mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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164 lines
5.2 KiB
C++
164 lines
5.2 KiB
C++
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#include "npc.hpp"
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#include <components/esm/loadnpc.hpp>
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwrender/cellimp.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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namespace MWClass
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{
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std::string Npc::getId (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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return ref->base->mId;
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}
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void Npc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
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MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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assert (ref->base != NULL);
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std::string headID = ref->base->head;
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//get the part of the bodypart id which describes the race and the gender
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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std::string headModel = "meshes\\" +
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environment.mWorld->getStore().bodyParts.find(headID)->model;
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MWRender::Rendering rendering (cellRender, ref->ref);
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cellRender.insertMesh (headModel);
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//TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the
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// right place
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const ESM::BodyPart *bodyPart =
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environment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
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if (bodyPart)
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cellRender.insertMesh("meshes\\" + bodyPart->model);
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ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
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}
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void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
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{
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environment.mMechanicsManager->addActor (ptr);
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}
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void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
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{
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environment.mMechanicsManager->removeActor (ptr);
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}
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std::string Npc::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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return ref->base->name;
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}
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MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getCreatureStats().get())
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{
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boost::shared_ptr<MWMechanics::CreatureStats> stats (
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new MWMechanics::CreatureStats);
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
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stats->mAttributes[0].set (ref->base->npdt52.strength);
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stats->mAttributes[1].set (ref->base->npdt52.intelligence);
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stats->mAttributes[2].set (ref->base->npdt52.willpower);
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stats->mAttributes[3].set (ref->base->npdt52.agility);
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stats->mAttributes[4].set (ref->base->npdt52.speed);
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stats->mAttributes[5].set (ref->base->npdt52.endurance);
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stats->mAttributes[6].set (ref->base->npdt52.personality);
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stats->mAttributes[7].set (ref->base->npdt52.luck);
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stats->mDynamic[0].set (ref->base->npdt52.health);
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stats->mDynamic[1].set (ref->base->npdt52.mana);
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stats->mDynamic[2].set (ref->base->npdt52.fatigue);
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stats->mLevel = ref->base->npdt52.level;
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ptr.getRefData().getCreatureStats() = stats;
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}
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return *ptr.getRefData().getCreatureStats();
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}
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MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getNpcStats().get())
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{
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// xxx
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boost::shared_ptr<MWMechanics::NpcStats> stats (
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new MWMechanics::NpcStats);
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
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if (!ref->base->faction.empty())
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{
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// TODO research how initial rank is stored. The information in loadnpc.hpp are at
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// best very unclear.
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stats->mFactionRank[ref->base->faction] = 0;
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}
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ptr.getRefData().getNpcStats() = stats;
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}
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return *ptr.getRefData().getNpcStats();
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}
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boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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}
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MWWorld::ContainerStore<MWWorld::RefData>& Npc::getContainerStore (const MWWorld::Ptr& ptr)
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const
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{
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if (!ptr.getRefData().getContainerStore().get())
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{
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boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
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new MWWorld::ContainerStore<MWWorld::RefData>);
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// TODO add initial content
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ptr.getRefData().getContainerStore() = store;
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}
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return *ptr.getRefData().getContainerStore();
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}
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std::string Npc::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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return ref->base->script;
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}
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void Npc::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Npc);
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registerClass (typeid (ESM::NPC).name(), instance);
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}
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}
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