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49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#ifndef OPENMW_PLAYERLIST_HPP
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#define OPENMW_PLAYERLIST_HPP
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#include <components/esm/custommarkerstate.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include "../mwmechanics/aisequence.hpp"
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#include "../mwworld/manualref.hpp"
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#include <map>
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#include <RakNetTypes.h>
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namespace MWMechanics
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{
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class Actor;
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}
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namespace mwmp
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{
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struct DedicatedPlayer;
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class PlayerList
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{
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public:
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static void update(float dt);
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static DedicatedPlayer *newPlayer(RakNet::RakNetGUID guid);
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static void deletePlayer(RakNet::RakNetGUID guid);
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static void cleanUp();
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static DedicatedPlayer *getPlayer(RakNet::RakNetGUID guid);
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static DedicatedPlayer *getPlayer(const MWWorld::Ptr &ptr);
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static bool isDedicatedPlayer(const MWWorld::Ptr &ptr);
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static void clearHitAttemptActorId(int actorId);
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private:
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static std::map<RakNet::RakNetGUID, DedicatedPlayer *> players;
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};
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}
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#endif //OPENMW_PLAYERLIST_HPP
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