))
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settings.loadDefault(globaldefault);
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else
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throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed.");
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// load user settings if they exist
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const std::string settingspath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
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if (boost::filesystem::exists(settingspath))
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settings.loadUser(settingspath);
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return settingspath;
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}
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void OMW::Engine::createWindow(Settings::Manager& settings)
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{
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int screen = settings.getInt("screen", "Video");
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int width = settings.getInt("resolution x", "Video");
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int height = settings.getInt("resolution y", "Video");
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bool fullscreen = settings.getBool("fullscreen", "Video");
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bool windowBorder = settings.getBool("window border", "Video");
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bool vsync = settings.getBool("vsync", "Video");
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int antialiasing = settings.getInt("antialiasing", "Video");
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int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(screen),
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pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(screen);
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if(fullscreen)
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{
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pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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}
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Uint32 flags = SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE;
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if(fullscreen)
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flags |= SDL_WINDOW_FULLSCREEN;
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if (!windowBorder)
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flags |= SDL_WINDOW_BORDERLESS;
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24));
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if (antialiasing > 0)
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{
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
|
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}
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while (!mWindow)
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{
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mWindow = SDL_CreateWindow("OpenMW", pos_x, pos_y, width, height, flags);
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if (!mWindow)
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{
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// Try with a lower AA
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if (antialiasing > 0)
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{
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std::cout << "Note: " << antialiasing << "x antialiasing not supported, trying " << antialiasing/2 << std::endl;
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antialiasing /= 2;
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Settings::Manager::setInt("antialiasing", "Video", antialiasing);
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
|
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continue;
|
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}
|
|
else
|
|
{
|
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std::stringstream error;
|
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error << "Failed to create SDL window: " << SDL_GetError() << std::endl;
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throw std::runtime_error(error.str());
|
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}
|
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}
|
|
}
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|
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setWindowIcon();
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|
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
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SDL_GetWindowSize(mWindow, &traits->width, &traits->height);
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traits->windowName = SDL_GetWindowTitle(mWindow);
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traits->windowDecoration = !(SDL_GetWindowFlags(mWindow)&SDL_WINDOW_BORDERLESS);
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traits->screenNum = SDL_GetWindowDisplayIndex(mWindow);
|
|
// We tried to get rid of the hardcoding but failed: https://github.com/OpenMW/openmw/pull/1771
|
|
// Here goes kcat's quote:
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|
// It's ultimately a chicken and egg problem, and the reason why the code is like it was in the first place.
|
|
// It needs a context to get the current attributes, but it needs the attributes to set up the context.
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|
// So it just specifies the same values that were given to SDL in the hopes that it's good enough to what the window eventually gets.
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traits->red = 8;
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traits->green = 8;
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traits->blue = 8;
|
