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openmw-tes3mp/apps/openmw/main.cpp

353 lines
11 KiB
C++

#include <iostream>
#include <components/files/configurationmanager.hpp>
#include "engine.hpp"
#if defined(_WIN32) && !defined(_CONSOLE)
#include <boost/iostreams/concepts.hpp>
#include <boost/iostreams/stream_buffer.hpp>
// For OutputDebugString
#include <Windows.h>
// makes __argc and __argv available on windows
#include <cstdlib>
#endif
// for Ogre::macBundlePath
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include <OSX/macUtils.h>
#endif
#include "config.hpp"
#include <boost/version.hpp>
/**
* Workaround for problems with whitespaces in paths in older versions of Boost library
*/
#if (BOOST_VERSION <= 104600)
namespace boost
{
template<>
inline boost::filesystem::path lexical_cast<boost::filesystem::path, std::string>(const std::string& arg)
{
return boost::filesystem::path(arg);
}
} /* namespace boost */
#endif /* (BOOST_VERSION <= 104600) */
struct FallbackMap {
std::map<std::string,std::string> mMap;
};
void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int)
{
if(v.empty())
{
v = boost::any(FallbackMap());
}
FallbackMap *map = boost::any_cast<FallbackMap>(&v);
std::map<std::string,std::string>::iterator mapIt;
for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); it++)
{
int sep = it->find(",");
if(sep < 1 || sep == (int)it->length()-1)
#if (BOOST_VERSION < 104200)
throw boost::program_options::validation_error("invalid value");
#else
throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value);
#endif
std::string key(it->substr(0,sep));
std::string value(it->substr(sep+1));
if((mapIt = map->mMap.find(key)) == map->mMap.end())
{
map->mMap.insert(std::make_pair (key,value));
}
}
}
/**
* \brief Parses application command line and calls \ref Cfg::ConfigurationManager
* to parse configuration files.
*
* Results are directly written to \ref Engine class.
*
* \retval true - Everything goes OK
* \retval false - Error
*/
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
// Create a local alias for brevity
namespace bpo = boost::program_options;
typedef std::vector<std::string> StringsVector;
bpo::options_description desc("Syntax: openmw <options>\nAllowed options");
desc.add_options()
("help", "print help message")
("version", "print version information and quit")
("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
->multitoken(), "set data directories (later directories have higher priority)")
("data-local", bpo::value<std::string>()->default_value(""),
"set local data directory (highest priority)")
("fallback-archive", bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")
->multitoken(), "set fallback BSA archives (later archives have higher priority)")
("resources", bpo::value<std::string>()->default_value("resources"),
"set resources directory")
("start", bpo::value<std::string>()->default_value("Beshara"),
"set initial cell")
("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken(), "master file(s)")
("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken(), "plugin file(s)")
("anim-verbose", bpo::value<bool>()->implicit_value(true)
->default_value(false), "output animation indices files")
("debug", bpo::value<bool>()->implicit_value(true)
->default_value(false), "debug mode")
("nosound", bpo::value<bool>()->implicit_value(true)
->default_value(false), "disable all sounds")
("script-verbose", bpo::value<bool>()->implicit_value(true)
->default_value(false), "verbose script output")
("script-all", bpo::value<bool>()->implicit_value(true)
->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
("script-console", bpo::value<bool>()->implicit_value(true)
->default_value(false), "enable console-only script functionality")
("script-run", bpo::value<std::string>()->default_value(""),
"select a file containing a list of console commands that is executed on startup")
("new-game", bpo::value<bool>()->implicit_value(true)
->default_value(false), "activate char gen/new game mechanics")
("fs-strict", bpo::value<bool>()->implicit_value(true)
->default_value(false), "strict file system handling (no case folding)")
( "encoding", bpo::value<std::string>()->
default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default")
("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
->multitoken()->composing(), "fallback values")
("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override");
;
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
.options(desc).allow_unregistered().run();
bpo::variables_map variables;
// Runtime options override settings from all configs
bpo::store(valid_opts, variables);
bpo::notify(variables);
cfgMgr.readConfiguration(variables, desc);
bool run = true;
if (variables.count ("help"))
{
std::cout << desc << std::endl;
run = false;
}
if (variables.count ("version"))
{
std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;
run = false;
}
if (!run)
return false;
// Font encoding settings
std::string encoding(variables["encoding"].as<std::string>());
std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl;
engine.setEncoding(ToUTF8::calculateEncoding(encoding));
// directory settings
engine.enableFSStrict(variables["fs-strict"].as<bool>());
Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());
std::string local(variables["data-local"].as<std::string>());
if (!local.empty())
{
dataDirs.push_back(Files::PathContainer::value_type(local));
}
cfgMgr.processPaths(dataDirs);
engine.setDataDirs(dataDirs);
// fallback archives
StringsVector archives = variables["fallback-archive"].as<StringsVector>();
for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); it++)
{
engine.addArchive(*it);
}
engine.setResourceDir(variables["resources"].as<std::string>());
// master and plugin
StringsVector master = variables["master"].as<StringsVector>();
if (master.empty())
{
std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
master.push_back("Morrowind");
}
StringsVector plugin = variables["plugin"].as<StringsVector>();
// Removed check for 255 files, which would be the hard-coded limit in Morrowind.
