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openmw-tes3mp/apps/openmw/mwgui/statswindow.hpp

81 lines
3.5 KiB
C++

#ifndef MWGUI_STATS_WINDOW_H
#define MWGUI_STATS_WINDOW_H
#include "../mwmechanics/stat.hpp"
#include "windowpinnablebase.hpp"
#include <components/esm/loadskil.hpp>
namespace MWGui
{
class WindowManager;
class StatsWindow : public WindowPinnableBase, public NoDrop
{
public:
typedef std::map<std::string, int> FactionList;
typedef std::vector<int> SkillList;
StatsWindow(DragAndDrop* drag);
/// automatically updates all the data in the stats window, but only if it has changed.
void onFrame(float dt);
void setBar(const std::string& name, const std::string& tname, int val, int max);
void setPlayerName(const std::string& playerName);
/// Set value for the given ID.
void setValue (const std::string& id, const MWMechanics::AttributeValue& value);
void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
void setValue (const std::string& id, const std::string& value);
void setValue (const std::string& id, int value);
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::SkillValue& value);
void configureSkills (const SkillList& major, const SkillList& minor);
void setReputation (int reputation) { if (reputation != mReputation) mChanged = true; this->mReputation = reputation; }
void setBounty (int bounty) { if (bounty != mBounty) mChanged = true; this->mBounty = bounty; }
void updateSkillArea();
virtual void onOpen() { onWindowResize(mMainWidget->castType<MyGUI::Window>()); }
private:
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::Widget* addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void setFactions (const FactionList& factions);
void setExpelled (const std::set<std::string>& expelled);
void setBirthSign (const std::string &signId);
void onWindowResize(MyGUI::Window* window);
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
static const int sLineHeight;
MyGUI::Widget* mLeftPane;
MyGUI::Widget* mRightPane;
MyGUI::ScrollView* mSkillView;
SkillList mMajorSkills, mMinorSkills, mMiscSkills;
std::map<int, MWMechanics::SkillValue > mSkillValues;
std::map<int, std::pair<MyGUI::TextBox*, MyGUI::TextBox*> > mSkillWidgetMap;
std::map<std::string, MyGUI::Widget*> mFactionWidgetMap;
FactionList mFactions; ///< Stores a list of factions and the current rank
std::string mBirthSignId;
int mReputation, mBounty;
std::vector<MyGUI::Widget*> mSkillWidgets; //< Skills and other information
std::set<std::string> mExpelled;
bool mChanged;
protected:
virtual void onPinToggled();
virtual void onTitleDoubleClicked();
};
}
#endif