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traits->alpha = 0; // set to 0 to stop ScreenCaptureHandler reading the alpha channel
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traits->depth = 24;
|
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traits->stencil = 8;
|
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traits->vsync = vsync;
|
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traits->doubleBuffer = true;
|
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traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow);
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|
|
osg::ref_ptr<SDLUtil::GraphicsWindowSDL2> graphicsWindow = new SDLUtil::GraphicsWindowSDL2(traits);
|
|
if(!graphicsWindow->valid()) throw std::runtime_error("Failed to create GraphicsContext");
|
|
|
|
osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
|
|
camera->setGraphicsContext(graphicsWindow);
|
|
camera->setViewport(0, 0, width, height);
|
|
|
|
mViewer->realize();
|
|
|
|
mViewer->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height);
|
|
}
|
|
|
|
void OMW::Engine::setWindowIcon()
|
|
{
|
|
boost::filesystem::ifstream windowIconStream;
|
|
std::string windowIcon = (mResDir / "mygui" / "openmw.png").string();
|
|
windowIconStream.open(windowIcon, std::ios_base::in | std::ios_base::binary);
|
|
if (windowIconStream.fail())
|
|
std::cerr << "Error: Failed to open " << windowIcon << std::endl;
|
|
osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension("png");
|
|
if (!reader)
|
|
{
|
|
std::cerr << "Error: Failed to read window icon, no png readerwriter found" << std::endl;
|
|
return;
|
|
}
|
|
osgDB::ReaderWriter::ReadResult result = reader->readImage(windowIconStream);
|
|
if (!result.success())
|
|
std::cerr << "Error: Failed to read " << windowIcon << ": " << result.message() << " code " << result.status() << std::endl;
|
|
else
|
|
{
|
|
osg::ref_ptr<osg::Image> image = result.getImage();
|
|
auto surface = SDLUtil::imageToSurface(image, true);
|
|
SDL_SetWindowIcon(mWindow, surface.get());
|
|
}
|
|
}
|
|
|
|
void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|
{
|
|
mEnvironment.setStateManager (
|
|
new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0)));
|
|
|
|
createWindow(settings);
|
|
|
|
osg::ref_ptr<osg::Group> rootNode (new osg::Group);
|
|
mViewer->setSceneData(rootNode);
|
|
|
|
mVFS.reset(new VFS::Manager(mFSStrict));
|
|
|
|
VFS::registerArchives(mVFS.get(), mFileCollections, mArchives, true);
|
|
|
|
mResourceSystem.reset(new Resource::ResourceSystem(mVFS.get()));
|
|
mResourceSystem->getSceneManager()->setUnRefImageDataAfterApply(false); // keep to Off for now to allow better state sharing
|
|
mResourceSystem->getSceneManager()->setFilterSettings(
|
|
Settings::Manager::getString("texture mag filter", "General"),
|
|
Settings::Manager::getString("texture min filter", "General"),
|
|
Settings::Manager::getString("texture mipmap", "General"),
|
|
Settings::Manager::getInt("anisotropy", "General")
|
|
);
|
|
|
|
int numThreads = Settings::Manager::getInt("preload num threads", "Cells");
|
|
if (numThreads <= 0)
|
|
throw std::runtime_error("Invalid setting: 'preload num threads' must be >0");
|
|
mWorkQueue = new SceneUtil::WorkQueue(numThreads);
|
|
|
|
// Create input and UI first to set up a bootstrapping environment for
|
|
// showing a loading screen and keeping the window responsive while doing so
|
|
|
|
std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string();
|
|
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
|
if(!keybinderUserExists)
|
|
{
|
|
std::string input2 = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string();
|
|
if(boost::filesystem::exists(input2)) {
|
|
boost::filesystem::copy_file(input2, keybinderUser);
|
|
keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
|
}
|
|
}
|
|
|
|
// find correct path to the game controller bindings
|
|
// File format for controller mappings is different for SDL <= 2.0.4, 2.0.5, and >= 2.0.6
|
|
SDL_version linkedSdlVersion;
|
|
SDL_GetVersion(&linkedSdlVersion);
|
|
std::string controllerFileName;
|
|
if (linkedSdlVersion.major == 2 && linkedSdlVersion.minor == 0 && linkedSdlVersion.patch <= 4) {
|
|
controllerFileName = "gamecontrollerdb_204.txt";
|
|
} else if (linkedSdlVersion.major == 2 && linkedSdlVersion.minor == 0 && linkedSdlVersion.patch == 5) {
|
|
controllerFileName = "gamecontrollerdb_205.txt";
|
|
} else {
|
|
controllerFileName = "gamecontrollerdb.txt";
|
|
}
|
|
|
|
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/" + controllerFileName;
|
|
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/" + controllerFileName;
|
|
std::string gameControllerdb;
|
|
if (boost::filesystem::exists(localdefault))
|
|
gameControllerdb = localdefault;
|
|
else if (boost::filesystem::exists(globaldefault))
|
|
gameControllerdb = globaldefault;
|
|
else
|
|
gameControllerdb = ""; //if it doesn't exist, pass in an empty string
|
|
|
|
MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, gameControllerdb, mGrab);
|
|
mEnvironment.setInputManager (input);
|
|
|
|
std::string myguiResources = (mResDir / "mygui").string();
|
|
osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
|
|
guiRoot->setName("GUI Root");
|
|
guiRoot->setNodeMask(MWRender::Mask_GUI);
|
|
rootNode->addChild(guiRoot);
|
|
MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
|
|
mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
|
|
mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap,
|
|
Version::getOpenmwVersionDescription(mResDir.string()));
|
|
mEnvironment.setWindowManager (window);
|
|
|
|
// Create sound system
|
|
mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mFallbackMap, mUseSound));
|
|
|
|
if (!mSkipMenu)
|
|
{
|
|
std::string logo = mFallbackMap["Movies_Company_Logo"];
|
|
if (!logo.empty())
|
|
window->playVideo(logo, true);
|
|
}
|
|
|
|
// Create the world
|
|
mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
|
|
mFileCollections, mContentFiles, mEncoder, mFallbackMap,
|
|
mActivationDistanceOverride, mCellName, mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
