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			343 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			343 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "door.hpp"
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#include <components/esm/loaddoor.hpp>
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#include <components/esm/doorstate.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/actiondoor.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/actiontrap.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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namespace
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{
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    struct DoorCustomData : public MWWorld::CustomData
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    {
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        int mDoorState; // 0 = nothing, 1 = opening, 2 = closing
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        virtual MWWorld::CustomData *clone() const;
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    };
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    MWWorld::CustomData *DoorCustomData::clone() const
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    {
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        return new DoorCustomData (*this);
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    }
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}
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namespace MWClass
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{
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    void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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    {
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        const std::string model = getModel(ptr);
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        if (!model.empty()) {
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            renderingInterface.getObjects().insertModel(ptr, model);
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        }
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    }
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    void Door::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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    {
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        const std::string model = getModel(ptr);
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        if(!model.empty())
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            physics.addObject(ptr);
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        // Resume the door's opening/closing animation if it wasn't finished
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        if (ptr.getRefData().getCustomData())
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        {
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            const DoorCustomData& customData = dynamic_cast<const DoorCustomData&>(*ptr.getRefData().getCustomData());
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            if (customData.mDoorState > 0)
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            {
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                MWBase::Environment::get().getWorld()->activateDoor(ptr, customData.mDoorState == 1 ? true : false);
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            }
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        }
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    }
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    std::string Door::getModel(const MWWorld::Ptr &ptr) const
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    {
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        MWWorld::LiveCellRef<ESM::Door> *ref =
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            ptr.get<ESM::Door>();
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        assert(ref->mBase != NULL);
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        const std::string &model = ref->mBase->mModel;
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        if (!model.empty()) {
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            return "meshes\\" + model;
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        }
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        return "";
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    }
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    std::string Door::getName (const MWWorld::Ptr& ptr) const
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    {
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        MWWorld::LiveCellRef<ESM::Door> *ref =
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            ptr.get<ESM::Door>();
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        if (ptr.getCellRef().getTeleport() && !ptr.getCellRef().getDestCell().empty()) // TODO doors that lead to exteriors
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            return ptr.getCellRef().getDestCell();
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        return ref->mBase->mName;
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    }
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    boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
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        const MWWorld::Ptr& actor) const
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    {
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        MWWorld::LiveCellRef<ESM::Door> *ref = ptr.get<ESM::Door>();
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        const std::string &openSound = ref->mBase->mOpenSound;
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        const std::string &closeSound = ref->mBase->mCloseSound;
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        const std::string lockedSound = "LockedDoor";
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        const std::string trapActivationSound = "Disarm Trap Fail";
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        MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
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        bool needKey = ptr.getCellRef().getLockLevel() > 0;
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        bool hasKey = false;
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        std::string keyName;
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        // make key id lowercase
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        std::string keyId = ptr.getCellRef().getKey();
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        Misc::StringUtils::toLower(keyId);
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        for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
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        {
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            std::string refId = it->getCellRef().getRefId();
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            Misc::StringUtils::toLower(refId);
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            if (refId == keyId)
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            {
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                hasKey = true;
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                keyName = it->getClass().getName(*it);
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            }
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        }
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        if (needKey && hasKey)
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        {
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            if(actor == MWBase::Environment::get().getWorld()->getPlayerPtr())
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                MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
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            unlock(ptr); //Call the function here. because that makes sense.
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            // using a key disarms the trap
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            ptr.getCellRef().getTrap() = "";
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        }
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        if (!needKey || hasKey)
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        {
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            if(!ptr.getCellRef().getTrap().empty())
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            {
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                // Trap activation
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                boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr));
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                action->setSound(trapActivationSound);
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                return action;
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            }
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            if (ptr.getCellRef().getTeleport())
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            {
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                boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ptr.getCellRef().getDestCell(), ptr.getCellRef().getDoorDest()));
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                action->setSound(openSound);
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                return action;
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            }
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            else
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            {
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                // animated door
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                boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionDoor(ptr));
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                int doorstate = getDoorState(ptr);
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                bool opening = true;
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                if (doorstate == 1)
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                    opening = false;
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                if (doorstate == 0 && ptr.getRefData().getLocalRotation().rot[2] != 0)
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                    opening = false;
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                if (opening)
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                {
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                    MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr,
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                            closeSound, 0.5);
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                    float offset = ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265 * 2.0;
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                    action->setSoundOffset(offset);
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                    action->setSound(openSound);
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                }
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                else
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                {
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                    MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr,
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                                                openSound, 0.5);
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                    float offset = 1.0 - ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265 * 2.0;
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                    //most if not all door have closing bang somewhere in the middle of the sound,
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                    //so we divide offset by two
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                    action->setSoundOffset(offset * 0.5);
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                    action->setSound(closeSound);
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                }
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                return action;
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            }
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        }
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        else
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        {
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            // locked, and we can't open.
