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openmw-tes3mp/components/openmw-mp/Base/BasePlayer.hpp

333 lines
7.2 KiB
C++

#ifndef OPENMW_BASEPLAYER_HPP
#define OPENMW_BASEPLAYER_HPP
#include <components/esm/loadcell.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/npcstats.hpp>
#include <components/esm/creaturestats.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadspel.hpp>
#include <components/openmw-mp/Base/BaseStructs.hpp>
#include <RakNetTypes.h>
namespace mwmp
{
struct CurrentContainer
{
std::string refId;
unsigned int refNum;
unsigned int mpNum;
bool loot;
};
struct JournalItem
{
std::string quest;
int index;
enum JOURNAL_ITEM_TYPE
{
ENTRY = 0,
INDEX = 1
};
std::string actorRefId;
bool hasTimestamp;
mwmp::Time timestamp;
int type; // 0 - An entire entry, 1 - An index
};
struct Faction
{
std::string factionId;
int rank;
int reputation;
bool isExpelled;
};
struct Topic
{
std::string topicId;
};
struct Kill
{
std::string refId;
int number;
};
struct Book
{
std::string bookId;
};
struct QuickKey
{
std::string itemId;
enum QUICKKEY_TYPE
{
ITEM = 0,
MAGIC = 1,
ITEM_MAGIC = 2,
UNASSIGNED = 3
};
unsigned short slot;
int type;
};
struct CellState
{
ESM::Cell cell;
enum CELL_STATE_ACTION
{
LOAD = 0,
UNLOAD = 1
};
int type; // 0 - Cell load, 1 - Cell unload
};
struct JournalChanges
{
std::vector<JournalItem> journalItems;
unsigned int count;
};
struct FactionChanges
{
std::vector<Faction> factions;
unsigned int count;
enum FACTION_ACTION
{
RANK = 0,
EXPULSION = 1,
REPUTATION = 2
};
int action; // 0 - Rank, 1 - Expulsion state, 2 - Both
};
struct TopicChanges
{
std::vector<Topic> topics;
unsigned int count;
};
struct KillChanges
{
std::vector<Kill> kills;
unsigned int count;
};
struct BookChanges
{
std::vector<Book> books;
unsigned int count;
};
struct InventoryChanges
{
std::vector<Item> items;
unsigned int count;
enum ACTION_TYPE
{
SET = 0,
ADD,
REMOVE
};
int action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item
};
struct SpellbookChanges
{
std::vector<ESM::Spell> spells;
unsigned int count;
enum ACTION_TYPE
{
SET = 0,
ADD,
REMOVE
};
int action; // 0 - Clear and set in entirety, 1 - Add spell, 2 - Remove spell
};
struct QuickKeyChanges
{
std::vector<QuickKey> quickKeys;
unsigned int count;
};
struct CellStateChanges
{
std::vector<CellState> cellStates;
unsigned int count;
};
enum RESURRECT_TYPE
{
REGULAR = 0,
IMPERIAL_SHRINE,
TRIBUNAL_TEMPLE
};
enum MISCELLANEOUS_CHANGE_TYPE
{
MARK_LOCATION = 0,
SELECTED_SPELL
};
class BasePlayer
{
public:
struct CharGenState
{
int currentStage, endStage;
bool isFinished;
};
struct GUIMessageBox
{
int id;
int type;
enum GUI_TYPE
{
MessageBox = 0,
CustomMessageBox,
InputDialog,
PasswordDialog,
ListBox
};
std::string label;
std::string note;
std::string buttons;
std::string data;
};
BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
{
inventoryChanges.action = 0;
inventoryChanges.count = 0;
spellbookChanges.action = 0;
spellbookChanges.count = 0;
exchangeFullInfo = false;
displayCreatureName = false;
resetStats = false;
enforcedLogLevel = -1;
}
BasePlayer()
{
}
RakNet::RakNetGUID guid;
std::string serverPassword;
GUIMessageBox guiMessageBox;
// Track only the indexes of the attributes that have been changed,
// with the attribute values themselves being stored in creatureStats.mAttributes
std::vector<uint8_t> attributeIndexChanges;
// Track only the indexes of the skills that have been changed,
// with the skill values themselves being stored in npcStats.mSkills
std::vector<uint8_t> skillIndexChanges;
// Track only the indexes of the dynamic states that have been changed,
// with the dynamicStats themselves being stored in creatureStats.mDynamic
std::vector<uint8_t> statsDynamicIndexChanges;
// Track only the indexes of the equipment items that have been changed,
// with the items themselves being stored in equipmentItems
std::vector<int> equipmentIndexChanges;
bool exchangeFullInfo;
InventoryChanges inventoryChanges;
SpellbookChanges spellbookChanges;
QuickKeyChanges quickKeyChanges;
JournalChanges journalChanges;
FactionChanges factionChanges;
TopicChanges topicChanges;
KillChanges killChanges;
BookChanges bookChanges;
CellStateChanges cellStateChanges;
ESM::ActiveSpells activeSpells;
CurrentContainer currentContainer;
int difficulty;
int enforcedLogLevel;
float physicsFramerate;
bool consoleAllowed;
bool bedRestAllowed;
bool wildernessRestAllowed;
bool waitAllowed;
bool ignorePosPacket;
unsigned int movementFlags;
char movementAnim;
char drawState;
bool isFlying;
ESM::Position position;
ESM::Position direction;
ESM::Position previousCellPosition;
ESM::Position momentum;
ESM::Cell cell;
ESM::NPC npc;
ESM::NpcStats npcStats;
ESM::Creature creature;
ESM::CreatureStats creatureStats;
ESM::Class charClass;
Item equipmentItems[19];
Attack attack;
std::string birthsign;
std::string chatMessage;
CharGenState charGenState;
std::string sound;
Animation animation;
bool resetStats;
float scale;
bool isWerewolf;
bool displayCreatureName;
std::string creatureRefId;
bool isChangingRegion;
Target killer;
int jailDays;
bool ignoreJailTeleportation;
bool ignoreJailSkillIncreases;
std::string jailProgressText;
std::string jailEndText;
unsigned int resurrectType;
unsigned int miscellaneousChangeType;
ESM::Cell markCell;
ESM::Position markPosition;
std::string selectedSpellId;
mwmp::Item usedItem;
};
}
#endif //OPENMW_BASEPLAYER_HPP