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77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
#ifndef GAME_SCRIPT_GLOBALSCRIPTS_H
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#define GAME_SCRIPT_GLOBALSCRIPTS_H
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#include <string>
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#include <map>
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#include <stdint.h>
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#include "locals.hpp"
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namespace ESM
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{
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class ESMWriter;
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class ESMReader;
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}
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namespace Loading
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{
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class Listener;
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}
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namespace MWWorld
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{
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class ESMStore;
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}
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namespace MWScript
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{
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struct GlobalScriptDesc
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{
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bool mRunning;
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Locals mLocals;
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std::string mId; // ID used to start targeted script (empty if not a targeted script)
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GlobalScriptDesc();
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};
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class GlobalScripts
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{
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const MWWorld::ESMStore& mStore;
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std::map<std::string, GlobalScriptDesc> mScripts;
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public:
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GlobalScripts (const MWWorld::ESMStore& store);
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void addScript (const std::string& name, const std::string& targetId = "");
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void removeScript (const std::string& name);
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bool isRunning (const std::string& name) const;
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void run();
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///< run all active global scripts
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void clear();
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void addStartup();
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///< Add startup script
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int countSavedGameRecords() const;
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void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
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bool readRecord (ESM::ESMReader& reader, uint32_t type);
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///< Records for variables that do not exist are dropped silently.
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///
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/// \return Known type?
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Locals& getLocals (const std::string& name);
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///< If the script \a name has not been added as a global script yet, it is added
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/// automatically, but is not set to running state.
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};
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}
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#endif
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