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openmw-tes3mp/apps/openmw/mwrender/terrainstorage.cpp

71 lines
2.3 KiB
C++

#include "terrainstorage.hpp"
#include <boost/algorithm/string.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/esmstore.hpp"
#include "landmanager.hpp"
namespace MWRender
{
TerrainStorage::TerrainStorage(Resource::ResourceSystem* resourceSystem, const std::string& normalMapPattern, const std::string& normalHeightMapPattern, bool autoUseNormalMaps, const std::string& specularMapPattern, bool autoUseSpecularMaps)
: ESMTerrain::Storage(resourceSystem->getVFS(), normalMapPattern, normalHeightMapPattern, autoUseNormalMaps, specularMapPattern, autoUseSpecularMaps)
, mLandManager(new LandManager(ESM::Land::DATA_VCLR|ESM::Land::DATA_VHGT|ESM::Land::DATA_VNML|ESM::Land::DATA_VTEX))
, mResourceSystem(resourceSystem)
{
mResourceSystem->addResourceManager(mLandManager.get());
}
TerrainStorage::~TerrainStorage()
{
mResourceSystem->removeResourceManager(mLandManager.get());
}
void TerrainStorage::getBounds(float& minX, float& maxX, float& minY, float& maxY)
{
minX = 0, minY = 0, maxX = 0, maxY = 0;
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
MWWorld::Store<ESM::Land>::iterator it = esmStore.get<ESM::Land>().begin();
for (; it != esmStore.get<ESM::Land>().end(); ++it)
{
if (it->mX < minX)
minX = static_cast<float>(it->mX);
if (it->mX > maxX)
maxX = static_cast<float>(it->mX);
if (it->mY < minY)
minY = static_cast<float>(it->mY);
if (it->mY > maxY)
maxY = static_cast<float>(it->mY);
}
// since grid coords are at cell origin, we need to add 1 cell
maxX += 1;
maxY += 1;
}
LandManager *TerrainStorage::getLandManager() const
{
return mLandManager.get();
}
osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(int cellX, int cellY)
{
return mLandManager->getLand(cellX, cellY);
}
const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)
{
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
return esmStore.get<ESM::LandTexture>().search(index, plugin);
}
}