|
|
mEnvironment.getWorld()->setupPlayer();
|
|
input->setPlayer(&mEnvironment.getWorld()->getPlayer());
|
|
|
|
window->setStore(mEnvironment.getWorld()->getStore());
|
|
window->initUI();
|
|
|
|
//Load translation data
|
|
mTranslationDataStorage.setEncoder(mEncoder);
|
|
for (size_t i = 0; i < mContentFiles.size(); i++)
|
|
mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]);
|
|
|
|
Compiler::registerExtensions (mExtensions);
|
|
|
|
// Create script system
|
|
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
|
|
mScriptContext->setExtensions (&mExtensions);
|
|
|
|
mEnvironment.setScriptManager (new MWScript::ScriptManager (mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
|
|
mScriptBlacklistUse ? mScriptBlacklist : std::vector<std::string>()));
|
|
|
|
// Create game mechanics system
|
|
MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
|
|
mEnvironment.setMechanicsManager (mechanics);
|
|
|
|
// Create dialog system
|
|
mEnvironment.setJournal (new MWDialogue::Journal);
|
|
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mTranslationDataStorage));
|
|
|
|
// scripts
|
|
if (mCompileAll)
|
|
{
|
|
std::pair<int, int> result = mEnvironment.getScriptManager()->compileAll();
|
|
if (result.first)
|
|
std::cout
|
|
<< "compiled " << result.second << " of " << result.first << " scripts ("
|
|
<< 100*static_cast<double> (result.second)/result.first
|
|
<< "%)"
|
|
<< std::endl;
|
|
}
|
|
if (mCompileAllDialogue)
|
|
{
|
|
std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
|
|
if (result.first)
|
|
std::cout
|
|
<< "compiled " << result.second << " of " << result.first << " dialogue script/actor combinations a("
|
|
<< 100*static_cast<double> (result.second)/result.first
|
|
<< "%)"
|
|
<< std::endl;
|
|
}
|
|
}
|
|
|
|
class WriteScreenshotToFileOperation : public osgViewer::ScreenCaptureHandler::CaptureOperation
|
|
{
|
|
public:
|
|
WriteScreenshotToFileOperation(const std::string& screenshotPath, const std::string& screenshotFormat)
|
|
: mScreenshotPath(screenshotPath)
|
|
, mScreenshotFormat(screenshotFormat)
|
|
{
|
|
}
|
|
|
|
virtual void operator()(const osg::Image& image, const unsigned int context_id)
|
|
{
|
|
// Count screenshots.
|
|
int shotCount = 0;
|
|
|
|
// Find the first unused filename with a do-while
|
|
std::ostringstream stream;
|
|
do
|
|
{
|
|
// Reset the stream
|
|
stream.str("");
|
|
stream.clear();
|
|
|
|
stream << mScreenshotPath << "/screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << "." << mScreenshotFormat;
|
|
|
|
} while (boost::filesystem::exists(stream.str()));
|
|
|
|
boost::filesystem::ofstream outStream;
|
|
outStream.open(boost::filesystem::path(stream.str()), std::ios::binary);
|
|
|
|
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension(mScreenshotFormat);
|
|
if (!readerwriter)
|
|
{
|
|
std::cerr << "Error: Can't write screenshot, no '" << mScreenshotFormat << "' readerwriter found" << std::endl;
|
|
return;
|
|
}
|
|
|
|
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(image, outStream);
|
|
if (!result.success())
|
|
{
|
|
std::cerr << "Error: Can't write screenshot: " << result.message() << " code " << result.status() << std::endl;
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::string mScreenshotPath;
|
|
std::string mScreenshotFormat;
|
|
};
|
|
|
|
// Initialise and enter main loop.
|
|
|
|
void OMW::Engine::go()
|
|
{
|
|
assert (!mContentFiles.empty());
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Attempt multiplayer initialization and proceed no further if it fails
|
|
*/
|
|
if (!mwmp::Main::init(mContentFiles, mFileCollections))
|
|
return;
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
std::cout << "OSG version: " << osgGetVersion() << std::endl;
|
|
|
|
// Load settings
|
|
Settings::Manager settings;
|
|
std::string settingspath;
|
|
settingspath = loadSettings (settings);
|
|
|
|
// Create encoder
|
|
ToUTF8::Utf8Encoder encoder (mEncoding);
|
|
mEncoder = &encoder;
|
|
|
|
// Setup viewer
|
|
mViewer = new osgViewer::Viewer;
|
|
mViewer->setReleaseContextAtEndOfFrameHint(false);
|
|
|
|
mScreenCaptureOperation = new WriteScreenshotToFileOperation(mCfgMgr.getUserDataPath().string(),
|
|
Settings::Manager::getString("screenshot format", "General"));
|
|
|
|
mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(mScreenCaptureOperation);
|
|
|
|
mViewer->addEventHandler(mScreenCaptureHandler);
|
|
|
|
mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));
|
|
|
|
prepareEngine (settings);
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Handle post-initialization for multiplayer classes
|
|
*/
|
|
mwmp::Main::postInit();
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Always skip the main menu in multiplayer
|
|
*/
|
|
mSkipMenu = true;
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
// Setup profiler
|
|
osg::ref_ptr<Resource::Profiler> statshandler = new Resource::Profiler;
|
|
|
|
statshandler->addUserStatsLine("Script", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
|
|
"script_time_taken", 1000.0, true, false, "script_time_begin", "script_time_end", 10000);
|
|
statshandler->addUserStatsLine("Mechanics", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
|
|
"mechanics_time_taken", 1000.0, true, false, "mechanics_time_begin", "mechanics_time_end", 10000);
|
|
statshandler->addUserStatsLine("Physics", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
|
|
"physics_time_taken", 1000.0, true, false, "physics_time_begin", "physics_time_end", 10000);
|
|
|
|
mViewer->addEventHandler(statshandler);
|
|
|
|
osg::ref_ptr<Resource::StatsHandler> resourceshandler = new Resource::StatsHandler;
|
|
mViewer->addEventHandler(resourceshandler);
|
|
|
|
// Start the game
|
|
if (!mSaveGameFile.empty())
|
|
{
|
|
mEnvironment.getStateManager()->loadGame(mSaveGameFile);
|
|
}
|
|
else if (!mSkipMenu)
|
|
{
|
|
// start in main menu
|
|
mEnvironment.getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
|
|
try
|
|
{
|
|
// Is there an ini setting for this filename or something?
