You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
457 lines
15 KiB
C++
457 lines
15 KiB
C++
#include "container.hpp"
|
|
|
|
#include <MyGUI_InputManager.h>
|
|
#include <MyGUI_Button.h>
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Include additional headers for multiplayer purposes
|
|
*/
|
|
#include <components/openmw-mp/Log.hpp>
|
|
#include "../mwmp/Main.hpp"
|
|
#include "../mwmp/Networking.hpp"
|
|
#include "../mwmp/LocalPlayer.hpp"
|
|
#include "../mwmp/ObjectList.hpp"
|
|
#include "../mwmp/CellController.hpp"
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/dialoguemanager.hpp"
|
|
#include "../mwbase/mechanicsmanager.hpp"
|
|
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/inventorystore.hpp"
|
|
|
|
#include "../mwmechanics/creaturestats.hpp"
|
|
|
|
#include "countdialog.hpp"
|
|
#include "inventorywindow.hpp"
|
|
|
|
#include "itemview.hpp"
|
|
#include "itemwidget.hpp"
|
|
#include "inventoryitemmodel.hpp"
|
|
#include "containeritemmodel.hpp"
|
|
#include "sortfilteritemmodel.hpp"
|
|
#include "pickpocketitemmodel.hpp"
|
|
#include "draganddrop.hpp"
|
|
|
|
namespace MWGui
|
|
{
|
|
|
|
ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
|
|
: WindowBase("openmw_container_window.layout")
|
|
, mDragAndDrop(dragAndDrop)
|
|
, mSortModel(NULL)
|
|
, mModel(NULL)
|
|
, mSelectedItem(-1)
|
|
{
|
|
getWidget(mDisposeCorpseButton, "DisposeCorpseButton");
|
|
getWidget(mTakeButton, "TakeButton");
|
|
getWidget(mCloseButton, "CloseButton");
|
|
|
|
getWidget(mItemView, "ItemView");
|
|
mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &ContainerWindow::onBackgroundSelected);
|
|
mItemView->eventItemClicked += MyGUI::newDelegate(this, &ContainerWindow::onItemSelected);
|
|
|
|
mDisposeCorpseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onDisposeCorpseButtonClicked);
|
|
mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked);
|
|
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked);
|
|
|
|
setCoord(200,0,600,300);
|
|
}
|
|
|
|
void ContainerWindow::onItemSelected(int index)
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
dropItem();
|
|
return;
|
|
}
|
|
|
|
const ItemStack& item = mSortModel->getItem(index);
|
|
|
|
// We can't take a conjured item from a container (some NPC we're pickpocketing, a box, etc)
|
|
if (item.mFlags & ItemStack::Flag_Bound)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage1}");
|
|
return;
|
|
}
|
|
|
|
MWWorld::Ptr object = item.mBase;
|
|
int count = item.mCount;
|
|
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
|
|
if (MyGUI::InputManager::getInstance().isControlPressed())
|
|
count = 1;
|
|
|
|
mSelectedItem = mSortModel->mapToSource(index);
|
|
|
|
if (count > 1 && !shift)
|
|
{
|
|
CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
|
|
dialog->openCountDialog(object.getClass().getName(object), "#{sTake}", count);
|
|
dialog->eventOkClicked.clear();
|
|
dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem);
|
|
}
|
|
else
|
|
dragItem (NULL, count);
|
|
}
|
|
|
|
void ContainerWindow::dragItem(MyGUI::Widget* sender, int count)
|
|
{
|
|
if (!mModel)
|
|
return;
|
|
|
|
if (!onTakeItem(mModel->getItem(mSelectedItem), count))
|
|
return;
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_CONTAINER packet every time an item starts being dragged
|
|
from a container
|
|
*/
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
objectList->reset();
|
|
objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
|
|
objectList->cell = *mPtr.getCell()->getCell();
|
|
objectList->action = mwmp::BaseObjectList::REMOVE;
|
|
objectList->containerSubAction = mwmp::BaseObjectList::DRAG;
|
|
|
|
mwmp::BaseObject baseObject = objectList->getBaseObject(mPtr);
|
|
MWWorld::Ptr itemPtr = mModel->getItem(mSelectedItem).mBase;
|
|
objectList->addContainerItem(baseObject, itemPtr, count);
|
|
objectList->addObject(baseObject);
|
|
objectList->sendContainer();
|
|
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_CONTAINER about\n- Ptr cellRef: %s, %i\n- cell: %s\n- item: %s, %i",
|
|
baseObject.refId.c_str(), baseObject.refNum, objectList->cell.getDescription().c_str(),
|
|
itemPtr.getCellRef().getRefId().c_str(), itemPtr.getRefData().getCount());