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            boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
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            action->setSound(lockedSound);
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            return action;
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        }
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    }
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    void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const
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    {
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        if(lockLevel!=0)
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            ptr.getCellRef().setLockLevel(abs(lockLevel)); //Changes lock to locklevel, in positive
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        else
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            ptr.getCellRef().setLockLevel(abs(ptr.getCellRef().getLockLevel())); //No locklevel given, just flip the origional one
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    }
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    void Door::unlock (const MWWorld::Ptr& ptr) const
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    {
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        ptr.getCellRef().setLockLevel(-abs(ptr.getCellRef().getLockLevel())); //Makes lockLevel negative
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    }
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    std::string Door::getScript (const MWWorld::Ptr& ptr) const
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    {
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        MWWorld::LiveCellRef<ESM::Door> *ref =
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            ptr.get<ESM::Door>();
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        return ref->mBase->mScript;
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    }
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    void Door::registerSelf()
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    {
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        boost::shared_ptr<Class> instance (new Door);
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        registerClass (typeid (ESM::Door).name(), instance);
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    }
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    bool Door::hasToolTip (const MWWorld::Ptr& ptr) const
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    {
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        MWWorld::LiveCellRef<ESM::Door> *ref =
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            ptr.get<ESM::Door>();
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        return (ref->mBase->mName != "");
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    }
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    MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::Ptr& ptr) const
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    {
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        MWWorld::LiveCellRef<ESM::Door> *ref =
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            ptr.get<ESM::Door>();
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        MWGui::ToolTipInfo info;
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        info.caption = ref->mBase->mName;
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        std::string text;
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        if (ptr.getCellRef().getTeleport())
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        {
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            text += "\n#{sTo}";
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            text += "\n" + getDestination(*ref);
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        }
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        if (ptr.getCellRef().getLockLevel() > 0)
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            text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ptr.getCellRef().getLockLevel());
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        else if (ptr.getCellRef().getLockLevel() < 0)
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            text += "\n#{sUnlocked}";
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        if (ptr.getCellRef().getTrap() != "")
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            text += "\n#{sTrapped}";
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        if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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            text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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        info.text = text;
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        return info;
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    }
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    std::string Door::getDestination (const MWWorld::LiveCellRef<ESM::Door>& door)
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    {
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        const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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        std::string dest;
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        if (door.mRef.getDestCell() != "")
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        {
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            // door leads to an interior, use interior name as tooltip
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            dest = door.mRef.getDestCell();
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        }
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        else
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        {
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            // door leads to exterior, use cell name (if any), otherwise translated region name
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            int x,y;
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            MWBase::Environment::get().getWorld()->positionToIndex (door.mRef.getDoorDest().pos[0], door.mRef.getDoorDest().pos[1], x, y);
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            const ESM::Cell* cell = store.get<ESM::Cell>().find(x,y);
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            if (cell->mName != "")
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                dest = cell->mName;
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            else
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            {
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                const ESM::Region* region =
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                    store.get<ESM::Region>().find(cell->mRegion);
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                //name as is, not a token
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                return region->mName;
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            }
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        }
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        return "#{sCell=" + dest + "}";
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    }
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    MWWorld::Ptr
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    Door::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
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    {
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        MWWorld::LiveCellRef<ESM::Door> *ref =
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            ptr.get<ESM::Door>();
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        return MWWorld::Ptr(&cell.get<ESM::Door>().insert(*ref), &cell);
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    }
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    void Door::ensureCustomData(const MWWorld::Ptr &ptr) const
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    {
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        if (!ptr.getRefData().getCustomData())
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        {
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            std::auto_ptr<DoorCustomData> data(new DoorCustomData);
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            data->mDoorState = 0;
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            ptr.getRefData().setCustomData(data.release());
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        }
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    }
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    int Door::getDoorState (const MWWorld::Ptr &ptr) const
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    {
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        ensureCustomData(ptr);
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        const DoorCustomData& customData = dynamic_cast<const DoorCustomData&>(*ptr.getRefData().getCustomData());
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        return customData.mDoorState;
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    }
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    void Door::setDoorState (const MWWorld::Ptr &ptr, int state) const
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    {
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        ensureCustomData(ptr);
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        DoorCustomData& customData = dynamic_cast<DoorCustomData&>(*ptr.getRefData().getCustomData());
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        customData.mDoorState = state;
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    }
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    void Door::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
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    {
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        ensureCustomData(ptr);
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        DoorCustomData& customData = dynamic_cast<DoorCustomData&>(*ptr.getRefData().getCustomData());
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        const ESM::DoorState& state2 = dynamic_cast<const ESM::DoorState&>(state);
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        customData.mDoorState = state2.mDoorState;
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    }
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    void Door::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state) const
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    {
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        ensureCustomData(ptr);
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        const DoorCustomData& customData = dynamic_cast<const DoorCustomData&>(*ptr.getRefData().getCustomData());
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        ESM::DoorState& state2 = dynamic_cast<ESM::DoorState&>(state);
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        state2.mDoorState = customData.mDoorState;
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    }
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}
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