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openxrinputmanager.cpp
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Navigate main menu using oculus touch
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2020-06-13 15:19:06 +02:00 |
openxrinputmanager.hpp
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Navigate main menu using oculus touch
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2020-06-13 15:19:06 +02:00 |
openxrmanager.cpp
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Comparison operator for Pose, View, and co.
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2020-06-02 21:45:18 +02:00 |
openxrmanager.hpp
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Comparison operator for Pose, View, and co.
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2020-06-02 21:45:18 +02:00 |
openxrmanagerimpl.cpp
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
openxrmanagerimpl.hpp
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Separate GLRC for OpenXR to ensure uncontested access.
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2020-06-02 21:46:22 +02:00 |
openxrswapchain.cpp
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Some refactoring of openxrswapchain
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2020-06-02 22:16:42 +02:00 |
openxrswapchain.hpp
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Some refactoring of openxrswapchain
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2020-06-02 22:16:42 +02:00 |
realisticcombat.cpp
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
realisticcombat.hpp
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
vranimation.cpp
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Some bugfixes, more experimenting with timing of frame sync calls.
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2020-06-07 20:02:03 +02:00 |
vranimation.hpp
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
vrenvironment.cpp
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
vrenvironment.hpp
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
vrgui.cpp
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Some bugfixes, more experimenting with timing of frame sync calls.
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2020-06-07 20:02:03 +02:00 |
vrgui.hpp
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Some bugfixes, more experimenting with timing of frame sync calls.
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2020-06-07 20:02:03 +02:00 |
vrsession.cpp
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Navigate main menu using oculus touch
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2020-06-13 15:19:06 +02:00 |
vrsession.hpp
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Some bugfixes, more experimenting with timing of frame sync calls.
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2020-06-07 20:02:03 +02:00 |
vrtexture.cpp
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
vrtexture.hpp
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
vrview.cpp
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
vrview.hpp
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
vrviewer.cpp
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
vrviewer.hpp
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |