20caea083a
Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players. Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients. These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players. |
7 years ago | |
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CI | 7 years ago | |
apps | 7 years ago | |
cmake | 7 years ago | |
components | 7 years ago | |
docs | 7 years ago | |
extern | 7 years ago | |
files | 7 years ago | |
manual/opencs | 10 years ago | |
plugins/mygui_resource_plugin | 9 years ago | |
.editorconfig | 7 years ago | |
.gitignore | 7 years ago | |
.gitmodules | 8 years ago | |
.travis.yml | 7 years ago | |
AUTHORS.md | 7 years ago | |
CHANGELOG.md | 7 years ago | |
CMakeLists.txt | 7 years ago | |
CONTRIBUTING.md | 7 years ago | |
LICENSE | 7 years ago | |
README.md | 7 years ago | |
appveyor.yml | 8 years ago | |
tes3mp-changelog.md | 7 years ago | |
tes3mp-credits.md | 7 years ago |
README.md
TES3MP
TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".
- TES3MP version: 0.6.3
- OpenMW version: 0.43.0
- License: GPLv3 (see LICENSE for more information)
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see files/mygui/DejaVu Font License.txt for more information)
Project Status
TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.
Serverside Lua scripts are used to save and load the state of most of the aforementioned.
Contributing
Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.
Test sessions are often advertised on our Discord server or in our Steam group.
Feel free to contact the team members for any questions you might have.
Getting Started
- Quickstart guide
- Steam group and its detailed FAQ
- TES3MP section on OpenMW forums
- Subreddit
- Known issues and bug reports
Donations
You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.