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openmw-tes3mp/apps/openmw/mwclass/book.cpp

241 lines
7.3 KiB
C++

#include "book.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/Utils.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
/*
End of tes3mp addition
*/
#include <components/esm/loadbook.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionread.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwmechanics/npcstats.hpp"
namespace MWClass
{
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Book::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const
{
// TODO: add option somewhere to enable collision for placeable objects
/*
Start of tes3mp addition
Make it possible to enable collision for this object class from a packet
*/
if (!model.empty())
{
mwmp::BaseWorldstate *worldstate = mwmp::Main::get().getNetworking()->getWorldstate();
if (worldstate->hasPlacedObjectCollision || Utils::vectorContains(worldstate->enforcedCollisionRefIds, ptr.getCellRef().getRefId()))
{
if (worldstate->useActorCollisionForPlacedObjects)
physics.addObject(ptr, model, MWPhysics::CollisionType_Actor);
else
physics.addObject(ptr, model, MWPhysics::CollisionType_World);
}
}
/*
End of tes3mp addition
*/
}
std::string Book::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Book::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mName;
}
std::shared_ptr<MWWorld::Action> Book::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfItem");
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
if(sound) action->setSound(sound->mId);
return action;
}
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionRead(ptr));
}
std::string Book::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mScript;
}
int Book::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mValue;
}
void Book::registerSelf()
{
std::shared_ptr<Class> instance (new Book);
registerClass (typeid (ESM::Book).name(), instance);
}
std::string Book::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Book Up");
}
std::string Book::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Book Down");
}
std::string Book::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mIcon;
}
bool Book::hasToolTip (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Book::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->mBase->mEnchant;
info.text = text;
return info;
}
std::string Book::getEnchantment (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mEnchant;
}
std::string Book::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
ESM::Book newItem = *ref->mBase;
newItem.mId="";
newItem.mName=newName;
newItem.mData.mIsScroll = 1;
newItem.mData.mEnchant=enchCharge;
newItem.mEnchant=enchId;
/*
Start of tes3mp addition
Send the newly created record to the server and expect it to be
returned with a server-set id
*/
mwmp::Main::get().getNetworking()->getWorldstate()->sendBookRecord(&newItem, ref->mBase->mId);
/*
End of tes3mp addition
*/
const ESM::Book *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
return record->mId;
}
std::shared_ptr<MWWorld::Action> Book::use (const MWWorld::Ptr& ptr, bool force) const
{
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionRead(ptr));
}
MWWorld::Ptr Book::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
int Book::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mEnchant;
}
bool Book::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Books)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Book::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mWeight;
}
}