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Avoid running any of the original code for dragging items, to prevent possibilities
|
|
for item duping or interaction with restricted containers
|
|
*/
|
|
return;
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
mDragAndDrop->startDrag(mSelectedItem, mSortModel, mModel, mItemView, count);
|
|
}
|
|
|
|
void ContainerWindow::dropItem()
|
|
{
|
|
if (!mModel)
|
|
return;
|
|
|
|
bool success = mModel->onDropItem(mDragAndDrop->mItem.mBase, mDragAndDrop->mDraggedCount);
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_CONTAINER packet every time an item is dropped in a container
|
|
*/
|
|
if (success)
|
|
{
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
objectList->reset();
|
|
objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
|
|
objectList->cell = *mPtr.getCell()->getCell();
|
|
objectList->action = mwmp::BaseObjectList::ADD;
|
|
objectList->containerSubAction = mwmp::BaseObjectList::DROP;
|
|
|
|
mwmp::BaseObject baseObject = objectList->getBaseObject(mPtr);
|
|
MWWorld::Ptr itemPtr = mDragAndDrop->mItem.mBase;
|
|
mwmp::ContainerItem containerItem;
|
|
containerItem.refId = itemPtr.getCellRef().getRefId();
|
|
|
|
// Make sure we get the drag and drop count, not the count of the original item
|
|
containerItem.count = mDragAndDrop->mDraggedCount;
|
|
|
|
containerItem.charge = itemPtr.getCellRef().getCharge();
|
|
containerItem.enchantmentCharge = itemPtr.getCellRef().getEnchantmentCharge();
|
|
containerItem.soul = itemPtr.getCellRef().getSoul();
|
|
|
|
baseObject.containerItems.push_back(containerItem);
|
|
objectList->addObject(baseObject);
|
|
objectList->sendContainer();
|
|
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_CONTAINER about\n- Ptr cellRef: %s %i-%i\n- cell: %s\n- item: %s %i, %i",
|
|
baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum, objectList->cell.getDescription().c_str(),
|
|
containerItem.refId.c_str(), containerItem.count, containerItem.charge);
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
For valid drops, avoid running the original code for the item transfer, to prevent unilateral
|
|
item duping or interaction on this client
|
|
|
|
Instead, finish the drag in a way that removes the items in it, and let the server's reply handle
|
|
the rest
|
|
*/
|
|
if (success)
|
|
// mDragAndDrop->drop(mModel, mItemView);
|
|
mDragAndDrop->finish(true);
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
}
|
|
|
|
void ContainerWindow::onBackgroundSelected()
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
dropItem();
|
|
}
|
|
|
|
void ContainerWindow::setPtr(const MWWorld::Ptr& container)
|
|
{
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Mark this container as open for multiplayer logic purposes
|
|
*/
|
|
mwmp::Main::get().getLocalPlayer()->storeCurrentContainer(container);
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
mPtr = container;
|
|
|
|
bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
|
|
|
|
if (mPtr.getClass().hasInventoryStore(mPtr))
|
|
{
|
|
if (mPtr.getClass().isNpc() && !loot)
|
|
{
|
|
// we are stealing stuff
|
|
mModel = new PickpocketItemModel(mPtr, new InventoryItemModel(container),
|
|
!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
|
|
}
|
|
else
|
|
mModel = new InventoryItemModel(container);
|
|
}
|
|
else
|
|
{
|
|
mModel = new ContainerItemModel(container);
|
|
}
|
|
|
|
mDisposeCorpseButton->setVisible(loot);
|
|
|
|
mSortModel = new SortFilterItemModel(mModel);
|
|
|
|
mItemView->setModel (mSortModel);
|
|
mItemView->resetScrollBars();
|
|
|
|
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
|
|
|
|
setTitle(container.getClass().getName(container));
|
|
}
|
|
|
|
void ContainerWindow::resetReference()
|
|
{
|
|
ReferenceInterface::resetReference();
|
|
mItemView->setModel(NULL);
|
|
mModel = NULL;
|
|
mSortModel = NULL;
|
|
}
|
|
|
|
void ContainerWindow::onClose()
|
|
{
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Mark this container as closed for multiplayer logic purposes
|
|
*/
|
|
mwmp::Main::get().getLocalPlayer()->clearCurrentContainer();
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
WindowBase::onClose();
|
|
|
|
if (mModel)
|
|
mModel->onClose();
|
|
}
|
|
|
|
void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
|
|
}
|
|
|
|
