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								buffercache.cpp
							
						
					
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							Implement releaseGLObjects for cached resources
						
					
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				2017-08-26 19:29:12 +00:00 | 
			
		
			
			
			
			
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								buffercache.hpp
							
						
					
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							Implement releaseGLObjects for cached resources
						
					
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				2017-08-26 19:29:12 +00:00 | 
			
		
			
			
			
			
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								chunkmanager.cpp
							
						
					
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							Implement releaseGLObjects for cached resources
						
					
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				2017-08-26 19:29:12 +00:00 | 
			
		
			
			
			
			
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								chunkmanager.hpp
							
						
					
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							Mark some functions with override
						
					
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				2017-09-18 01:51:11 -07:00 | 
			
		
			
			
			
			
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								compositemaprenderer.cpp
							
						
					
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							Fix timing error
						
					
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				2018-02-13 18:25:28 +00:00 | 
			
		
			
			
			
			
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								compositemaprenderer.hpp
							
						
					
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							Make the CompositeMapRenderer use available time and add related setting
						
					
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				2018-02-13 00:40:41 +00:00 | 
			
		
			
			
			
			
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								defs.hpp
							
						
					
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							Add terrain parallax mapping
						
					
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				2016-03-22 21:46:15 +01:00 | 
			
		
			
			
			
			
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								material.cpp
							
						
					
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							Fall back to non-shader material if creating the shader fails
						
					
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				2017-11-08 00:24:03 +00:00 | 
			
		
			
			
			
			
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								material.hpp
							
						
					
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							Remove unused code
						
					
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				2017-03-14 19:27:56 +01:00 | 
			
		
			
			
			
			
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								quadtreenode.cpp
							
						
					
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							Terrain: remove ref argument that is now always true
						
					
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				2017-07-19 16:24:35 +02:00 | 
			
		
			
			
			
			
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								quadtreenode.hpp
							
						
					
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							Add preloading implementation to QuadTreeWorld
						
					
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				2017-03-14 19:27:56 +01:00 | 
			
		
			
			
			
			
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								quadtreeworld.cpp
							
						
					
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							Terrain: use the main camera's viewpoint for intersection tests
						
					
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				2017-07-19 13:11:44 +02:00 | 
			
		
			
			
			
			
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								quadtreeworld.hpp
							
						
					
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							Terrain: use the main camera's viewpoint for intersection tests
						
					
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				2017-07-19 13:11:44 +02:00 | 
			
		
			
			
			
			
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								storage.hpp
							
						
					
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							Add quad tree implementation (no rendering yet)
						
					
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				2017-03-14 19:27:55 +01:00 | 
			
		
			
			
			
			
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								terraindrawable.cpp
							
						
					
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							Skip light collection for far away terrain
						
					
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				2017-03-14 19:27:56 +01:00 | 
			
		
			
			
			
			
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								terraindrawable.hpp
							
						
					
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							Skip light collection for far away terrain
						
					
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				2017-03-14 19:27:56 +01:00 | 
			
		
			
			
			
			
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								terraingrid.cpp
							
						
					
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							Use the View-based preloading for TerrainGrid as well
						
					
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				2017-03-14 19:27:56 +01:00 | 
			
		
			
			
			
			
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								terraingrid.hpp
							
						
					
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							Use the View-based preloading for TerrainGrid as well
						
					
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				2017-03-14 19:27:56 +01:00 | 
			
		
			
			
			
			
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								texturemanager.cpp
							
						
					
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							Make reportStats const
						
					
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				2017-03-14 19:27:55 +01:00 | 
			
		
			
			
			
			
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								texturemanager.hpp
							
						
					
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							Make reportStats const
						
					
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				2017-03-14 19:27:55 +01:00 | 
			
		
			
			
			
			
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								viewdata.cpp
							
						
					
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							Terrain: remove ref argument that is now always true
						
					
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				2017-07-19 16:24:35 +02:00 | 
			
		
			
			
			
			
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								viewdata.hpp
							
						
					
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							Terrain: remove ref argument that is now always true
						
					
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				2017-07-19 16:24:35 +02:00 | 
			
		
			
			
			
			
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								world.cpp
							
						
					
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							Make the CompositeMapRenderer use available time and add related setting
						
					
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				2018-02-13 00:40:41 +00:00 | 
			
		
			
			
			
			
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								world.hpp
							
						
					
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							Make the CompositeMapRenderer use available time and add related setting
						
					
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				2018-02-13 00:40:41 +00:00 |