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openmw-tes3mp/apps/openmw/mwrender
2014-01-27 23:05:17 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp remove CreatureStats::mAttackType, set/getAttackType() 2014-01-27 23:05:17 +02:00
animation.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
characterpreview.hpp
creatureanimation.cpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
creatureanimation.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
debugging.cpp
debugging.hpp
effectmanager.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
effectmanager.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
globalmap.cpp
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp
npcanimation.hpp
objects.cpp
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
renderingmanager.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
videoplayer.cpp
videoplayer.hpp
water.cpp
water.hpp