| .. |
|
activespells.cpp
|
|
|
|
activespells.hpp
|
|
|
|
actor.cpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
actor.hpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
actors.cpp
|
Replace std::find with std::set::find where applicable
|
2018-08-14 18:14:43 +03:00 |
|
actors.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
actorutil.cpp
|
|
|
|
actorutil.hpp
|
|
|
|
aiactivate.cpp
|
|
|
|
aiactivate.hpp
|
|
|
|
aiavoiddoor.cpp
|
|
|
|
aiavoiddoor.hpp
|
|
|
|
aibreathe.cpp
|
|
|
|
aibreathe.hpp
|
|
|
|
aicast.cpp
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
aicast.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
aicombat.cpp
|
Use the correct spell projectile speed GMST in AI aiming
|
2018-08-10 21:21:21 +03:00 |
|
aicombat.hpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
aicombataction.cpp
|
Revert addition change
|
2018-08-02 13:01:23 +03:00 |
|
aicombataction.hpp
|
|
|
|
aiescort.cpp
|
Store integer actor ID in AI packages (bug #4036)
|
2018-06-08 19:57:41 +04:00 |
|
aiescort.hpp
|
Store integer actor ID in AI packages (bug #4036)
|
2018-06-08 19:57:41 +04:00 |
|
aiface.cpp
|
|
|
|
aiface.hpp
|
|
|
|
aifollow.cpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
aifollow.hpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
aipackage.cpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
2018-06-13 17:47:32 +04:00 |
|
aipackage.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
aipursue.cpp
|
Store integer actor ID in AI packages (bug #4036)
|
2018-06-08 19:57:41 +04:00 |
|
aipursue.hpp
|
Store integer actor ID in AI packages (bug #4036)
|
2018-06-08 19:57:41 +04:00 |
|
aisequence.cpp
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
aisequence.hpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
aistate.hpp
|
|
|
|
aitravel.cpp
|
Finish AiTarget package, if destination is blocked by other actor
|
2018-07-29 19:41:31 +04:00 |
|
aitravel.hpp
|
Add mHidden field to AiTravel
|
2018-06-08 21:53:47 +04:00 |
|
aiwander.cpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
aiwander.hpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
alchemy.cpp
|
Update alchemy effects after every created potion (#4079)
|
2017-09-06 15:11:47 +04:00 |
|
alchemy.hpp
|
|
|
|
autocalcspell.cpp
|
|
|
|
autocalcspell.hpp
|
|
|
|
character.cpp
|
Use fallbacks for missing weapon animations (bug #4470)
|
2018-08-12 16:14:24 +04:00 |
|
character.hpp
|
Use fallbacks for missing weapon animations (bug #4470)
|
2018-08-12 16:14:24 +04:00 |
|
combat.cpp
|
Implement ranged crits (feature #3703)
|
2018-07-29 19:42:44 +03:00 |
|
combat.hpp
|
Fix some style issues flagged by cppcheck
|
2017-10-15 17:06:58 +02:00 |
|
coordinateconverter.cpp
|
|
|
|
coordinateconverter.hpp
|
|
|
|
creaturestats.cpp
|
Drain and fortify fixes for dynamicStats
|
2018-08-13 21:59:26 +09:00 |
|
creaturestats.hpp
|
|
|
|
difficultyscaling.cpp
|
Limit difficulty scaling, as mentioned in docs
|
2018-07-31 21:14:16 +04:00 |
|
difficultyscaling.hpp
|
|
|
|
disease.hpp
|
|
|
|
drawstate.hpp
|
|
|
|
enchanting.cpp
|
Remove missing souls, remove some runaway exceptions (Fixes #4111)
|
2018-03-08 23:38:04 +00:00 |
|
enchanting.hpp
|
|
|
|
levelledlist.hpp
|
|
|
|
magiceffects.cpp
|
|
|
|
magiceffects.hpp
|
|
|
|
mechanicsmanagerimp.cpp
|
Make search for allies in actorAttacked recursive
|
2018-08-14 15:41:34 +03:00 |
|
mechanicsmanagerimp.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
movement.hpp
|
|
|
|
npcstats.cpp
|
Implement sBookSkillMessage GMST
|
2018-04-02 21:12:38 +03:00 |
|
npcstats.hpp
|
Implement sBookSkillMessage GMST
|
2018-04-02 21:12:38 +03:00 |
|
objects.cpp
|
|
|
|
objects.hpp
|
|
|
|
obstacle.cpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
2018-06-13 17:47:32 +04:00 |
|
obstacle.hpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
2018-06-13 17:47:32 +04:00 |
|
pathfinding.cpp
|
Prevent NPC from chosing farther pathgrid node
|
2018-07-29 18:18:05 +04:00 |
|
pathfinding.hpp
|
Move PathgridGraph out of CellStore
|
2017-11-27 21:20:31 +00:00 |
|
pathgrid.cpp
|
http to https for supported urls (#1625)
|
2018-03-08 21:23:24 +01:00 |
|
pathgrid.hpp
|
Move PathgridGraph out of CellStore
|
2017-11-27 21:20:31 +00:00 |
|
pickpocket.cpp
|
|
|
|
pickpocket.hpp
|
|
|
|
repair.cpp
|
|
|
|
repair.hpp
|
|
|
|
security.cpp
|
Implement unlockable locks with 'lock 0' console command
|
2018-06-19 14:17:33 +04:00 |
|
security.hpp
|
|
|
|
spellcasting.cpp
|
Add zero-duration spells effects to effect list (bug #3533)
|
2018-08-12 17:25:35 +04:00 |
|
spellcasting.hpp
|
Rename mIsScripted variable because its name is ambiguous
|
2018-08-03 12:01:31 +04:00 |
|
spellpriority.cpp
|
Avoid fall-through in spell selection
|
2018-06-28 11:12:48 +04:00 |
|
spellpriority.hpp
|
|
|
|
spells.cpp
|
|
|
|
spells.hpp
|
|
|
|
stat.cpp
|
Drain and fortify fixes for dynamicStats
|
2018-08-13 21:59:26 +09:00 |
|
stat.hpp
|
Drain and fortify fixes for dynamicStats
|
2018-08-13 21:59:26 +09:00 |
|
steering.cpp
|
|
|
|
steering.hpp
|
|
|
|
summoning.cpp
|
Store integer actor ID in AI packages (bug #4036)
|
2018-06-08 19:57:41 +04:00 |
|
summoning.hpp
|
Added a delay before summoned creature corpse despawning
|
2017-08-18 11:58:28 +04:00 |
|
trading.cpp
|
Use relative stat difference for haggling
|
2018-06-08 19:00:45 +03:00 |
|
trading.hpp
|
|
|
|
weaponpriority.cpp
|
Don't adjust weapon rating according to weapon condition twice
|
2018-08-03 19:22:58 +03:00 |
|
weaponpriority.hpp
|
implement rateAmmo() function
|
2018-01-11 21:08:11 +04:00 |