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Note that the current animation gets interrupted, so switching to first person may break movement until you stop and try to move again. This can be fixed by alerting the character controller in the mechanics manager to force a state update when switching POV. |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |