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.gitignore
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actoranimation.cpp
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Merge pull request #1209 from dhustkoder/master
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2017-03-02 18:36:21 +01:00 |
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actoranimation.hpp
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animation.cpp
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Avoid creating temp strings when looking for an animation stop key
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2017-09-18 01:41:05 -07:00 |
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animation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
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2017-07-22 00:38:27 +02:00 |
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characterpreview.hpp
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
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creatureanimation.cpp
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Use const nodeMap in creature animation
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2017-09-09 23:22:16 +03:00 |
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creatureanimation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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effectmanager.cpp
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Remove SceneManager::notifyAttached
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2017-02-24 02:58:41 +01:00 |
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effectmanager.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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globalmap.cpp
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Wait for completion of CreateMapItem on exit to avoid potential threading issue
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2017-03-14 19:27:55 +01:00 |
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globalmap.hpp
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landmanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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landmanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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localmap.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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localmap.hpp
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npcanimation.cpp
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Make the PlayMode and PlayType enums scoped
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2017-09-15 02:36:59 -07:00 |
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npcanimation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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objects.cpp
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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2017-08-01 00:11:14 +02:00 |
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objects.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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pathgrid.cpp
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pathgrid.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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renderingmanager.hpp
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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rendermode.hpp
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ripplesimulation.cpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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shadow.cpp
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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shadow.hpp
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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sky.cpp
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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sky.hpp
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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terrainstorage.cpp
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Get the world size from the ESM::Land store
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2017-03-14 19:27:55 +01:00 |
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terrainstorage.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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util.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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util.hpp
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vismask.hpp
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osgShadow experiment
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2017-04-14 15:35:41 +02:00 |
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water.cpp
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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water.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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weaponanimation.cpp
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Porting more ContainerStoreIterator usage to const version #4
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2017-02-28 19:11:00 +00:00 |
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weaponanimation.hpp
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