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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
//
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// Created by koncord on 31.03.17.
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//
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#include "PlayerProcessor.hpp"
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#include "Networking.hpp"
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//#include <boost/foreach.hpp>
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using namespace mwmp;
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PlayerProcessor::processors_t PlayerProcessor::processors;
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void PlayerProcessor::AddProcessor(PlayerProcessor *processor) noexcept
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{
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for (auto &p : processors)
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{
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if (processor->packetID == p.first)
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throw std::logic_error("processor " + p.second->strPacketID + " already registered. Check " +
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processor->className + " and " + p.second->className);
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}
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processors.insert(processors_t::value_type(processor->GetPacketID(), processor));
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}
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bool PlayerProcessor::Process(RakNet::Packet &packet) noexcept
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{
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//BOOST_FOREACH(processors_t::value_type &processor, processors)
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for (auto &processor : processors)
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{
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if (processor.first == packet.data[0])
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{
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Player *player = Players::getPlayer(packet.guid);
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PlayerPacket *myPacket = Networking::get().getPlayerPacketController()->GetPacket(packet.data[0]);
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myPacket->setPlayer(player);
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if (!processor.second->avoidReading)
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myPacket->Read();
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processor.second->Do(*myPacket, *player);
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return true;
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}
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}
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return false;
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}
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