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openmw-tes3mp/apps/openmw/mwgui/spellmodel.cpp

159 lines
5.4 KiB
C++

#include "spellmodel.hpp"
#include <iostream>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
namespace
{
bool sortSpells(const MWGui::Spell& left, const MWGui::Spell& right)
{
if (left.mType != right.mType)
return left.mType < right.mType;
std::string leftName = Misc::StringUtils::lowerCase(left.mName);
std::string rightName = Misc::StringUtils::lowerCase(right.mName);
return leftName.compare(rightName) < 0;
}
}
namespace MWGui
{
SpellModel::SpellModel(const MWWorld::Ptr &actor, const std::string& filter)
: mActor(actor), mFilter(filter)
{
}
SpellModel::SpellModel(const MWWorld::Ptr &actor)
: mActor(actor)
{
}
void SpellModel::update()
{
mSpells.clear();
MWMechanics::CreatureStats& stats = mActor.getClass().getCreatureStats(mActor);
const MWMechanics::Spells& spells = stats.getSpells();
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
std::string filter = Misc::StringUtils::lowerCaseUtf8(mFilter);
for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = it->first;
if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
continue;
std::string name = Misc::StringUtils::lowerCaseUtf8(spell->mName);
if (name.find(filter) == std::string::npos)
continue;
Spell newSpell;
newSpell.mName = spell->mName;
if (spell->mData.mType == ESM::Spell::ST_Spell)
{
newSpell.mType = Spell::Type_Spell;
std::string cost = std::to_string(spell->mData.mCost);
std::string chance = std::to_string(int(MWMechanics::getSpellSuccessChance(spell, mActor, NULL, true, true)));
newSpell.mCostColumn = cost + "/" + chance;
}
else
newSpell.mType = Spell::Type_Power;
newSpell.mId = spell->mId;
newSpell.mSelected = (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == spell->mId);
newSpell.mActive = true;
newSpell.mCount = 1;
mSpells.push_back(newSpell);
}
MWWorld::InventoryStore& invStore = mActor.getClass().getInventoryStore(mActor);
for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
{
MWWorld::Ptr item = *it;
const std::string enchantId = item.getClass().getEnchantment(item);
if (enchantId.empty())
continue;
const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().search(enchantId);
if (!enchant)
{
std::cerr << "Warning: Can't find enchantment '" << enchantId << "' on item " << item.getCellRef().getRefId() << std::endl;
continue;
}
if (enchant->mData.mType != ESM::Enchantment::WhenUsed && enchant->mData.mType != ESM::Enchantment::CastOnce)
continue;
std::string name = Misc::StringUtils::lowerCaseUtf8(item.getClass().getName(item));
if (name.find(filter) == std::string::npos)
continue;
Spell newSpell;
newSpell.mItem = item;
newSpell.mId = item.getCellRef().getRefId();
newSpell.mName = item.getClass().getName(item);
newSpell.mCount = item.getRefData().getCount();
newSpell.mType = Spell::Type_EnchantedItem;
newSpell.mSelected = invStore.getSelectedEnchantItem() == it;
// FIXME: move to mwmechanics
if (enchant->mData.mType == ESM::Enchantment::CastOnce)
{
newSpell.mCostColumn = "100/100";
newSpell.mActive = false;
}
else
{
if (!item.getClass().getEquipmentSlots(item).first.empty()
&& item.getClass().canBeEquipped(item, mActor).first == 0)
continue;
int castCost = MWMechanics::getEffectiveEnchantmentCastCost(static_cast<float>(enchant->mData.mCost), mActor);
std::string cost = std::to_string(castCost);
int currentCharge = int(item.getCellRef().getEnchantmentCharge());
if (currentCharge == -1)
currentCharge = enchant->mData.mCharge;
std::string charge = std::to_string(currentCharge);
newSpell.mCostColumn = cost + "/" + charge;
newSpell.mActive = invStore.isEquipped(item);
}
mSpells.push_back(newSpell);
}
std::stable_sort(mSpells.begin(), mSpells.end(), sortSpells);
}
size_t SpellModel::getItemCount() const
{
return mSpells.size();
}
Spell SpellModel::getItem(ModelIndex index) const
{
if (index < 0 || index >= int(mSpells.size()))
throw std::runtime_error("invalid spell index supplied");
return mSpells[index];
}
}