|
|
mEnvironment.getSoundManager()->streamMusic("Special/morrowind title.mp3");
|
|
|
|
std::string logo = mFallbackMap["Movies_Morrowind_Logo"];
|
|
if (!logo.empty())
|
|
mEnvironment.getWindowManager()->playVideo(logo, true);
|
|
}
|
|
catch (...) {}
|
|
}
|
|
else
|
|
{
|
|
mEnvironment.getStateManager()->newGame (!mNewGame);
|
|
}
|
|
|
|
// Start the main rendering loop
|
|
osg::Timer frameTimer;
|
|
double simulationTime = 0.0;
|
|
while (!mViewer->done() && !mEnvironment.getStateManager()->hasQuitRequest())
|
|
{
|
|
double dt = frameTimer.time_s();
|
|
frameTimer.setStartTick();
|
|
dt = std::min(dt, 0.2);
|
|
|
|
mViewer->advance(simulationTime);
|
|
|
|
if (!frame(dt))
|
|
{
|
|
OpenThreads::Thread::microSleep(5000);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
mViewer->eventTraversal();
|
|
mViewer->updateTraversal();
|
|
|
|
mEnvironment.getWorld()->updateWindowManager();
|
|
|
|
mViewer->renderingTraversals();
|
|
|
|
bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Whether the GUI is active should have no relevance in multiplayer, so the guiActive
|
|
boolean is always set to false instead
|
|
*/
|
|
guiActive = false;
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
if (!guiActive)
|
|
simulationTime += dt;
|
|
}
|
|
|
|
mEnvironment.limitFrameRate(frameTimer.time_s());
|
|
}
|
|
|
|
// Save user settings
|
|
settings.saveUser(settingspath);
|
|
|
|
std::cout << "Quitting peacefully." << std::endl;
|
|
}
|
|
|
|
void OMW::Engine::setCompileAll (bool all)
|
|
{
|
|
mCompileAll = all;
|
|
}
|
|
|
|
void OMW::Engine::setCompileAllDialogue (bool all)
|
|
{
|
|
mCompileAllDialogue = all;
|
|
}
|
|
|
|
void OMW::Engine::setSoundUsage(bool soundUsage)
|
|
{
|
|
mUseSound = soundUsage;
|
|
}
|
|
|
|
void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
|
|
{
|
|
mEncoding = encoding;
|
|
}
|
|
|
|
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
|
|
{
|
|
mFallbackMap = fallbackMap;
|
|
}
|
|
|
|
void OMW::Engine::setScriptConsoleMode (bool enabled)
|
|
{
|
|
mScriptConsoleMode = enabled;
|
|
}
|
|
|
|
void OMW::Engine::setStartupScript (const std::string& path)
|
|
{
|
|
mStartupScript = path;
|
|
}
|
|
|
|
void OMW::Engine::setActivationDistanceOverride (int distance)
|
|
{
|
|
mActivationDistanceOverride = distance;
|
|
}
|
|
|
|
void OMW::Engine::setWarningsMode (int mode)
|
|
{
|
|
mWarningsMode = mode;
|
|
}
|
|
|
|
void OMW::Engine::setScriptBlacklist (const std::vector<std::string>& list)
|
|
{
|
|
mScriptBlacklist = list;
|
|
}
|
|
|
|
void OMW::Engine::setScriptBlacklistUse (bool use)
|
|
{
|
|
mScriptBlacklistUse = use;
|
|
}
|
|
|
|
void OMW::Engine::enableFontExport(bool exportFonts)
|
|
{
|
|
mExportFonts = exportFonts;
|
|
}
|
|
|
|
void OMW::Engine::setSaveGameFile(const std::string &savegame)
|
|
{
|
|
mSaveGameFile = savegame;
|
|
}
|