mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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369 lines
14 KiB
C++
369 lines
14 KiB
C++
#include "openxrviewer.hpp"
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#include "openxrsession.hpp"
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#include "openxrmanagerimpl.hpp"
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#include "Windows.h"
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#include "../mwrender/vismask.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/esmstore.hpp"
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#include <components/esm/loadrace.hpp>
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#include <osg/MatrixTransform>
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namespace MWVR
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{
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OpenXRViewer::OpenXRViewer(
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osg::ref_ptr<OpenXRManager> XR,
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osg::ref_ptr<osgViewer::Viewer> viewer,
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float metersPerUnit)
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: osg::Group()
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, mXR(XR)
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, mCompositionLayerProjectionViews(2, {XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW})
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, mRealizeOperation(new RealizeOperation(XR, this))
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, mViewer(viewer)
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, mPreDraw(new PredrawCallback(this))
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, mPostDraw(new PostdrawCallback(this))
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, mMetersPerUnit(metersPerUnit)
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, mConfigured(false)
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{
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mViewer->setRealizeOperation(mRealizeOperation);
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mCompositionLayerProjectionViews[0].pose.orientation.w = 1;
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mCompositionLayerProjectionViews[1].pose.orientation.w = 1;
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this->setName("OpenXRRoot");
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this->setUserData(new TrackedNodeUpdateCallback(this));
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mLeftHandTransform->setName("tracker l hand");
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mLeftHandTransform->setUpdateCallback(new TrackedNodeUpdateCallback(this));
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this->addChild(mLeftHandTransform);
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mRightHandTransform->setName("tracker r hand");
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mRightHandTransform->setUpdateCallback(new TrackedNodeUpdateCallback(this));
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this->addChild(mRightHandTransform);
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}
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OpenXRViewer::~OpenXRViewer(void)
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{
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}
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void
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OpenXRViewer::traverse(
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osg::NodeVisitor& visitor)
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{
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if (mRealizeOperation->realized())
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osg::Group::traverse(visitor);
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}
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const XrCompositionLayerBaseHeader*
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OpenXRViewer::layer()
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{
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// Does not check for visible, since this should always render
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return reinterpret_cast<XrCompositionLayerBaseHeader*>(mLayer.get());
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}
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void OpenXRViewer::traversals()
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{
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mXR->handleEvents();
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mViewer->updateTraversal();
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mViewer->renderingTraversals();
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}
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void OpenXRViewer::realize(osg::GraphicsContext* context)
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mConfigured)
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return;
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if (!context->isCurrent())
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if (!context->makeCurrent())
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{
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throw std::logic_error("OpenXRViewer::configure() failed to make graphics context current.");
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return;
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}
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auto mainCamera = mCameras["MainCamera"] = mViewer->getCamera();
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mainCamera->setName("Main");
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mainCamera->setInitialDrawCallback(new OpenXRView::InitialDrawCallback());
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// Use the main camera to render any GUI to the OpenXR GUI quad's swapchain.
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// (When swapping the window buffer we'll blit the mirror texture to it instead.)
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mainCamera->setCullMask(MWRender::Mask_GUI);
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osg::Vec4 clearColor = mainCamera->getClearColor();
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if (!mXR->realized())
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mXR->realize(context);
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OpenXRSwapchain::Config leftConfig;
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leftConfig.width = mXR->impl().mConfigViews[(int)Chirality::LEFT_HAND].recommendedImageRectWidth;
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leftConfig.height = mXR->impl().mConfigViews[(int)Chirality::LEFT_HAND].recommendedImageRectHeight;
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leftConfig.samples = mXR->impl().mConfigViews[(int)Chirality::LEFT_HAND].recommendedSwapchainSampleCount;
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OpenXRSwapchain::Config rightConfig;
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rightConfig.width = mXR->impl().mConfigViews[(int)Chirality::RIGHT_HAND].recommendedImageRectWidth;
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rightConfig.height = mXR->impl().mConfigViews[(int)Chirality::RIGHT_HAND].recommendedImageRectHeight;
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rightConfig.samples = mXR->impl().mConfigViews[(int)Chirality::RIGHT_HAND].recommendedSwapchainSampleCount;
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auto leftView = new OpenXRWorldView(mXR, "LeftEye", context->getState(), leftConfig, mMetersPerUnit);
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auto rightView = new OpenXRWorldView(mXR, "RightEye", context->getState(), rightConfig, mMetersPerUnit);
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mViews["LeftEye"] = leftView;
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mViews["RightEye"] = rightView;
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auto leftCamera = mCameras["LeftEye"] = leftView->createCamera(0, clearColor, context);
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auto rightCamera = mCameras["RightEye"] = rightView->createCamera(1, clearColor, context);
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leftCamera->setPreDrawCallback(mPreDraw);
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rightCamera->setPreDrawCallback(mPreDraw);
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leftCamera->setPostDrawCallback(mPostDraw);
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rightCamera->setPostDrawCallback(mPostDraw);
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// Stereo cameras should only draw the scene (AR layers should later add minimap, health, etc.)
