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openmw-tes3mp/components/sdlutil/sdlgraphicswindow.hpp

88 lines
2.4 KiB
C++

#ifndef OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
#define OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
#include <SDL_video.h>
#include <osgViewer/GraphicsWindow>
namespace SDLUtil
{
class GraphicsWindowSDL2 : public osgViewer::GraphicsWindow
{
SDL_Window* mWindow;
SDL_GLContext mContext;
bool mValid;
bool mRealized;
bool mOwnsWindow;
void init();
virtual ~GraphicsWindowSDL2();
public:
GraphicsWindowSDL2(osg::GraphicsContext::Traits *traits);
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowSDL2*>(object)!=0; }
virtual const char* libraryName() const { return "osgViewer"; }
virtual const char* className() const { return "GraphicsWindowSDL2"; }
virtual bool valid() const { return mValid; }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return mRealized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual bool makeCurrentImplementation();
/** Release the graphics context.*/
virtual bool releaseContextImplementation();
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
/** Set sync-to-vblank. */
virtual void setSyncToVBlank(bool on);
/** Set Window decoration.*/
virtual bool setWindowDecorationImplementation(bool flag);
/** Raise specified window */
virtual void raiseWindow();
/** Set the window's position and size.*/
virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
/** Set the name of the window */
virtual void setWindowName(const std::string &name);
/** Set mouse cursor to a specific shape.*/
virtual void setCursor(MouseCursor cursor);
/** Get focus.*/
virtual void grabFocus() {}
/** Get focus on if the pointer is in this window.*/
virtual void grabFocusIfPointerInWindow() {}
/** WindowData is used to pass in the SDL2 window handle attached to the GraphicsContext::Traits structure. */
struct WindowData : public osg::Referenced
{
WindowData(SDL_Window *window) : mWindow(window)
{ }
SDL_Window *mWindow;
};
};
}
#endif /* OSGGRAPHICSWINDOW_H */