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189 lines
4.8 KiB
C++
189 lines
4.8 KiB
C++
#ifndef MWGUI_LAYOUTS_H
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#define MWGUI_LAYOUTS_H
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#include "layout.hpp"
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namespace MWGUI
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{
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class HUD : public GUI::Layout
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{
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public:
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HUD(int width, int height)
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: Layout("openmw_hud_layout.xml")
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{
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setCoord(0,0, width, height);
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// Energy bars
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getWidget(health, "Health");
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getWidget(magicka, "Magicka");
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getWidget(stamina, "Stamina");
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// Item and spell images and status bars
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getWidget(weapImage, "WeapImage");
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getWidget(weapStatus, "WeapStatus");
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getWidget(spellImage, "SpellImage");
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getWidget(spellStatus, "SpellStatus");
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getWidget(effectBox, "EffectBox");
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getWidget(effect1, "Effect1");
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getWidget(minimap, "MiniMap");
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getWidget(compass, "Compass");
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getWidget(crosshair, "Crosshair");
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compass->setImageTexture("compass.dds");
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crosshair->setImageTexture("target.dds");
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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setStats(60, 100,
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30, 100,
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80, 100);
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setWeapIcon("icons\\w\\tx_knife_iron.dds");
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setWeapStatus(90, 100);
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setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
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setSpellStatus(65, 100);
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setEffect("icons\\s\\tx_s_chameleon.dds");
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}
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void setStats(int h, int hmax, int m, int mmax, int s, int smax)
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{
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health->setProgressRange(hmax);
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health->setProgressPosition(h);
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magicka->setProgressRange(mmax);
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magicka->setProgressPosition(m);
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stamina->setProgressRange(smax);
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stamina->setProgressPosition(s);
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}
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void setWeapIcon(const char *str)
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{ weapImage->setImageTexture(str); }
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void setSpellIcon(const char *str)
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{ spellImage->setImageTexture(str); }
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void setWeapStatus(int s, int smax)
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{
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weapStatus->setProgressRange(smax);
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weapStatus->setProgressPosition(s);
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}
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void setSpellStatus(int s, int smax)
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{
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spellStatus->setProgressRange(smax);
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spellStatus->setProgressPosition(s);
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}
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void setEffect(const char *img)
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{ effect1->setImageTexture(img); }
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::StaticImagePtr weapImage, spellImage;
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MyGUI::ProgressPtr weapStatus, spellStatus;
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MyGUI::WidgetPtr effectBox;
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MyGUI::StaticImagePtr effect1;
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MyGUI::StaticImagePtr minimap;
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MyGUI::StaticImagePtr compass;
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MyGUI::StaticImagePtr crosshair;
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};
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class MapWindow : public GUI::Layout
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{
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public:
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MapWindow()
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: Layout("openmw_map_window_layout.xml")
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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setImage("Compass", "compass.dds");
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// Obviously you should override this later on
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setCellName("No Cell Loaded");
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}
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void setCellName(const std::string& cellName)
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{
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mMainWidget->setCaption(cellName);
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}
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};
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class MainMenu : public GUI::Layout
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{
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public:
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MainMenu(int w, int h)
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: Layout("openmw_mainmenu_layout.xml")
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{
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setCoord(0,0,w,h);
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}
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};
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class StatsWindow : public GUI::Layout
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{
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public:
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void setBar(const char* name, const char* tname, int val, int max)
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{
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MyGUI::ProgressPtr pt;
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getWidget(pt, name);
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pt->setProgressRange(max);
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pt->setProgressPosition(val);
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std::stringstream out;
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out << val << "/" << max;
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setText(tname, out.str().c_str());
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}
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StatsWindow()
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: Layout("openmw_stats_window_layout.xml")
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{
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setCoord(0,0,498, 342);
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setText("Health_str", "Health");
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setText("Magicka_str", "Magicka");
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setText("Fatigue_str", "Fatigue");
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setText("Level_str", "Level");
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setText("Race_str", "Race");
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setText("Class_str", "Class");
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setText("Attrib1", "Strength");
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setText("Attrib2", "Intelligence");
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setText("Attrib3", "Willpower");
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setText("Attrib4", "Agility");
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setText("Attrib5", "Speed");
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setText("Attrib6", "Endurance");
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setText("Attrib7", "Personality");
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setText("Attrib8", "Luck");
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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setPlayerName("ThePlayer");
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setText("LevelText", "5");
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setText("RaceText", "Wood Elf");
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setText("ClassText", "Pilgrim");
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setBar("HBar", "HBarT", 60, 100);
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setBar("MBar", "MBarT", 30, 100);
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setBar("FBar", "FBarT", 80, 100);
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setText("AttribVal1", "30");
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setText("AttribVal2", "40");
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setText("AttribVal3", "30");
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setText("AttribVal4", "75");
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setText("AttribVal5", "50");
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setText("AttribVal6", "40");
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setText("AttribVal7", "50");
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setText("AttribVal8", "40");
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}
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void setPlayerName(const std::string& playerName)
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{
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mMainWidget->setCaption(playerName);
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}
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};
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}
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#endif
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