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openmw-tes3mp/apps/openmw/mwbase/scriptmanager.hpp

57 lines
1.3 KiB
C++

#ifndef GAME_MWBASE_SCRIPTMANAGER_H
#define GAME_MWBASE_SCRIPTMANAGER_H
#include <string>
namespace Interpreter
{
class Context;
}
namespace Compiler
{
class Locals;
}
namespace MWScript
{
class GlobalScripts;
}
namespace MWBase
{
/// \brief Interface for script manager (implemented in MWScript)
class ScriptManager
{
ScriptManager (const ScriptManager&);
///< not implemented
ScriptManager& operator= (const ScriptManager&);
///< not implemented
public:
ScriptManager() {}
virtual ~ScriptManager() {}
virtual void run (const std::string& name, Interpreter::Context& interpreterContext) = 0;
///< Run the script with the given name (compile first, if not compiled yet)
virtual bool compile (const std::string& name) = 0;
///< Compile script with the given namen
/// \return Success?
virtual std::pair<int, int> compileAll() = 0;
///< Compile all scripts
/// \return count, success
virtual const Compiler::Locals& getLocals (const std::string& name) = 0;
///< Return locals for script \a name.
virtual MWScript::GlobalScripts& getGlobalScripts() = 0;
};
}
#endif