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openmw-tes3mp/apps/openmw
2016-10-26 11:04:54 +02:00
..
mwbase Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwclass Correction to display of 0-weight tooltips 2016-10-04 23:02:45 +09:00
mwdialogue Fix shadowing warnings 2016-10-15 00:12:46 +09:00
mwgui Fix build against bullet with profiler disabled (Fixes #3592) 2016-10-14 21:00:35 +02:00
mwinput Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwmechanics Set magic effects that don't support variable durations to use duration of 1 2016-10-14 00:13:08 +09:00
mwphysics Check if the actor still exists /first/ 2016-10-26 11:04:54 +02:00
mwrender Fix shadowing warnings 2016-10-15 00:12:46 +09:00
mwscript add missing item when executing the Equip instruction 2016-09-06 16:33:26 +02:00
mwsound Use OpenThreads instead of boost thread 2016-10-10 18:23:06 +02:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Fix auto-equipping of blunt weapons 2016-10-19 22:37:45 +02:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Revert "Fix the cell changed flag no longer being reset after the player dies" 2016-10-13 17:44:03 +02:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00