void ContainerWindow::onTakeAllButtonClicked(MyGUI::Widget* _sender)
|
|
{
|
|
if(mDragAndDrop != NULL && mDragAndDrop->mIsOnDragAndDrop)
|
|
return;
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_CONTAINER packet every time the Take All button is used on
|
|
a container
|
|
*/
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
objectList->reset();
|
|
objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
|
|
objectList->cell = *mPtr.getCell()->getCell();
|
|
objectList->action = mwmp::BaseObjectList::REMOVE;
|
|
objectList->containerSubAction = mwmp::BaseObjectList::TAKE_ALL;
|
|
objectList->addEntireContainer(mPtr);
|
|
objectList->sendContainer();
|
|
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_CONTAINER about\n- Ptr cellRef: %s, %i-%i\n- cell: %s",
|
|
mPtr.getCellRef().getRefId().c_str(), mPtr.getCellRef().getRefNum().mIndex, mPtr.getCellRef().getMpNum(),
|
|
objectList->cell.getDescription().c_str());
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Avoid running any of the original code for taking all items, to prevent
|
|
possibilities for item duping or interaction with restricted containers
|
|
*/
|
|
return;
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
// transfer everything into the player's inventory
|
|
ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
|
|
mModel->update();
|
|
|
|
// unequip all items to avoid unequipping/reequipping
|
|
if (mPtr.getClass().hasInventoryStore(mPtr))
|
|
{
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
for (size_t i=0; i<mModel->getItemCount(); ++i)
|
|
{
|
|
const ItemStack& item = mModel->getItem(i);
|
|
if (invStore.isEquipped(item.mBase) == false)
|
|
continue;
|
|
|
|
invStore.unequipItem(item.mBase, mPtr);
|
|
}
|
|
}
|
|
|
|
mModel->update();
|
|
|
|
for (size_t i=0; i<mModel->getItemCount(); ++i)
|
|
{
|
|
if (i==0)
|
|
{
|
|
// play the sound of the first object
|
|
MWWorld::Ptr item = mModel->getItem(i).mBase;
|
|
std::string sound = item.getClass().getUpSoundId(item);
|
|
MWBase::Environment::get().getWindowManager()->playSound(sound);
|
|
}
|
|
|
|
const ItemStack& item = mModel->getItem(i);
|
|
|
|
if (!onTakeItem(item, item.mCount))
|
|
break;
|
|
|
|
mModel->moveItem(item, item.mCount, playerModel);
|
|
}
|
|
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
|
|
}
|
|
|
|
void ContainerWindow::onDisposeCorpseButtonClicked(MyGUI::Widget *sender)
|
|
{
|
|
if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
onTakeAllButtonClicked(mTakeButton);
|
|
|
|
if (mPtr.getClass().isPersistent(mPtr))
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}");
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Instead of deleting the corpse on this client, simply send an ID_OBJECT_DELETE
|
|
packet to the server as a request for the deletion
|
|
*/
|
|
else
|
|
{
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
objectList->reset();
|
|
objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
|
|
objectList->addObjectDelete(mPtr);
|
|
objectList->sendObjectDelete();
|
|
}
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
}
|
|
}
|
|
|
|
void ContainerWindow::onReferenceUnavailable()
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
|
|
}
|
|
|
|
bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
|
|
{
|
|
return mModel->onTakeItem(item.mBase, count);
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Make it possible to check from elsewhere whether there is currently an
|
|
item being dragged in the container window
|
|
*/
|
|
bool ContainerWindow::isOnDragAndDrop()
|
|
{
|
|
return mDragAndDrop->mIsOnDragAndDrop;
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Make it possible to drag a specific item Ptr instead of having to rely
|
|
on an index that may have changed in the meantime, for drags that
|
|
require approval from the server
|
|
*/
|
|
bool ContainerWindow::dragItemByPtr(const MWWorld::Ptr& itemPtr, int dragCount)
|
|
{
|
|
ItemModel::ModelIndex newIndex = -1;
|
|
for (unsigned int i = 0; i < mModel->getItemCount(); ++i)
|
|
{
|
|
if (mModel->getItem(i).mBase == itemPtr)
|
|
{
|
|
newIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (newIndex != -1)
|
|
{
|
|
mDragAndDrop->startDrag(newIndex, mSortModel, mModel, mItemView, dragCount);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
}
|