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openmw-tes3mp/apps/openmw/mwmechanics
2013-08-13 04:54:41 -07:00
..
activespells.cpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
activespells.hpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
actors.cpp Some cleanup since NpcStats is now also CreatureStats 2013-08-09 01:14:08 -07:00
actors.hpp Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf 2013-08-08 00:09:29 -07:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
aiescort.hpp AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem. 2013-05-25 04:36:21 -07:00
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp Initialize MWMechanics::AiSequence from ESM::AiPackageList 2013-07-31 00:55:08 +02:00
aisequence.hpp Initialize MWMechanics::AiSequence from ESM::AiPackageList 2013-07-31 00:55:08 +02:00
aitravel.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
aitravel.hpp AITravel Cleanup - Removed unnecessary includes and other varius cleanups. 2013-05-24 18:16:35 -07:00
aiwander.cpp Fix wrong idle animations played 2013-08-03 13:13:33 +02:00
aiwander.hpp Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!). 2013-05-29 19:26:45 -07:00
alchemy.cpp Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
alchemy.hpp
character.cpp Play randomized werewolf sounds 2013-08-11 00:53:17 -07:00
character.hpp Play some appropriate sounds in werewolf form 2013-08-09 06:40:16 -07:00
creaturestats.cpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
creaturestats.hpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
drawstate.hpp
enchanting.cpp Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
enchanting.hpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Merge remote-tracking branch 'zini/master' into werewolf 2013-08-09 07:00:00 -07:00
mechanicsmanagerimp.hpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Properly implement SetWerewolfAcrobatics 2013-08-13 04:54:41 -07:00
npcstats.hpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
objects.cpp Ensure mechanics actors/objects are cleared before adding them 2013-07-17 21:39:21 -07:00
objects.hpp Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
pathfinding.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
pathfinding.hpp Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes. 2013-05-29 20:05:17 -07:00
repair.cpp Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Security fixes 2013-05-20 12:42:11 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spells.cpp Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
spells.hpp
spellsuccess.hpp
stat.hpp MWMechanics::DynamicStat: fix members initialization 2013-07-20 22:14:09 +02:00