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Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen. The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK. |
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|---|---|---|
| .. | ||
| Actor | ||
| Object | ||
| Player | ||
| System | ||
| Worldstate | ||
| BasePacket.cpp | ||
| BasePacket.hpp | ||
| PacketPreInit.cpp | ||
| PacketPreInit.hpp | ||