You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
118 lines
2.2 KiB
C++
118 lines
2.2 KiB
C++
#ifndef OPENMW_BASESTRUCTS_HPP
|
|
#define OPENMW_BASESTRUCTS_HPP
|
|
|
|
#include <string>
|
|
|
|
#include <components/esm/loadcell.hpp>
|
|
#include <components/esm/statstate.hpp>
|
|
|
|
#include <RakNetTypes.h>
|
|
|
|
namespace mwmp
|
|
{
|
|
enum PACKET_ORIGIN
|
|
{
|
|
CLIENT_GAMEPLAY = 0,
|
|
CLIENT_CONSOLE = 1,
|
|
CLIENT_DIALOGUE = 2,
|
|
CLIENT_SCRIPT_LOCAL = 3,
|
|
CLIENT_SCRIPT_GLOBAL = 4,
|
|
SERVER_SCRIPT = 5
|
|
};
|
|
|
|
struct Time
|
|
{
|
|
float hour;
|
|
int day;
|
|
int month;
|
|
int year;
|
|
|
|
int daysPassed;
|
|
float timeScale;
|
|
};
|
|
|
|
struct Item
|
|
{
|
|
std::string refId;
|
|
int count;
|
|
int charge;
|
|
float enchantmentCharge;
|
|
std::string soul;
|
|
|
|
inline bool operator==(const Item& rhs)
|
|
{
|
|
return refId == rhs.refId && count == rhs.count && charge == rhs.charge &&
|
|
enchantmentCharge == rhs.enchantmentCharge && soul == rhs.soul;
|
|
}
|
|
};
|
|
|
|
struct Target
|
|
{
|
|
bool isPlayer;
|
|
|
|
std::string refId;
|
|
int refNum;
|
|
int mpNum;
|
|
|
|
std::string name; // Remove this once the server can get names corresponding to different refIds
|
|
|
|
RakNet::RakNetGUID guid;
|
|
};
|
|
|
|
class Attack
|
|
{
|
|
public:
|
|
|
|
Target target;
|
|
|
|
char type; // 0 - melee, 1 - magic, 2 - item magic, 3 - throwable
|
|
enum TYPE
|
|
{
|
|
MELEE = 0,
|
|
RANGED,
|
|
MAGIC,
|
|
ITEM_MAGIC,
|
|
THROWABLE
|
|
};
|
|
|
|
std::string spellId; // id of spell (e.g. "fireball")
|
|
std::string itemId;
|
|
|
|
std::string rangedWeaponId;
|
|
std::string rangedAmmoId;
|
|
|
|
ESM::Position hitPosition;
|
|
|
|
float damage;
|
|
float attackStrength;
|
|
|
|
bool isHit;
|
|
bool success;
|
|
bool block;
|
|
|
|
bool pressed;
|
|
bool instant;
|
|
bool knockdown;
|
|
bool applyWeaponEnchantment;
|
|
bool applyAmmoEnchantment;
|
|
|
|
bool shouldSend;
|
|
};
|
|
|
|
struct Animation
|
|
{
|
|
std::string groupname;
|
|
int mode;
|
|
int count;
|
|
bool persist;
|
|
};
|
|
|
|
struct SimpleCreatureStats
|
|
{
|
|
ESM::StatState<float> mDynamic[3];
|
|
bool mDead;
|
|
};
|
|
}
|
|
|
|
#endif //OPENMW_BASESTRUCTS_HPP
|