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openmw-tes3mp/components/nifogre
Chris Robinson 21e2c287eb Fix/workaround specular issues
The glossiness should not be multiplied by 255, however the values set in many
of Bloodmoon's meshes would look horrible otherwise. Now we can let the
NiSpecularProperty specify when to enable specular (which is supposed to
default to on, but due to the aforementioned meshes, we default to off).
2013-03-02 19:30:23 -08:00
..
tests Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
ogre_nif_loader.cpp Fix/workaround specular issues 2013-03-02 19:30:23 -08:00
ogre_nif_loader.hpp Avoid duplicating skeletons due to casing issues 2013-02-27 12:33:36 -08:00