2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor |
7 years ago | |
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CI | 8 years ago | |
apps | 7 years ago | |
cmake | 7 years ago | |
components | 7 years ago | |
docs | 8 years ago | |
extern | 7 years ago | |
files | 8 years ago | |
manual/opencs | 10 years ago | |
plugins/mygui_resource_plugin | 8 years ago | |
.gitignore | 8 years ago | |
.gitmodules | 7 years ago | |
.travis.yml | 8 years ago | |
AUTHORS.md | 8 years ago | |
CHANGELOG.md | 8 years ago | |
CMakeLists.txt | 8 years ago | |
CONTRIBUTING.md | 8 years ago | |
README.md | 8 years ago | |
appveyor.yml | 8 years ago | |
tes3mp-changelog.md | 8 years ago | |
tes3mp-credits.md | 8 years ago |
README.md
TES3MP
TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".
- Version: 0.6.0
- License: GPLv3 (see docs/license/GPL3.txt for more information)
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
Project Status
TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.
Serverside Lua scripts are used to save and load the state of most of the aforementioned.
Contributing
Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.
Test sessions are often advertised in our Steam group or our Discord server.
Feel free to contact the team members for any questions you might have.
Getting Started
- TES3MP section on OpenMW forums
- Steam group
- Subreddit
- Installation and build instructions
- Known issues and bug reports
Donations
You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.