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openmw-tes3mp/apps/openmw/mwgui/spellwindow.cpp

273 lines
8.9 KiB
C++

#include "spellwindow.hpp"
#include <boost/format.hpp>
#include <MyGUI_EditBox.h>
#include <MyGUI_InputManager.h>
#include <components/settings/settings.hpp>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include"../mwmp/Main.hpp"
#include"../mwmp/LocalPlayer.hpp"
/*
End of tes3mp addition
*/
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/spells.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "spellicons.hpp"
#include "confirmationdialog.hpp"
#include "spellview.hpp"
namespace MWGui
{
SpellWindow::SpellWindow(DragAndDrop* drag)
: WindowPinnableBase("openmw_spell_window.layout")
, NoDrop(drag, mMainWidget)
, mSpellView(NULL)
, mUpdateTimer(0.0f)
{
mSpellIcons = new SpellIcons();
getWidget(mSpellView, "SpellView");
getWidget(mEffectBox, "EffectsBox");
getWidget(mFilterEdit, "FilterEdit");
mFilterEdit->setUserString("IgnoreTabKey", "y");
mSpellView->eventSpellClicked += MyGUI::newDelegate(this, &SpellWindow::onModelIndexSelected);
mFilterEdit->eventEditTextChange += MyGUI::newDelegate(this, &SpellWindow::onFilterChanged);
setCoord(498, 300, 302, 300);
}
SpellWindow::~SpellWindow()
{
delete mSpellIcons;
}
void SpellWindow::onPinToggled()
{
Settings::Manager::setBool("spells pin", "Windows", mPinned);
MWBase::Environment::get().getWindowManager()->setSpellVisibility(!mPinned);
}
void SpellWindow::onTitleDoubleClicked()
{
if (!mPinned)
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Magic);
}
void SpellWindow::onOpen()
{
// Reset the filter focus when opening the window
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
if (focus == mFilterEdit)
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(NULL);
updateSpells();
}
void SpellWindow::onFrame(float dt)
{
NoDrop::onFrame(dt);
mUpdateTimer += dt;
if (0.5f < mUpdateTimer)
{
mUpdateTimer = 0;
mSpellView->incrementalUpdate();
}
}
void SpellWindow::updateSpells()
{
mSpellIcons->updateWidgets(mEffectBox, false);
mSpellView->setModel(new SpellModel(MWMechanics::getPlayer(), mFilterEdit->getCaption()));
}
void SpellWindow::onEnchantedItemSelected(MWWorld::Ptr item, bool alreadyEquipped)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = store.begin();
for (; it != store.end(); ++it)
{
if (*it == item)
{
break;
}
}
if (it == store.end())
throw std::runtime_error("can't find selected item");
// equip, if it can be equipped and is not already equipped
if (!alreadyEquipped
&& !item.getClass().getEquipmentSlots(item).first.empty())
{
MWBase::Environment::get().getWindowManager()->useItem(item);
// make sure that item was successfully equipped
if (!store.isEquipped(item))
return;
}
store.setSelectedEnchantItem(it);
// to reset WindowManager::mSelectedSpell immediately
MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(*it);
updateSpells();
}
void SpellWindow::askDeleteSpell(const std::string &spellId)
{
// delete spell, if allowed
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
MWWorld::Ptr player = MWMechanics::getPlayer();
std::string raceId = player.get<ESM::NPC>()->mBase->mRace;
const std::string& signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(raceId);
const ESM::BirthSign* birthsign = MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>().find(signId);
// can't delete racial spells, birthsign spells or powers
if (race->mPowers.exists(spell->mId) || birthsign->mPowers.exists(spell->mId) || spell->mData.mType == ESM::Spell::ST_Power)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sDeleteSpellError}");
}
else
{
// ask for confirmation
mSpellToDelete = spellId;
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
std::string question = MWBase::Environment::get().getWindowManager()->getGameSettingString("sQuestionDeleteSpell", "Delete %s?");
question = boost::str(boost::format(question) % spell->mName);
dialog->askForConfirmation(question);
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept);
dialog->eventCancelClicked.clear();
}
}
void SpellWindow::onModelIndexSelected(SpellModel::ModelIndex index)
{
const Spell& spell = mSpellView->getModel()->getItem(index);
if (spell.mType == Spell::Type_EnchantedItem)
{
onEnchantedItemSelected(spell.mItem, spell.mActive);
}
else
{
if (MyGUI::InputManager::getInstance().isShiftPressed())
askDeleteSpell(spell.mId);
else
onSpellSelected(spell.mId);
}
}
void SpellWindow::onFilterChanged(MyGUI::EditBox *sender)
{
mSpellView->setModel(new SpellModel(MWMechanics::getPlayer(), sender->getCaption()));
}
void SpellWindow::onSpellSelected(const std::string& spellId)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
store.setSelectedEnchantItem(store.end());
MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
updateSpells();
/*
Start of tes3mp addition
Send a PlayerMiscellaneous packet with the player's new selected spell
*/
mwmp::Main::get().getLocalPlayer()->sendSelectedSpell(spellId);
/*
End of tes3mp addition
*/
}
void SpellWindow::onDeleteSpellAccept()
{
MWWorld::Ptr player = MWMechanics::getPlayer();
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
if (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == mSpellToDelete)
MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
spells.remove(mSpellToDelete);
/*
Start of tes3mp addition
Send an ID_PLAYER_SPELLBOOK packet every time a player deletes one of their spells
*/
mwmp::Main::get().getLocalPlayer()->sendSpellChange(mSpellToDelete, mwmp::SpellbookChanges::REMOVE);
/*
End of tes3mp addition
*/
updateSpells();
}
void SpellWindow::cycle(bool next)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player))
return;
const MWMechanics::CreatureStats &stats = player.getClass().getCreatureStats(player);
if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead() || stats.getHitRecovery())
return;
mSpellView->setModel(new SpellModel(MWMechanics::getPlayer(), ""));
SpellModel::ModelIndex selected = 0;
for (SpellModel::ModelIndex i = 0; i<int(mSpellView->getModel()->getItemCount()); ++i)
{
if (mSpellView->getModel()->getItem(i).mSelected)
selected = i;
}
selected += next ? 1 : -1;
int itemcount = mSpellView->getModel()->getItemCount();
if (itemcount == 0)
return;
selected = (selected + itemcount) % itemcount;
const Spell& spell = mSpellView->getModel()->getItem(selected);
if (spell.mType == Spell::Type_EnchantedItem)
onEnchantedItemSelected(spell.mItem, spell.mActive);
else
onSpellSelected(spell.mId);
}
}