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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#ifndef OPENMW_MPCELL_HPP
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#define OPENMW_MPCELL_HPP
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#include "ActorList.hpp"
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#include "LocalActor.hpp"
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#include "DedicatedActor.hpp"
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#include "../mwworld/cellstore.hpp"
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namespace mwmp
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{
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class Cell
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{
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public:
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Cell(MWWorld::CellStore* cellStore);
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virtual ~Cell();
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void updateLocal(bool forceUpdate);
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void updateDedicated(float dt);
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void readPositions(ActorList& actorList);
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void readAnimFlags(ActorList& actorList);
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void readAnimPlay(ActorList& actorList);
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void readStatsDynamic(ActorList& actorList);
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void readEquipment(ActorList& actorList);
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void readSpeech(ActorList& actorList);
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void readAi(ActorList& actorList);
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void readAttack(ActorList& actorList);
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void readCellChange(ActorList& actorList);
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void initializeLocalActor(const MWWorld::Ptr& ptr);
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void initializeLocalActors();
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void initializeDedicatedActor(const MWWorld::Ptr& ptr);
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void initializeDedicatedActors(ActorList& actorList);
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void uninitializeLocalActors();
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void uninitializeDedicatedActors(ActorList& actorList);
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void uninitializeDedicatedActors();
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virtual LocalActor *getLocalActor(std::string actorIndex);
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virtual DedicatedActor *getDedicatedActor(std::string actorIndex);
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bool hasLocalAuthority();
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void setAuthority(const RakNet::RakNetGUID& guid);
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MWWorld::CellStore* getCellStore();
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std::string getDescription();
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bool shouldInitializeActors;
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private:
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MWWorld::CellStore* store;
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RakNet::RakNetGUID authorityGuid;
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std::map<std::string, LocalActor *> localActors;
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std::map<std::string, DedicatedActor *> dedicatedActors;
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float updateTimer;
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};
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}
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#endif //OPENMW_MPCELL_HPP
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