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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#ifndef GAME_SCRIPT_COMPILERCONTEXT_H
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#define GAME_SCRIPT_COMPILERCONTEXT_H
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#include <components/compiler/context.hpp>
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namespace MWScript
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{
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class CompilerContext : public Compiler::Context
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{
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public:
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enum Type
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{
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Type_Full, // global, local, targeted
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Type_Dialogue,
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Type_Console
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};
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private:
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Type mType;
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public:
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CompilerContext (Type type);
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/// Is the compiler allowed to declare local variables?
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virtual bool canDeclareLocals() const;
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/// 'l: long, 's': short, 'f': float, ' ': does not exist.
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virtual char getGlobalType (const std::string& name) const;
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virtual std::pair<char, bool> getMemberType (const std::string& name,
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const std::string& id) const;
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///< Return type of member variable \a name in script \a id or in script of reference of
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/// \a id
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/// \return first: 'l: long, 's': short, 'f': float, ' ': does not exist.
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/// second: true: script of reference
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virtual bool isId (const std::string& name) const;
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///< Does \a name match an ID, that can be referenced?
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virtual bool isJournalId (const std::string& name) const;
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///< Does \a name match a journal ID?
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};
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}
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#endif
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