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openmw-tes3mp/apps/openmw/mwgui/dialogue.hpp

190 lines
5.1 KiB
C++

#ifndef MWGUI_DIALOGE_H
#define MWGUI_DIALOGE_H
#include "windowbase.hpp"
#include "referenceinterface.hpp"
#include "bookpage.hpp"
#include "../mwdialogue/keywordsearch.hpp"
#include <MyGUI_Delegate.h>
namespace Gui
{
class MWList;
}
namespace MWGui
{
class WindowManager;
}
namespace MWGui
{
class ResponseCallback;
class PersuasionDialog : public WindowModal
{
public:
PersuasionDialog(ResponseCallback* callback);
virtual void onOpen();
virtual MyGUI::Widget* getDefaultKeyFocus();
private:
std::unique_ptr<ResponseCallback> mCallback;
MyGUI::Button* mCancelButton;
MyGUI::Button* mAdmireButton;
MyGUI::Button* mIntimidateButton;
MyGUI::Button* mTauntButton;
MyGUI::Button* mBribe10Button;
MyGUI::Button* mBribe100Button;
MyGUI::Button* mBribe1000Button;
MyGUI::TextBox* mGoldLabel;
void onCancel (MyGUI::Widget* sender);
void onPersuade (MyGUI::Widget* sender);
};
struct Link
{
virtual ~Link() {}
virtual void activated () = 0;
};
struct Topic : Link
{
typedef MyGUI::delegates::CMultiDelegate1<const std::string&> EventHandle_TopicId;
EventHandle_TopicId eventTopicActivated;
Topic(const std::string& id) : mTopicId(id) {}
std::string mTopicId;
virtual void activated ();
};
struct Choice : Link
{
typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_ChoiceId;
EventHandle_ChoiceId eventChoiceActivated;
Choice(int id) : mChoiceId(id) {}
int mChoiceId;
virtual void activated ();
};
struct Goodbye : Link
{
typedef MyGUI::delegates::CMultiDelegate0 Event_Activated;
Event_Activated eventActivated;
virtual void activated ();
};
typedef MWDialogue::KeywordSearch <std::string, intptr_t> KeywordSearchT;
struct DialogueText
{
virtual ~DialogueText() {}
virtual void write (BookTypesetter::Ptr typesetter, KeywordSearchT* keywordSearch, std::map<std::string, Link*>& topicLinks) const = 0;
std::string mText;
};
struct Response : DialogueText
{
Response(const std::string& text, const std::string& title = "", bool needMargin = true);
virtual void write (BookTypesetter::Ptr typesetter, KeywordSearchT* keywordSearch, std::map<std::string, Link*>& topicLinks) const;
void addTopicLink (BookTypesetter::Ptr typesetter, intptr_t topicId, size_t begin, size_t end) const;
std::string mTitle;
bool mNeedMargin;
};
struct Message : DialogueText
{
Message(const std::string& text);
virtual void write (BookTypesetter::Ptr typesetter, KeywordSearchT* keywordSearch, std::map<std::string, Link*>& topicLinks) const;
};
class DialogueWindow: public WindowBase, public ReferenceInterface
{
public:
DialogueWindow();
~DialogueWindow();
void onTradeComplete();
virtual bool exit();
// Events
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
void notifyLinkClicked (TypesetBook::InteractiveId link);
void setPtr(const MWWorld::Ptr& actor);
void setKeywords(std::list<std::string> keyWord);
void addResponse (const std::string& title, const std::string& text, bool needMargin = true);
void addMessageBox(const std::string& text);
void onFrame(float dt);
void clear() { resetReference(); }
void updateTopics();
protected:
void updateTopicsPane();
bool isCompanion(const MWWorld::Ptr& actor);
bool isCompanion();
void onSelectListItem(const std::string& topic, int id);
void onByeClicked(MyGUI::Widget* _sender);
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
void onWindowResize(MyGUI::Window* _sender);
void onTopicActivated(const std::string& topicId);
void onChoiceActivated(int id);
void onGoodbyeActivated();
void onScrollbarMoved (MyGUI::ScrollBar* sender, size_t pos);
void updateHistory(bool scrollbar=false);
virtual void onReferenceUnavailable();
private:
void updateDisposition();
void restock();
void deleteLater();
bool mIsCompanion;
std::list<std::string> mKeywords;
std::vector<DialogueText*> mHistoryContents;
std::vector<std::pair<std::string, int> > mChoices;
bool mGoodbye;
std::vector<Link*> mLinks;
std::map<std::string, Link*> mTopicLinks;
std::vector<Link*> mDeleteLater;
KeywordSearchT mKeywordSearch;
BookPage* mHistory;
Gui::MWList* mTopicsList;
MyGUI::ScrollBar* mScrollBar;
MyGUI::ProgressBar* mDispositionBar;
MyGUI::TextBox* mDispositionText;
MyGUI::Button* mGoodbyeButton;
PersuasionDialog mPersuasionDialog;
MyGUI::IntSize mCurrentWindowSize;
std::unique_ptr<ResponseCallback> mCallback;
std::unique_ptr<ResponseCallback> mGreetingCallback;
};
}
#endif