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leftCamera->setCullMask(~MWRender::Mask_GUI);
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rightCamera->setCullMask(~MWRender::Mask_GUI);
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leftCamera->setName("LeftEye");
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rightCamera->setName("RightEye");
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mViewer->addSlave(leftCamera, leftView->projectionMatrix(), leftView->viewMatrix(), true);
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mViewer->addSlave(rightCamera, rightView->projectionMatrix(), rightView->viewMatrix(), true);
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mViewer->setLightingMode(osg::View::SKY_LIGHT);
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mViewer->setReleaseContextAtEndOfFrameHint(false);
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mCompositionLayerProjectionViews[0].subImage = leftView->swapchain().subImage();
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mCompositionLayerProjectionViews[1].subImage = rightView->swapchain().subImage();
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OpenXRSwapchain::Config config;
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config.width = mainCamera->getViewport()->width();
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config.height = mainCamera->getViewport()->height();
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config.samples = 1;
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// Mirror texture doesn't have to be an OpenXR swapchain.
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// It's just convenient.
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mMirrorTextureSwapchain.reset(new OpenXRSwapchain(mXR, context->getState(), config));
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auto menuView = new OpenXRMenu(mXR, config, context->getState(), "MainMenu", osg::Vec2(1.f, 1.f));
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mViews["MenuView"] = menuView;
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auto menuCamera = mCameras["MenuView"] = menuView->createCamera(2, clearColor, context);
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menuCamera->setCullMask(MWRender::Mask_GUI);
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menuCamera->setName("MenuView");
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menuCamera->setPreDrawCallback(mPreDraw);
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menuCamera->setPostDrawCallback(mPostDraw);
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auto* session = MWBase::Environment::get().getXRSession();
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mViewer->addSlave(menuCamera, true);
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mViewer->getSlave(0)._updateSlaveCallback = new OpenXRWorldView::UpdateSlaveCallback(mXR, session, leftView, context);
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mViewer->getSlave(1)._updateSlaveCallback = new OpenXRWorldView::UpdateSlaveCallback(mXR, session, rightView, context);
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mainCamera->getGraphicsContext()->setSwapCallback(new OpenXRViewer::SwapBuffersCallback(this));
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mainCamera->setGraphicsContext(nullptr);
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session->setLayer(OpenXRLayerStack::WORLD_VIEW_LAYER, this);
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session->setLayer(OpenXRLayerStack::MENU_VIEW_LAYER, dynamic_cast<OpenXRLayer*>(mViews["MenuView"].get()));
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mConfigured = true;
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}
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void OpenXRViewer::blitEyesToMirrorTexture(osg::GraphicsContext* gc, bool includeMenu)
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{
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mMirrorTextureSwapchain->beginFrame(gc);
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int mirror_width = 0;
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if(includeMenu)
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mirror_width = mMirrorTextureSwapchain->width() / 3;
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else
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mirror_width = mMirrorTextureSwapchain->width() / 2;
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mViews["RightEye"]->swapchain().renderBuffer()->blit(gc, 0, 0, mirror_width, mMirrorTextureSwapchain->height());
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mViews["LeftEye"]->swapchain().renderBuffer()->blit(gc, mirror_width, 0, 2 * mirror_width, mMirrorTextureSwapchain->height());
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if(includeMenu)
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mViews["MenuView"]->swapchain().renderBuffer()->blit(gc, 2 * mirror_width, 0, 3 * mirror_width, mMirrorTextureSwapchain->height());
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mMirrorTextureSwapchain->endFrame(gc);
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auto* state = gc->getState();
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auto* gl = osg::GLExtensions::Get(state->getContextID(), false);
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gl->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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mMirrorTextureSwapchain->renderBuffer()->blit(gc, 0, 0, mMirrorTextureSwapchain->width(), mMirrorTextureSwapchain->height());
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}
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void
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OpenXRViewer::SwapBuffersCallback::swapBuffersImplementation(
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osg::GraphicsContext* gc)
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{
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MWBase::Environment::get().getXRSession()->swapBuffers(gc);
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}
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void OpenXRViewer::swapBuffers(osg::GraphicsContext* gc)
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{
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if (!mConfigured)
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return;
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////// NEW SYSTEM
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Timer timer("OpenXRViewer::SwapBuffers");
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mViews["LeftEye"]->swapBuffers(gc);
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mViews["RightEye"]->swapBuffers(gc);
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timer.checkpoint("Views");
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auto leftEyePose = toXR(mViews["LeftEye"]->predictedPose());
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auto rightEyePose = toXR(mViews["RightEye"]->predictedPose());
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mCompositionLayerProjectionViews[0].pose = leftEyePose;
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mCompositionLayerProjectionViews[1].pose = rightEyePose;
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timer.checkpoint("Poses");
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// TODO: Keep track of these in the session too.
