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openmw-tes3mp/apps
David Cernat 2944be18ae [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?

The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
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browser [Browser] Fix crashing of browser (I hope) 2017-08-01 02:16:49 +08:00
bsatool purge the rest of boost::shared and any other boost related things that no longer are required 2017-06-09 19:08:53 +02:00
esmtool purge unnecessary imports 2017-06-09 19:08:53 +02:00
essimporter purge unnecessary imports 2017-06-09 19:08:53 +02:00
launcher Merge pull request #280 from OpenMW/master while resolving conflicts 2017-08-31 15:14:13 +03:00
master [Master] Fix REST servers/info 2017-07-31 19:32:27 +08:00
mwiniimporter purge unnecessary imports 2017-06-09 19:08:53 +02:00
niftest Removed now unneeded script 2015-08-07 20:53:43 -04:00
opencs Merge pull request #286 from OpenMW/master while resolving conflicts 2017-09-04 18:05:24 +03:00
openmw [Client] Send PlayerAttribute packets when attribute modifiers change 2017-11-30 23:03:34 +02:00
openmw-mp [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier 2017-12-02 09:19:33 +02:00
openmw_test_suite Fixed Travis CI build 2017-05-08 11:16:03 +04:00
wizard Changing "New Installation" to "Retail CD/DVD" for clarity 2017-08-09 00:20:49 -05:00
doc.hpp