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97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
#ifndef OPENMW_OBJECTLIST_HPP
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#define OPENMW_OBJECTLIST_HPP
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#include <components/openmw-mp/Base/BaseObject.hpp>
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#include "../mwworld/cellstore.hpp"
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#include <RakNetTypes.h>
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namespace mwmp
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{
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class Networking;
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class ObjectList : public BaseObjectList
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{
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public:
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ObjectList();
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virtual ~ObjectList();
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void reset();
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void addObject(BaseObject baseObject);
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BaseObject getBaseObject(const MWWorld::Ptr& ptr);
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void addContainerItem(mwmp::BaseObject& baseObject, const MWWorld::Ptr& itemPtr, int actionCount);
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void addEntireContainer(const MWWorld::Ptr& ptr);
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void editContainers(MWWorld::CellStore* cellStore);
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void activateObjects(MWWorld::CellStore* cellStore);
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void placeObjects(MWWorld::CellStore* cellStore);
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void spawnObjects(MWWorld::CellStore* cellStore);
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void deleteObjects(MWWorld::CellStore* cellStore);
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void lockObjects(MWWorld::CellStore* cellStore);
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void triggerTrapObjects(MWWorld::CellStore* cellStore);
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void scaleObjects(MWWorld::CellStore* cellStore);
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void setObjectStates(MWWorld::CellStore* cellStore);
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void moveObjects(MWWorld::CellStore* cellStore);
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void rotateObjects(MWWorld::CellStore* cellStore);
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void animateObjects(MWWorld::CellStore* cellStore);
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void activateDoors(MWWorld::CellStore* cellStore);
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void setDoorDestinations(MWWorld::CellStore* cellStore);
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void runConsoleCommands(MWWorld::CellStore* cellStore);
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void setLocalShorts(MWWorld::CellStore* cellStore);
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void setLocalFloats(MWWorld::CellStore* cellStore);
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void setMemberShorts();
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void setGlobalShorts();
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void playMusic();
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void playVideo();
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void addAllContainers(MWWorld::CellStore* cellStore);
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void addRequestedContainers(MWWorld::CellStore* cellStore, const std::vector<BaseObject>& requestObjects);
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void addObjectActivate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& activatingActor);
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void addObjectPlace(const MWWorld::Ptr& ptr, bool droppedByPlayer = false);
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void addObjectSpawn(const MWWorld::Ptr& ptr);
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void addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& master, float spawnDuration);
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void addObjectDelete(const MWWorld::Ptr& ptr);
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void addObjectLock(const MWWorld::Ptr& ptr, int lockLevel);
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void addObjectTrap(const MWWorld::Ptr& ptr, const ESM::Position& pos, bool isDisarmed);
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void addObjectScale(const MWWorld::Ptr& ptr, float scale);
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void addObjectState(const MWWorld::Ptr& ptr, bool objectState);
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void addObjectAnimPlay(const MWWorld::Ptr& ptr, std::string group, int mode);
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void addDoorState(const MWWorld::Ptr& ptr, int state);
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void addMusicPlay(std::string filename);
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void addVideoPlay(std::string filename, bool allowSkipping);
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void addScriptLocalShort(const MWWorld::Ptr& ptr, int index, int shortVal);
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void addScriptLocalFloat(const MWWorld::Ptr& ptr, int index, float floatVal);
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void addScriptMemberShort(std::string refId, int index, int shortVal);
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void addScriptGlobalShort(std::string varName, int shortVal);
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void sendObjectActivate();
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void sendObjectPlace();
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void sendObjectSpawn();
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void sendObjectDelete();
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void sendObjectLock();
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void sendObjectTrap();
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void sendObjectScale();
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void sendObjectState();
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void sendObjectAnimPlay();
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void sendDoorState();
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void sendMusicPlay();
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void sendVideoPlay();
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void sendScriptLocalShort();
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void sendScriptLocalFloat();
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void sendScriptMemberShort();
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void sendScriptGlobalShort();
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void sendContainer();
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private:
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Networking *getNetworking();
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};
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}
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#endif //OPENMW_OBJECTLIST_HPP
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