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#ifndef GAME_RENDERING_INTERFACE_H
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#define GAME_RENDERING_INTERFACE_H
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namespace MWRender
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{
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class Objects;
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class Actors;
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class RenderingInterface
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{
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public:
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virtual MWRender::Objects& getObjects() = 0;
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virtual ~RenderingInterface(){}
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};
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}
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#endif
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