// I'll keep the following variable in, maybe we can use it for something different.
// Say, a feedback like "loading file x/cnt".
// Commenting this out for now to silence compiler warning.
//int cnt = master.size() + plugin.size();
// Prepare loading master/plugin files (i.e. send filenames to engine)
for (std::vector<std::string>::size_type i = 0; i < master.size(); i++)
{
engine.addMaster(master[i]);
}
for (std::vector<std::string>::size_type i = 0; i < plugin.size(); i++)
{
engine.addPlugin(plugin[i]);
}
// startup-settings
engine.setCell(variables["start"].as<std::string>());
engine.setNewGame(variables["new-game"].as<bool>());
// other settings
engine.setDebugMode(variables["debug"].as<bool>());
engine.setSoundUsage(!variables["nosound"].as<bool>());
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
engine.setCompileAll(variables["script-all"].as<bool>());
engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
engine.setScriptConsoleMode (variables["script-console"].as<bool>());
engine.setStartupScript (variables["script-run"].as<std::string>());
engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());
return true;
}
int main(int argc, char**argv)
{
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// set current dir to bundle path
boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()).parent_path();
boost::filesystem::current_path(bundlePath);
#endif
try
{
Files::ConfigurationManager cfgMgr;
OMW::Engine engine(cfgMgr);
if (parseOptions(argc, argv, engine, cfgMgr))
{
engine.go();
}
}
catch (std::exception &e)
{
std::cout << "\nERROR: " << e.what() << std::endl;
return 1;
}
return 0;
}
// Platform specific for Windows when there is no console built into the executable.
// Windows will call the WinMain function instead of main in this case, the normal
// main function is then called with the __argc and __argv parameters.
// In addition if it is a debug build it will redirect cout to the debug console in Visual Studio
#if defined(_WIN32) && !defined(_CONSOLE)
#if defined(_DEBUG)
class DebugOutput : public boost::iostreams::sink
{
public:
std::streamsize write(const char *str, std::streamsize size)
{
// Make a copy for null termination
std::string tmp (str, size);
// Write string to Visual Studio Debug output
OutputDebugString (tmp.c_str ());
return size;
}
};
#else
class Logger : public boost::iostreams::sink
{
public:
Logger(std::ofstream &stream)
: out(stream)
{
}
std::streamsize write(const char *str, std::streamsize size)
{
out.write (str, size);
out.flush();
return size;
}
private:
std::ofstream &out;
};
#endif
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
std::streambuf* old_rdbuf = std::cout.rdbuf ();
int ret = 0;
#if defined(_DEBUG)
// Redirect cout to VS debug output when running in debug mode
{
boost::iostreams::stream_buffer<DebugOutput> sb;
sb.open(DebugOutput());
#else
// Redirect cout to openmw.log
std::ofstream logfile ("openmw.log");
{
boost::iostreams::stream_buffer<Logger> sb;
sb.open (Logger (logfile));
#endif
std::cout.rdbuf (&sb);
ret = main (__argc, __argv);
std::cout.rdbuf(old_rdbuf);
}
return ret;
}
#endif