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fce404acc5
Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
32 lines
606 B
C++
32 lines
606 B
C++
#ifndef GAME_MWSCRIPT_REF_H
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#define GAME_MWSCRIPT_REF_H
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#include <string>
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#include "../mwworld/ptr.hpp"
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namespace Interpreter
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{
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class Runtime;
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}
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namespace MWScript
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{
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struct ExplicitRef
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{
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static const bool implicit = false;
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MWWorld::Ptr operator() (Interpreter::Runtime& runtime, bool required = true,
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bool activeOnly = false) const;
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};
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struct ImplicitRef
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{
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static const bool implicit = true;
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MWWorld::Ptr operator() (Interpreter::Runtime& runtime, bool required = true,
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bool activeOnly = false) const;
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};
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}
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#endif
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