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auto stageViews = mXR->impl().getPredictedViews(mXR->impl().frameState().predictedDisplayTime, TrackedSpace::STAGE);
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mCompositionLayerProjectionViews[0].fov = stageViews[0].fov;
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mCompositionLayerProjectionViews[1].fov = stageViews[1].fov;
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timer.checkpoint("Fovs");
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if (!mLayer)
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{
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mLayer.reset(new XrCompositionLayerProjection);
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mLayer->type = XR_TYPE_COMPOSITION_LAYER_PROJECTION;
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mLayer->space = mXR->impl().mReferenceSpaceStage;
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mLayer->viewCount = 2;
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mLayer->views = mCompositionLayerProjectionViews.data();
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}
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blitEyesToMirrorTexture(gc);
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gc->swapBuffersImplementation();
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}
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void
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OpenXRViewer::RealizeOperation::operator()(
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osg::GraphicsContext* gc)
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{
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OpenXRManager::RealizeOperation::operator()(gc);
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mViewer->realize(gc);
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}
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bool
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OpenXRViewer::RealizeOperation::realized()
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{
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return mViewer->realized();
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}
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void OpenXRViewer::preDrawCallback(osg::RenderInfo& info)
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{
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auto* camera = info.getCurrentCamera();
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auto name = camera->getName();
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auto& view = mViews[name];
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if (name == "LeftEye")
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{
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if (mXR->sessionRunning())
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{
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mXR->beginFrame();
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auto& poses = MWBase::Environment::get().getXRSession()->predictedPoses();
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auto menuPose = poses.head[(int)TrackedSpace::STAGE];
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mViews["MenuView"]->setPredictedPose(menuPose);
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}
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}
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view->prerenderCallback(info);
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}
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void OpenXRViewer::postDrawCallback(osg::RenderInfo& info)
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{
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auto* camera = info.getCurrentCamera();
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auto name = camera->getName();
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auto& view = mViews[name];
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view->postrenderCallback(info);
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// OSG will sometimes overwrite the predraw callback.
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if (camera->getPreDrawCallback() != mPreDraw)
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{
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camera->setPreDrawCallback(mPreDraw);
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Log(Debug::Warning) << ("osg overwrote predraw");
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}
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}
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void OpenXRViewer::updateTransformNode(osg::Object* object, osg::Object* data)
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{
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auto* hand_transform = dynamic_cast<SceneUtil::PositionAttitudeTransform*>(object);
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if (!hand_transform)
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{
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Log(Debug::Error) << "Update node was not PositionAttitudeTransform";
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return;
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}
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auto& poses = MWBase::Environment::get().getXRSession()->predictedPoses();
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auto handPosesView = poses.hands[(int)TrackedSpace::VIEW];
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auto handPosesStage = poses.hands[(int)TrackedSpace::STAGE];
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int chirality = (int)Chirality::LEFT_HAND;
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if (hand_transform->getName() == "tracker r hand")
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chirality = (int)Chirality::RIGHT_HAND;
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MWVR::Pose hand = handPosesStage[chirality];
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mXR->playerScale(hand);
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auto orientation = hand.orientation;
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auto position = hand.position;
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position = position * mMetersPerUnit;
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// Move OpenXR's poses into OpenMW's view by applying the inverse of the rotation of the view matrix.
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// This works because OpenXR's conventions match opengl's clip space, thus the inverse of the view matrix converts an OpenXR pose to OpenMW's view space (including world rotation).
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// For the hands we don't want the full camera view matrix, but the relative matrix from the player root. So i create a lookat matrix based on osg's conventions.
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// TODO: The full camera view matrix could work if i change how animations are overriden.
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osg::Matrix lookAt;
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lookAt.makeLookAt(osg::Vec3(0, 0, 0), osg::Vec3(0, 1, 0), osg::Vec3(0, 0, 1));
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lookAt = osg::Matrix::inverse(lookAt);
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orientation = orientation * lookAt.getRotate();
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//position = invViewMatrix.preMult(position);
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position = lookAt.getRotate() * position;
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// Morrowind's meshes do not point forward by default.
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// Static since they do not need to be recomputed.
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static float VRbias = osg::DegreesToRadians(-90.f);
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static osg::Quat yaw(VRbias, osg::Vec3f(0, 1, 0));
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static osg::Quat pitch(2.f * VRbias, osg::Vec3f(0, 0, 1));
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static osg::Quat roll (-VRbias, osg::Vec3f(1, 0, 0));
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orientation = pitch * yaw * orientation;
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if (hand_transform->getName() == "tracker r hand")
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orientation = roll * orientation;
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else
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orientation = roll.inverse() * orientation;
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// Hand are by default not well-centered
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// Note, these numbers are just a rough guess, but seem to work out well.
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osg::Vec3 offcenter = osg::Vec3(-0.175, 0., .033);
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if (hand_transform->getName() == "tracker r hand")
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offcenter.z() *= -1.;
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osg::Vec3 recenter = orientation * offcenter;
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position = position + recenter * mMetersPerUnit;
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hand_transform->setAttitude(orientation);
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hand_transform->setPosition(position);
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}
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bool
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OpenXRViewer::TrackedNodeUpdateCallback::run(
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osg::Object* object,
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osg::Object* data)
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{
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mViewer->updateTransformNode(object, data);
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return traverse(object, data);
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}
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}
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