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openmw-tes3mp/apps/openmw/mwscript/globalscripts.hpp

77 lines
1.6 KiB
C++

#ifndef GAME_SCRIPT_GLOBALSCRIPTS_H
#define GAME_SCRIPT_GLOBALSCRIPTS_H
#include <string>
#include <map>
#include <stdint.h>
#include "locals.hpp"
namespace ESM
{
class ESMWriter;
class ESMReader;
}
namespace Loading
{
class Listener;
}
namespace MWWorld
{
class ESMStore;
}
namespace MWScript
{
struct GlobalScriptDesc
{
bool mRunning;
Locals mLocals;
std::string mId; // ID used to start targeted script (empty if not a targeted script)
GlobalScriptDesc();
};
class GlobalScripts
{
const MWWorld::ESMStore& mStore;
std::map<std::string, GlobalScriptDesc> mScripts;
public:
GlobalScripts (const MWWorld::ESMStore& store);
void addScript (const std::string& name, const std::string& targetId = "");
void removeScript (const std::string& name);
bool isRunning (const std::string& name) const;
void run();
///< run all active global scripts
void clear();
void addStartup();
///< Add startup script
int countSavedGameRecords() const;
void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
bool readRecord (ESM::ESMReader& reader, uint32_t type);
///< Records for variables that do not exist are dropped silently.
///
/// \return Known type?
Locals& getLocals (const std::string& name);
///< If the script \a name has not been added as a global script yet, it is added
/// automatically, but is not set to running state.
};
}
#endif