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openmw-tes3mp/components/openmw-mp/Base/BaseStructs.hpp
Koncord 29ba07fe8c [General] Rework PacketPlayerInventory
Save the Action for each item. Now you can add or remove multiple items
2018-01-20 18:40:23 +08:00

82 lines
1.4 KiB
C++

#ifndef OPENMW_BASESTRUCTS_HPP
#define OPENMW_BASESTRUCTS_HPP
#include <components/esm/statstate.hpp>
#include <RakNetTypes.h>
namespace mwmp
{
struct Item
{
std::string refId;
int count;
int charge;
float enchantmentCharge;
inline bool operator==(const Item& rhs)
{
return refId == rhs.refId && count == rhs.count && charge == rhs.charge && enchantmentCharge == rhs.enchantmentCharge;
}
};
struct InventoryChanges
{
enum class Action: int8_t
{
None = -1,
Set = 0,
Add,
Remove
};
std::vector<std::pair<Item, Action>> items;
};
struct Target
{
std::string refId;
int refNumIndex;
int mpNum;
RakNet::RakNetGUID guid;
};
class Attack
{
public:
Target target;
enum class Type: uint8_t
{
Melee = 0,
Magic,
Throwable
};
Type type;
std::string spellId; // id of spell (e.g. "fireball")
float damage;
bool success;
bool block;
bool pressed;
bool instant;
bool knockdown;
bool shouldSend;
};
struct Animation
{
std::string groupname;
int mode;
int count;
bool persist;
};
}
#endif //OPENMW_BASESTRUCTS_HPP