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			300 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			300 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #include "clothing.hpp"
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| 
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| #include <components/esm/loadclot.hpp>
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| 
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| #include "../mwbase/environment.hpp"
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| #include "../mwbase/world.hpp"
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| #include "../mwbase/windowmanager.hpp"
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| 
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| #include "../mwworld/ptr.hpp"
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| #include "../mwworld/actiontake.hpp"
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| #include "../mwworld/actionequip.hpp"
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| #include "../mwworld/inventorystore.hpp"
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| #include "../mwworld/cellstore.hpp"
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| #include "../mwworld/physicssystem.hpp"
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| #include "../mwworld/nullaction.hpp"
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| 
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| #include "../mwgui/tooltips.hpp"
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| 
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| #include "../mwrender/objects.hpp"
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| #include "../mwrender/renderinginterface.hpp"
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| 
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| namespace MWClass
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| {
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|     void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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|     {
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|         const std::string model = getModel(ptr);
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|         if (!model.empty()) {
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|             renderingInterface.getObjects().insertModel(ptr, model);
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|         }
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|     }
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| 
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|     void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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|     {
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|         const std::string model = getModel(ptr);
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|         if(!model.empty())
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|             physics.addObject(ptr,true);
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|     }
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| 
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|     std::string Clothing::getModel(const MWWorld::Ptr &ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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|         assert(ref->mBase != NULL);
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| 
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|         const std::string &model = ref->mBase->mModel;
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|         if (!model.empty()) {
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|             return "meshes\\" + model;
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|         }
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|         return "";
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|     }
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| 
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|     std::string Clothing::getName (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         return ref->mBase->mName;
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|     }
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| 
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|     boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
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|             const MWWorld::Ptr& actor) const
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|     {
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|         return defaultItemActivate(ptr, actor);
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|     }
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| 
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|     std::string Clothing::getScript (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         return ref->mBase->mScript;
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|     }
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| 
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|     std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         std::vector<int> slots_;
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| 
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|         if (ref->mBase->mData.mType==ESM::Clothing::Ring)
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|         {
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|             slots_.push_back (int (MWWorld::InventoryStore::Slot_LeftRing));
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|             slots_.push_back (int (MWWorld::InventoryStore::Slot_RightRing));
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|         }
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|         else
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|         {
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|             const int size = 9;
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| 
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|             static const int sMapping[size][2] =
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|             {
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|                 { ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt },
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|                 { ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
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|                 { ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
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|                 { ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },
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|                 { ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots },
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|                 { ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet },
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|                 { ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet },
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|                 { ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt },
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|                 { ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet }
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|             };
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| 
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|             for (int i=0; i<size; ++i)
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|                 if (sMapping[i][0]==ref->mBase->mData.mType)
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|                 {
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|                     slots_.push_back (int (sMapping[i][1]));
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|                     break;
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|                 }
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|         }
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| 
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|         return std::make_pair (slots_, false);
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|     }
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| 
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|     int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         if (ref->mBase->mData.mType==ESM::Clothing::Shoes)
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|             return ESM::Skill::Unarmored;
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| 
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|         return -1;
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|     }
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| 
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|     int Clothing::getValue (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         return ref->mBase->mData.mValue;
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|     }
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| 
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|     void Clothing::registerSelf()
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|     {
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|         boost::shared_ptr<Class> instance (new Clothing);
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| 
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|         registerClass (typeid (ESM::Clothing).name(), instance);
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|     }
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| 
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|     std::string Clothing::getUpSoundId (const MWWorld::Ptr& ptr) const
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|     {
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|          MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         if (ref->mBase->mData.mType == 8)
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|         {
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|             return std::string("Item Ring Up");
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|         }
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|         return std::string("Item Clothes Up");
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|     }
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| 
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|     std::string Clothing::getDownSoundId (const MWWorld::Ptr& ptr) const
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|     {
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|          MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         if (ref->mBase->mData.mType == 8)
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|         {
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|             return std::string("Item Ring Down");
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|         }
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|         return std::string("Item Clothes Down");
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|     }
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| 
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|     std::string Clothing::getInventoryIcon (const MWWorld::Ptr& ptr) const
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|     {
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|           MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         return ref->mBase->mIcon;
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|     }
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| 
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|     bool Clothing::hasToolTip (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         return (ref->mBase->mName != "");
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|     }
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| 
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|     MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         MWGui::ToolTipInfo info;
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|         info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
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|         info.icon = ref->mBase->mIcon;
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| 
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|         std::string text;
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| 
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|         text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
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|         text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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| 
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|         if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
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|             text += MWGui::ToolTips::getMiscString(ptr.getCellRef().getOwner(), "Owner");
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|             text += MWGui::ToolTips::getMiscString(ptr.getCellRef().getFaction(), "Faction");
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|             text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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|         }
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| 
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|         info.enchant = ref->mBase->mEnchant;
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|         if (!info.enchant.empty())
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|             info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge();
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| 
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|         info.text = text;
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| 
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|         return info;
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|     }
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| 
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|     std::string Clothing::getEnchantment (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         return ref->mBase->mEnchant;
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|     }
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| 
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|     std::string Clothing::applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         ESM::Clothing newItem = *ref->mBase;
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|         newItem.mId="";
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|         newItem.mName=newName;
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|         newItem.mData.mEnchant=enchCharge;
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|         newItem.mEnchant=enchId;
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|         const ESM::Clothing *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
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|         return record->mId;
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|     }
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| 
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|     std::pair<int, std::string> Clothing::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
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|     {
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|         // slots that this item can be equipped in
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|         std::pair<std::vector<int>, bool> slots_ = ptr.getClass().getEquipmentSlots(ptr);
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| 
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|         if (slots_.first.empty())
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|             return std::make_pair(0, "");
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| 
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|         if (npc.getClass().isNpc())
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|         {
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|             std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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| 
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|             // Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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|             const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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|             if(race->mData.mFlags & ESM::Race::Beast)
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|             {
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|                 std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts;
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| 
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|                 for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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|                 {
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|                     if((*itr).mPart == ESM::PRT_Head)
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|                         return std::make_pair(0, "#{sNotifyMessage13}");
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|                     if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
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|                         return std::make_pair(0, "#{sNotifyMessage15}");
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|                 }
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|             }
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|         }
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| 
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|         return std::make_pair (1, "");
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|     }
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| 
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|     boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
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|     {
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|         boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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| 
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|         action->setSound(getUpSoundId(ptr));
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| 
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|         return action;
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|     }
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| 
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|     MWWorld::Ptr
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|     Clothing::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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| 
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|         return MWWorld::Ptr(&cell.get<ESM::Clothing>().insert(*ref), &cell);
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|     }
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| 
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|     int Clothing::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|                 ptr.get<ESM::Clothing>();
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| 
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|         return ref->mBase->mData.mEnchant;
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|     }
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| 
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|     bool Clothing::canSell (const MWWorld::Ptr& item, int npcServices) const
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|     {
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|         return npcServices & ESM::NPC::Clothing;
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|     }
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| 
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|     float Clothing::getWeight(const MWWorld::Ptr &ptr) const
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|     {
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|         MWWorld::LiveCellRef<ESM::Clothing> *ref =
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|             ptr.get<ESM::Clothing>();
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|         return ref->mBase->mData.mWeight;
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|     }
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| }
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