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openmw-tes3mp/apps/openmw
Chris Robinson 2769adcee0 Implement switching to and from first-person animations
Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV.
2013-04-25 05:23:05 -07:00
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mwbase Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
mwclass Auto calculate attributes if there are not specified in the NPC record 2013-04-25 02:31:38 +02:00
mwdialogue fixed a typo in a doxygen comment 2013-04-25 10:27:43 +02:00
mwgui Fix activation not working sometimes 2013-04-25 02:31:39 +02:00
mwinput fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
mwmechanics Keep track of whether an animation supplies movement 2013-04-24 22:45:43 -07:00
mwrender Implement switching to and from first-person animations 2013-04-25 05:23:05 -07:00
mwscript Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Merge remote-tracking branch 'scrawl/item' into next 2013-04-25 10:21:14 +02:00
CMakeLists.txt add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00