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205 lines
4.9 KiB
C++
205 lines
4.9 KiB
C++
#include "screenfader.hpp"
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_Gui.h>
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namespace MWGui
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{
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FadeOp::FadeOp(ScreenFader * fader, float time, float targetAlpha, float delay)
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: mFader(fader),
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mRemainingTime(time+delay),
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mTargetTime(time),
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mTargetAlpha(targetAlpha),
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mStartAlpha(0.f),
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mDelay(delay),
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mRunning(false)
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{
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}
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bool FadeOp::isRunning()
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{
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return mRunning;
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}
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void FadeOp::start()
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{
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if (mRunning)
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return;
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mRemainingTime = mTargetTime + mDelay;
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mStartAlpha = mFader->getCurrentAlpha();
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mRunning = true;
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}
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void FadeOp::update(float dt)
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{
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if (!mRunning)
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return;
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if (mRemainingTime <= 0 || mStartAlpha == mTargetAlpha)
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{
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finish();
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return;
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}
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if (mRemainingTime > mTargetTime)
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{
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mRemainingTime -= dt;
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return;
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}
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float currentAlpha = mFader->getCurrentAlpha();
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if (mStartAlpha > mTargetAlpha)
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{
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currentAlpha -= dt/mTargetTime * (mStartAlpha-mTargetAlpha);
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if (currentAlpha < mTargetAlpha)
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currentAlpha = mTargetAlpha;
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}
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else
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{
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currentAlpha += dt/mTargetTime * (mTargetAlpha-mStartAlpha);
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if (currentAlpha > mTargetAlpha)
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currentAlpha = mTargetAlpha;
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}
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mFader->notifyAlphaChanged(currentAlpha);
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mRemainingTime -= dt;
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}
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void FadeOp::finish()
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{
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mRunning = false;
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mFader->notifyOperationFinished();
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}
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ScreenFader::ScreenFader(const std::string & texturePath, const std::string& layout, const MyGUI::FloatCoord& texCoordOverride)
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: WindowBase(layout)
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, mCurrentAlpha(0.f)
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, mFactor(1.f)
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, mRepeat(false)
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{
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MyGUI::Gui::getInstance().eventFrameStart += MyGUI::newDelegate(this, &ScreenFader::onFrameStart);
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mMainWidget->setSize(MyGUI::RenderManager::getInstance().getViewSize());
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MyGUI::ImageBox* imageBox = mMainWidget->castType<MyGUI::ImageBox>(false);
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if (imageBox)
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{
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imageBox->setImageTexture(texturePath);
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const MyGUI::IntSize imageSize = imageBox->getImageSize();
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imageBox->setImageCoord(MyGUI::IntCoord(texCoordOverride.left * imageSize.width,
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texCoordOverride.top * imageSize.height,
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texCoordOverride.width * imageSize.width,
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texCoordOverride.height * imageSize.height));
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}
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}
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ScreenFader::~ScreenFader()
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{
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MyGUI::Gui::getInstance().eventFrameStart -= MyGUI::newDelegate(this, &ScreenFader::onFrameStart);
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}
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void ScreenFader::onFrameStart(float dt)
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{
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if (!mQueue.empty())
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{
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if (!mQueue.front()->isRunning())
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mQueue.front()->start();
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mQueue.front()->update(dt);
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}
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}
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void ScreenFader::applyAlpha()
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{
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setVisible(true);
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mMainWidget->setAlpha(1.f-((1.f-mCurrentAlpha) * mFactor));
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}
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void ScreenFader::fadeIn(float time, float delay)
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{
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queue(time, 1.f, delay);
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}
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void ScreenFader::fadeOut(const float time, float delay)
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{
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queue(time, 0.f, delay);
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}
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void ScreenFader::fadeTo(const int percent, const float time, float delay)
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{
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queue(time, percent/100.f, delay);
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}
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void ScreenFader::clear()
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{
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clearQueue();
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notifyAlphaChanged(0.f);
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}
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void ScreenFader::setFactor(float factor)
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{
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mFactor = factor;
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applyAlpha();
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}
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void ScreenFader::setRepeat(bool repeat)
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{
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mRepeat = repeat;
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}
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void ScreenFader::queue(float time, float targetAlpha, float delay)
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{
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if (time < 0.f)
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return;
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if (time == 0.f)
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{
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mCurrentAlpha = targetAlpha;
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applyAlpha();
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return;
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}
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mQueue.push_back(FadeOp::Ptr(new FadeOp(this, time, targetAlpha, delay)));
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}
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bool ScreenFader::isEmpty()
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{
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return mQueue.empty();
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}
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void ScreenFader::clearQueue()
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{
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mQueue.clear();
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}
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void ScreenFader::notifyAlphaChanged(float alpha)
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{
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if (mCurrentAlpha == alpha)
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return;
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mCurrentAlpha = alpha;
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if (1.f-((1.f-mCurrentAlpha) * mFactor) == 0.f)
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mMainWidget->setVisible(false);
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else
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applyAlpha();
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}
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void ScreenFader::notifyOperationFinished()
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{
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FadeOp::Ptr op = mQueue.front();
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mQueue.pop_front();
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if (mRepeat)
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mQueue.push_back(op);
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}
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float ScreenFader::getCurrentAlpha()
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{
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return mCurrentAlpha;
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}
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}
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