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101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
#include "quest.hpp"
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#include <components/esm/queststate.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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namespace MWDialogue
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{
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Quest::Quest()
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: Topic(), mIndex (0), mFinished (false)
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{}
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Quest::Quest (const std::string& topic)
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: Topic (topic), mIndex (0), mFinished (false)
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{}
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Quest::Quest (const ESM::QuestState& state)
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: Topic (state.mTopic), mIndex (state.mState), mFinished (state.mFinished!=0)
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{}
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std::string Quest::getName() const
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{
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const ESM::Dialogue *dialogue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
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for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin());
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iter!=dialogue->mInfo.end(); ++iter)
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if (iter->mQuestStatus==ESM::DialInfo::QS_Name)
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return iter->mResponse;
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return "";
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}
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int Quest::getIndex() const
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{
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return mIndex;
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}
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void Quest::setIndex (int index)
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{
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const ESM::Dialogue *dialogue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
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for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin());
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iter!=dialogue->mInfo.end(); ++iter)
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if (iter->mData.mDisposition==index && iter->mQuestStatus!=ESM::DialInfo::QS_Name)
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{
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if (iter->mQuestStatus==ESM::DialInfo::QS_Finished)
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mFinished = true;
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else if (iter->mQuestStatus==ESM::DialInfo::QS_Restart)
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mFinished = false;
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}
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// The index must be set even if no related journal entry was found
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mIndex = index;
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}
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bool Quest::isFinished() const
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{
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return mFinished;
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}
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void Quest::addEntry (const JournalEntry& entry)
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{
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int index = -1;
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const ESM::Dialogue *dialogue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (entry.mTopic);
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for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin());
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iter!=dialogue->mInfo.end(); ++iter)
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if (iter->mId == entry.mInfoId)
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{
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index = iter->mData.mJournalIndex;
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break;
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}
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if (index==-1)
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throw std::runtime_error ("unknown journal entry for topic " + mTopic);
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if (index > mIndex)
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setIndex (index);
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for (TEntryIter iter (mEntries.begin()); iter!=mEntries.end(); ++iter)
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if (iter->mInfoId==entry.mInfoId)
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return;
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mEntries.push_back (entry); // we want slicing here
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}
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void Quest::write (ESM::QuestState& state) const
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{
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state.mTopic = getTopic();
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state.mState = mIndex;
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state.mFinished = mFinished;
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}
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}
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